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  #161  
Old 04-17-2014, 12:30 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by Vayder [You must be logged in to view images. Log in or Register.]
So your suggestion is to not only let the fungi twink laugh, but also let them loot from the less geared players?

You're now encouraging fungi twinks to PK. The tears and grief they seek will only increase and they might even profit here and there. The chances they profit are far greater than the chances their fungi ever doesn't make it into a bag and that Ragebringer will always be safe.
Raising the stakes builds a community. People ally to destroy the villains and it also puts twinks up against each other to obtain the best loots. Yes, newbies will lose a piece of bronze armor here and there but this also encourages a real community where even on a server like this people's reputation will somewhat matter.
  #162  
Old 04-17-2014, 12:45 PM
fiegi 8.0 fiegi 8.0 is offline
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Quote:
Originally Posted by still_MORNIN [You must be logged in to view images. Log in or Register.]
Item looted your manastone 2 years ago and you still wont stop crying about it.
lol'd
  #163  
Old 04-17-2014, 12:55 PM
Nirgon Nirgon is offline
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Instead of trying to do some custom shit (which has been a disaster imo every time)... this one damn time do a classic ffa pvp implementation!
  #164  
Old 04-17-2014, 01:04 PM
Iandyan Iandyan is offline
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Are you arguing the item loot will increase server pop or just that it is classic? I can't imagine that someone playing on blue would find this appealing and decide to try red because of it.

Blue (and new red) players can barely joust with fleeing mobs that change direction too fast. I consider myself in this category so no judgements here. My point is that new players aren't going to feel confident that they can beat an evenly geared player much less a twinked out one. They'll just see the potential to lose gear that they spent hours camping.

Griefers will still grief they will just do it on naked wizards and mages.

I'm not entirely opposed to item loot just don't see it increasing server pop
  #165  
Old 04-17-2014, 01:09 PM
Kazi Kazi is offline
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Give equipment a minimum level. If you're below that level and wear it, you're FFA kill to all levels.

Alternatively, if you loot an item, the original owner should get a chance at getting it back within a few hours of death, even if it's bagged.
  #166  
Old 04-17-2014, 01:10 PM
Nirgon Nirgon is offline
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Classic, yes.

Increase server pop... I dunno maybe? How many people quit because of the no-risk griefers in newbie zones?

I do promise you people will stop wearing dragon gear on twinks if item loot goes in... personally.

I mean you don't even have to lure people out of freeport with tons of plat on them anymore [You must be logged in to view images. Log in or Register.].

Cities are safe zones... which ain't classic either but... freakin' whatever.

I liked cities being unsafe personally, lurking freeport sewers etc.

But one thing at a time, in order of priority here.
  #167  
Old 04-17-2014, 01:19 PM
heals4reals heals4reals is offline
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I encourage twinks

Item loot

Profit
Last edited by heals4reals; 04-17-2014 at 01:23 PM.. Reason: hidden strategies
  #168  
Old 04-17-2014, 01:19 PM
Nirgon Nirgon is offline
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Way to let the cat out of the bag
  #169  
Old 04-17-2014, 01:20 PM
heals4reals heals4reals is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Way to let the cat out of the bag
Wot?
  #170  
Old 04-17-2014, 01:28 PM
Swish Swish is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Instead of trying to do some custom shit (which has been a disaster imo every time)... this one damn time do a classic ffa pvp implementation!
This, although you gotta make some concessions given the pop as it is at the moment.
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