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  #51  
Old 03-16-2014, 06:43 PM
Quineloe Quineloe is offline
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Quote:
Originally Posted by skyseyes [You must be logged in to view images. Log in or Register.]
The wiki's reference page on leveling game mechanics is definitely helpful in terms of understanding the math behind it.

Hell levels definitely exist, this is to be sure.

However my theory is all about attaining the same amount of exp per kill no matter what level you are. Using dungeon soloing to make use of ZEM is key for the Hell levels. So unknowingly I have been flying through my early hell levels with out realizing it was a hell level because I was getting the same amount of exp merely by utilizing ZEM.
This is why I felt as if hell levels were a myth and some backwards way of rationalizing why its taking so long to level.

So to sum up my theory.. Its been manifested in attempt to bypass the penalties applied during certain levels, making it seem as if there is no such thing as a hell level.
How could it feel or seem like a hell level if you are always getting the same amount of exp in percentage?

I do appreciate all of the constructive feed back from everyone.

Also I want to add that some of you who will remain unnamed should really consider being more respectful about the words you choose when making a reply.
Now I understand that hell levels do exist but during the process I did feel as if some were more or less verbally attacking me for even questioning its existence.
I am pretty new to p99 and am still learning the game as I am sure everyone was once new to this game during live or now and that respect should be given to all.
So your idea is that from let's say 20-29, you should find some shit light blue mob in an outdoor zone and kill that until you're 30, then kill blue cons in a 130 ZEM dungeon until you ding so you can maintain the same amount of mobs per level?

Basically, level at hell level speed throughout the entire game?

You should learn the game, not how to "master" that yellow and blue bar in your inventory.

Just cut this whole thing short: What are you trying to accomplish?

and the reason some people were hostile from the start was because your post opened with this gem "I believe hell levels are a myth and I have a sound theory as proof"
So for a start, you don't know what "theory" means, and the troll vibe was very strong with that post.
Last edited by Quineloe; 03-16-2014 at 07:18 PM..
  #52  
Old 03-16-2014, 06:46 PM
Gaffin 7.0 Gaffin 7.0 is offline
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op thinks hell levels can be avoided by killing in zem dungeons, basically dum and never lvled to 60 because they sure as hell exist
  #53  
Old 03-16-2014, 08:13 PM
Nisei Nisei is offline
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Quote:
Originally Posted by Gaffin 7.0 [You must be logged in to view images. Log in or Register.]
op thinks hell levels can be avoided by killing in zem dungeons, basically dum and never lvled to 60 because they sure as hell exist
POW!
  #54  
Old 03-16-2014, 08:20 PM
oil oil is offline
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xp isn't by percent, its a raw number

you can get 0.0001% in an experience trigger

i dont really know how you'd use this theory other than going to 2x ZEM to counter-act the 2x requirement for hell levels... why wouldnt you just go to the 2x ZEM on every level?
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  #55  
Old 03-16-2014, 08:39 PM
stonez138 stonez138 is offline
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I have a theory. Now I might be crazy but I think if you could find 1 mob to give you 100% experience it would take 1 kill to gain a level EVEN in hell levels! Or maybe, if I may elaborate, you find a mob that gives 50% a kill you can level up by killing 2 monsters NO MATTER WHAT LEVEL YOU ARE!

Discuss....
  #56  
Old 03-17-2014, 01:06 AM
Kekephee Kekephee is offline
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The wiki has a pretty good formula for this.

-Kill mobs that give the most exp possible
-Kill as many of them as you can
-If you have to kill mobs that give lower exp, kill a lot more of them to make up for it.
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  #57  
Old 03-17-2014, 01:39 AM
Shaakglith12194 Shaakglith12194 is offline
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Quote:
Originally Posted by skyseyes [You must be logged in to view images. Log in or Register.]
The wiki's reference page on leveling game mechanics is definitely helpful in terms of understanding the math behind it.

Hell levels definitely exist, this is to be sure.

However my theory is all about attaining the same amount of exp per kill no matter what level you are. Using dungeon soloing to make use of ZEM is key for the Hell levels. So unknowingly I have been flying through my early hell levels with out realizing it was a hell level because I was getting the same amount of exp merely by utilizing ZEM.
This is why I felt as if hell levels were a myth and some backwards way of rationalizing why its taking so long to level.

So to sum up my theory.. Its been manifested in attempt to bypass the penalties applied during certain levels, making it seem as if there is no such thing as a hell level.
How could it feel or seem like a hell level if you are always getting the same amount of exp in percentage?

I do appreciate all of the constructive feed back from everyone.

Also I want to add that some of you who will remain unnamed should really consider being more respectful about the words you choose when making a reply.
Now I understand that hell levels do exist but during the process I did feel as if some were more or less verbally attacking me for even questioning its existence.
I am pretty new to p99 and am still learning the game as I am sure everyone was once new to this game during live or now and that respect should be given to all.
Yeah, you must not be 30 yet. I look back at 30, 35, 40, 45, and 51-53 with fondness. The higher level you get, the harder the mobs are. You go to seb and try to solo even cons, see how that works out. Or Chardok. When you hit 54+, you'll really know what hell levels are. It's sitting at the keyboard for 12+ hours straihht in a kickass experience group to come away with 30% of a level, if you're lucky. That is literally hundreds, if not thousands, of mobs killed. And the farther you go towards 60, the worse it gets. Doesn't sound bad until you realize that logging on and getting into a group immediately doesn't happen that often for most players, and then you think about how many sessions like that it will take to hit 60. And then revise that number of sessions and increase it every time you level u, because "omg, how is this level possibly worse than the last one??? It's so much worse!". EverQuest!
  #58  
Old 03-17-2014, 08:30 AM
Vindor Vindor is offline
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Quote:
Originally Posted by skyseyes [You must be logged in to view images. Log in or Register.]
My theory is that if you can find mobs, either in dungeons for ZEM or just regular zones that can give you even 1% exp and you keep finding mobs or an area that has mobs that are giving you 1% exp at each level as you progress, it will always take 100 of those mobs to kill before you level no matter what level you are.
Well yes of course [You must be logged in to view images. Log in or Register.]

Quote:
Originally Posted by skyseyes [You must be logged in to view images. Log in or Register.]
With that said.. The only thing to be considered hell or to fit the description of a hell level would be increased experience loss upon death.
Well actually you dont lose more xp on death on hell level. That is why % wise you lose less.

Quote:
Originally Posted by skyseyes [You must be logged in to view images. Log in or Register.]
You would only have to kill 5900 mobs giving you 1% exp at each level to reach 60 and it would be even across the board on each level granted that you don't die! [You must be logged in to view images. Log in or Register.]
I dont think its possible, but even so : [You must be logged in to view images. Log in or Register.]

Quote:
Originally Posted by skyseyes [You must be logged in to view images. Log in or Register.]

Obviously there is the challenge of finding those mobs and you will likely have to solo to get that kind of exp all the time. Dying will slow this process down obviously.

That's my theory.

I have never leveled a Character to 60 on p99 or live so I honestly don't know yet if you can constantly find mobs to give you 1% exp in the higher levels, however I have been consistently following this theory and have been leveling at a considerable rate. Soloing has been my best method for achieving this amount of exp and I often push for mobs that are giving 2-4% exp by soloing in Dungeons for ZEM.

Please leave applicable replies below. [You must be logged in to view images. Log in or Register.]
So your "theory" is that if you find mobs that gives you more xp you wont feel the effect of hell level ? Well yes ... but they do exist, no myth there.
  #59  
Old 03-17-2014, 08:45 AM
Afene Afene is offline
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The theory is correct, but the conclusion is false.

If I have to kill a blue con at a certain level to get 1% per kill, but would need a yellow con for 1% at a "hell" level, it means it takes longer to level, since killing a yellow con mob takes longer then killing the blue con mob.
  #60  
Old 03-17-2014, 04:35 PM
Tankdan Tankdan is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Anyone who has leveled 1-60 knows hell levels exist. XP formulas on wiki seem accurate.

I surely don't remember no hell level at 30 back in the day. but I trust the Devs did their research.

As for leveling speed, its much faster now since we actually know the world of Norrath and know where to go, what to buy, etc. Unless your play time is very limited, of course. But then again I wouldnt play P99 if my playtime was very minimal, like less than 10 hours a week..
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