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#161
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Quote:
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#163
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Instead of trying to do some custom shit (which has been a disaster imo every time)... this one damn time do a classic ffa pvp implementation!
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#164
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Are you arguing the item loot will increase server pop or just that it is classic? I can't imagine that someone playing on blue would find this appealing and decide to try red because of it.
Blue (and new red) players can barely joust with fleeing mobs that change direction too fast. I consider myself in this category so no judgements here. My point is that new players aren't going to feel confident that they can beat an evenly geared player much less a twinked out one. They'll just see the potential to lose gear that they spent hours camping. Griefers will still grief they will just do it on naked wizards and mages. I'm not entirely opposed to item loot just don't see it increasing server pop | ||
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#165
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Give equipment a minimum level. If you're below that level and wear it, you're FFA kill to all levels.
Alternatively, if you loot an item, the original owner should get a chance at getting it back within a few hours of death, even if it's bagged. | ||
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#166
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Classic, yes.
Increase server pop... I dunno maybe? How many people quit because of the no-risk griefers in newbie zones? I do promise you people will stop wearing dragon gear on twinks if item loot goes in... personally. I mean you don't even have to lure people out of freeport with tons of plat on them anymore [You must be logged in to view images. Log in or Register.]. Cities are safe zones... which ain't classic either but... freakin' whatever. I liked cities being unsafe personally, lurking freeport sewers etc. But one thing at a time, in order of priority here. | ||
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#167
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I encourage twinks
Item loot Profit | ||
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Last edited by heals4reals; 04-17-2014 at 01:23 PM..
Reason: hidden strategies
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#168
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Way to let the cat out of the bag
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#170
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Quote:
__________________
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