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  #131  
Old 02-24-2014, 03:16 PM
Kazi Kazi is offline
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Lol because your recollections of live must be truer than others' because they're not parroting what you're parroting? Sit agro was a fact of life if, as the guy you're quoting quoted, the mob didn't have sufficient agro developed on the puller.
  #132  
Old 02-24-2014, 03:37 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Quote:
Originally Posted by Kazi [You must be logged in to view images. Log in or Register.]
Lol because your recollections of live must be truer than others' because they're not parroting what you're parroting? Sit agro was a fact of life if, as the guy you're quoting quoted, the mob didn't have sufficient agro developed on the puller.
Which is likely the reason 5% assist was something common on live as an arbitrarily low amount of damage was apparently sufficient to overcome sit-agro (even with warriors who generate the least amount of agro). And it's not a matter of my memory being better than others - it has everything to do with the fact that if conjecture created it, conjecture will correct it. The level of support for/against in this case would definitely play into the speed or priority it gets fixed in. If this mechanic were not responsible for creating some extremely obvious exploits how fast do you think it would have been corrected?

My apologies for sounding condescending - the overwhelming feeling I get from reading a thread like this is a good amount of very vocal players value other players' tears over getting something that was very obviously true on live to work correctly.
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  #133  
Old 02-24-2014, 03:37 PM
Velerin Velerin is offline
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I think the people saying that change was classic didn't play yesterday. It was hilarious and crazily exploitable. Haven't tried since the fix today. Hope its much better.
  #134  
Old 02-24-2014, 03:54 PM
Nirgon Nirgon is offline
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Try not sitting so close to the mob and you will have that classic memory again :P.
  #135  
Old 02-24-2014, 03:57 PM
Callon Callon is offline
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Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
The mechanic itself is classic. The implementation here needs some tweaking.
Was just watching a stream of guy in a OT group near FM zoneline. Guy outside of group nukes a mob (believe was down to ~85% after nuke) and run pasts group. Chanter in group gets aggro instantly because medding in path of mob and resulted in guy claiming they just stole his mob. The group then retorts back that he trained the mob on them.

Luckily they all now know sit aggro was added, but still caused accusations to be made initially.
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  #136  
Old 02-24-2014, 04:02 PM
Haynar Haynar is offline
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Quote:
Originally Posted by Velerin [You must be logged in to view images. Log in or Register.]
I think the people saying that change was classic didn't play yesterday. It was hilarious and crazily exploitable. Haven't tried since the fix today. Hope its much better.
All the deaths from sitting were classic. The changes were off. So adjustments were made. We are observing those results and will make addition tweaks as we see fit.

Haynar
  #137  
Old 02-24-2014, 04:12 PM
Velerin Velerin is offline
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Good to hear. Yeah will be nice to have classic sit aggro mechanics. Just meant it was funny how extreme it was yesterday. Look forward to seeing the new adjustments. I understand its a work in progress. Thanks for the all the hard work!
  #138  
Old 02-24-2014, 04:34 PM
Andragore Andragore is offline
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Quote:
Originally Posted by Velerin [You must be logged in to view images. Log in or Register.]
Good to hear. Yeah will be nice to have classic sit aggro mechanics. Just meant it was funny how extreme it was yesterday. Look forward to seeing the new adjustments. I understand its a work in progress. Thanks for the all the hard work!
/agree - you are really doing something awesome that I could not pull off - so thanks!
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  #139  
Old 02-24-2014, 04:42 PM
Juhstin Juhstin is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
All the deaths from sitting were classic. The changes were off. So adjustments were made. We are observing those results and will make addition tweaks as we see fit.

Haynar
So far so good. But can you set it so if you sit in Old Seb you aggro the whole zone? But only for that zone.
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  #140  
Old 02-24-2014, 04:44 PM
fadetree fadetree is offline
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Nobody is saying that the mechanic itself is not classic. If they are, they're wrong. What we are saying is that its implemented badly here on p1999 currently; the aggro is too high.

THE AGGRO's TOO DAMN HIGH!

*edit*

err unless they just fixed it. Anyone check recently?
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