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#41
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Quote:
Three exploits ruined the economy 1) Alchemy (buy mats, combine for insane profit to sell back to vendor) 2) Fire Opals - purchaseable for 44pp, combined vendor prices had them @ 55pp so there was ~11pp profit per ring combine straight from the vendor 3) Eggs - some stupid item that shouldn't be in the game that 'laid eggs' that sold for insane PP After exploited plat flooded the economy (we're talking FBSS is sitting at ~5k because it's only a month in and 5k is a ton of money - now it's a 25k item) , Anonymous hacked Sony and brought the game down for 3 weeks. So, devaluing currency + forced 'no play' time is really what killed Fippy - I was there before and after the shutdown and it was definitely a ghost town once the servers went backu p. Raid guilds voted to go quickly, that's true, but the time-lock was longer than Combine/Sleeper, and by the time we were back and running it was mainly the people who were pixel-hungry that came back.
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Tomtee Weewere- 22 ENC
Pizzatime - 51 SHM Prehistoric Turtlesaurus - 51 MNK Scientist - 37 ROG | |||
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#42
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Yea Fippy's timelock was nothing compared to Combine.
Combine definitely seemed like the most successful progression server though. The later ones have had so many changes from the recent expansions that broke everything. New features/mechanics/etc. You didn't see SK HT Macroquest death squads on Combine. We actually had to gear up for a week to beat Avatar of War. Still made it to Plane of Time in 14 days though. The population on Combine remained well into Planes of Power though. Shortly after Gates of Discord we saw the dropoff, but I'd say there was still a good population when I left during Depths of Darkhollow. Better than what sounds like a ghost town on the other progression servers. Some of the changes I did enjoy on Combine - Obviously every progression server has had the revamped discipline system (Not like here where everything is on one timer). And we had out of combat regen starting in Velious on Combine (when TSS? was released and it was implemented globally), which later progression servers didn't have. This was more of a quality of life mechanic that just made raid prep much easier.
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Last edited by Rogean; 04-29-2014 at 11:46 AM..
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#43
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Major problem I had with Combine/Sleeper was the items that were non-classic being implemented at the beginning. The one earring that could level up that you got from diong the instanced-Fippy quest in Qeynos comes to mind.
Also the drops from Jaggedpine Forest were a bit whack, if I remember correctly. The one thing that was implemented (on both) that I wouldn't mind seeing here (someday, cross your fingers, whatever won't happen) is focus effects being implemented on items. There's no way to really *twink* out a caster in classic timeline - more HP, more mana, but nothing affects spell potency, cast time, mana cost, etc. Enabling items to make you cast faster (equiv to a haste item), hit harder (equiv to +STR), and in general beef up your abilities as a caster was a large incentive to roll that necro or mage. /wish off
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Tomtee Weewere- 22 ENC
Pizzatime - 51 SHM Prehistoric Turtlesaurus - 51 MNK Scientist - 37 ROG | ||
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#44
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Combine server was really really great but fast as fuck, we got to velious after like 2-3 months. So many great memories though, Server firsting naggy, Vox and being in the only guild that killed all the VP dragons was sweet. When velious opened we got absolutely crushed and snap quit.... which is why I like P99 because you get to progress at a rate where you actually get to play the expansions, I mean we'll be able to play velious for years.
There was definitely big advantages to having the spell effects still on items. like Spell Haste 2 on Djarn's ring I think was a big one. Also that Qeynos Earring of Death you had to level was hilarious. Here's my screenshots from that era: http://imgur.com/a/j2q83 Kind of wonder why I didn't take more from the classic era /shrug | ||
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#45
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Djarn's Ring was godly - it was that or a SMR for spell haste 2 - don't think 3 was in game at that point
BAM was Mana Cons II. PMM was improved damage II - white dragonscale cloak was ID 3. Also I believe the upgraded hate was in at the beginning? Made some classes way too easy to gear up.
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Tomtee Weewere- 22 ENC
Pizzatime - 51 SHM Prehistoric Turtlesaurus - 51 MNK Scientist - 37 ROG | ||
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#46
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Ya the 2nd floor stuff was dropping like druid BP's that have right click regrowth of the grove, and there was that warrior 2h weapon that had like velious DPS. Warrior agro was real easy with Berate though also double red-blades locked it up. This server is like cheesemode agro with puppet strings and midnight mallets.
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#47
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lol GM took away all of our Vorshar items, but didn't do anything about pohate crap.
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#48
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man RoI farmed vorshar so hard, when FoH found out like 2-3 weeks later we started competing for it and then the GM's so easily retro-deleted all of the items but completely didnt bother fixing anything else. Those items were real silly though. Felt like every CSR that handled that server had absolutely no idea how to play everquest.
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#49
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I played Combine until RoI blazed through it super fast.
Then I played Vulak from 2 weeks after launch through Mayong Mistmoore had Demi on farm and 2.5 epics got mine and quit shortly after before next expansion unlocked.
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>~~~~>Dragonmist of the Greater Faydark<~~~~<
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#50
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I was the guild leader of Revelations but we later merged with another guild (forget the name) on Fippy Darkpaw. I quit when Twisted Legion was clearing expansions within a few weeks and the expansions were dropping to quickly for casuals to enjoy the game.
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