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#11
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Quote:
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#12
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Quote:
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#13
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Having played a paladin on Tallon Zek back in the Kunark-Velious era, I advise you to pair with a ranger. If you can find a Druid as your third, you'll make for a pretty competent pvp and pve trio. Sow, see invis, tracking, levitate, multiple healing classes, ports, resist spells...versatility is key and a trio like that has it all.
If the server population was better, I'd say opt for a shaman third, but having a druid bro will help you get around the (barren wasteland of a) world easier. Go go gadget elf team. Also, make sure your paladin is a tunare follower. Fiery Defender will probably never happen, but Natures Defender is another story... | ||
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#14
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this is basically what the courtyard between the cafeterias in highschool looked like.
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"Something something darkness something"-Nietzsche
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#15
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i got a 16 cleric on Red.
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#16
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Tips for scheduled groups: Camp out all the chars in said place before logging for the night. This will make the next play day as fast as possible with as little wasted time.
Try not to exp without the chosen players. Getting left behind even a few levels causes problems with what and where you exp. Allow everyone to play what classes they like, even if it isnt a perfect group. This will drive people to actually want to log in. Take votes on what zones/camps people would like to do for upgrades. Have fun [You must be logged in to view images. Log in or Register.]
__________________
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