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#21
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__________________
Dantes Infernus
57th Level Champion of Rallos Zek "Life's short and hard like a body building elf." | ||||||
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#22
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If you decide to go as an evil race, you may want to ditch one of your Diamondine earrings, and go with an Ivandyr's Hoop, 6ac is pretty hot, and you get a small amount of hp.
Sniffles | ||
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#23
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Awesome guys, thanks for all the info so far! I suppose when I first posted this, I had a conflict of ideas in the back of my mind. My warrior friend does have the two obsidian shards, I think I was going back and forth as I wrote this about what's ideal at level 1 vs what would be ideal pre-raid at level 50.
All the repsonses have left me with a few questions though. 1) Comparing earrings: Is the Golden Black Sapphire (25hp) actually better than the Diamondine (2ac, 12hp, 3str)? It comes down to 13hp vs 2ac and 3str...my inexperienced melee mind would say the extra ac alone is worth that small amount of hp. But that's why I'm here, to talk to the pros! 2) I was wrong about the neck...thought he was using the Runed Lava Pendant I'd given him..but he has a Golden Opal Amulet (9STA, 6AGI). What's the conversion of Stamina to HP at level 1? And 50? I imagine it's low enough that the Black Sapphire with the 55hp is superior at level 1, but is the 55hp still more than the 9 stamina would give at level 50? Just curious which he'll end up with when all is said and done. 3) I admit I hadn't considered AC and Dex as highly as it seems I should have. With that in mind, my friend rolled a barbarian (I tried to talk him into Ogre, but he wouldn't listen to reason). Right now his Dexterity is 70, and he's equipped with everything I mentioned in the OP. For now i will have him use crafted vambraces instead of the mithril arms, get a grotesque mask, replace the hero bracer with another granite, and drop the hooded black cloak for a cloak of shadows. Is there anything else specifically I should swap to make him a more efficient tank now/later? | ||
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#24
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2. ) The Golden Opal Amulet is like 80pp... The Black Sapphire Neck is 7000pp. Consider the extra agility a gift. It's super hard to justify the extra expense, this would be the first concession i would make, even if technically you'll end up with more hps at even lvl 50 using the plat black sapphire neck. 3. ) 70 is pretty yikes for DEX. You might even consider a Golden Black Pearl Choker (7agi/7dex) in the neck slot. Grot Mask is pretty much your only salvation, besides maybe Dwarven Work Boots and the Cloak of Shadows you mentioned. There's simply not a lot of dex gear out there for warriors that doesn't call for a huge AC/HP compromise. Easiest soluton: 4. ) Don't group with monks/rogues/rangers. Use whatever weapons/gear you want. | |||
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#25
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Okay, quick recap since some people have /agree'd with me while stating some things contradictory to what I posted. Omni has the right of it here, but I think it can be stated more plainly. On live (and unless the coding is inaccurate on P99) your attack speed has NO impact on the number of times you will proc in a given span of time. With a few specific exceptions (read: Bloodfrenzy and a few other non-classic weapons) all proc'ing weapons are designed to proc at a certain frequency (procs/time) not (procs/swing). If you get hasted, your chance to proc on any given swing will go down to compensate. If you get slowed, your chance to proc on any given swing will increase to compensate. In all cases, if you do a nice long parse, you will have the same number of procs (within statistical error, obv) in a given period of time. Iirc, at level 60 with 255 dex, most weapons would proc about 2/min in the main hand and 1/min in the offhand. There was a lot of good work done researching this on The Steel Warrior back in the day. I'm sure a few searches will yield more background info if anyone is curious. That said, I would be interested in doing some detailed testing on this server (or reading someone else's results and methodology). My experience on this server leads me to believe that procs are a little more common on P99 than live, so the mechanics might be a bit different. So, FBSS = 21% more weapon dps and 21% more aggro from swings, but 0% more procs. | |||
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#26
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#27
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#28
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My point is that if you group, which you will as a warrior, you generally have enough health in BANDED to avoid major hp swings from all but the meanest pull or worst afk healer. Thus, as a cleric, IDGAF about your hp until I'm lv. 39; and then it's almost all I care about for mana efficiency, so, to me, the 25 hp is a lot more at lv. 50 than lv. 1 (exaggerated - at literal lv. 1, this is not quite true, but by lv. 10). I'm advocating survivability over strength at later stages on almost any item selection, unless the ratios are ridiculously skewed and there's nothing good for survivability in the slot. I can't think of a case like this. I fail at multi-quoting - bubbles: 4. ) Don't group with monks/rogues/rangers. Use whatever weapons/gear you want. Or just yell at your monks to feign in combat and your rogues to feint. It's not like their jobs while in combat are that hard. Use assist. Hit flying kick/backstab. Hit combat feign (if any monks or rogues reading this, /attack off. /doability x. /sit. /attack on. .... obv no /sit for rogues). Don't hit intimidate. Rangers should be able to manage their aggro w/ root well enough too. It should really be just the chanters, bards, necros, mages, and wizzies you gotta watch. In a better world.
__________________
Accersitus Mage
Ennui Monk Vita mid 40s Cleric | |||
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Last edited by Noleafclover; 09-10-2010 at 07:33 PM..
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#29
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#30
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And to further ask, if swings didn't play a part, then why would an offhand weapon proc less than a mainhand weapon? Not calling anyone out, I'm just wondering.
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