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#11
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![]() It's one of the best in game. Kedge is a boss zone that can facilitate probably 1 group at a seahorse caves, 1 group at mermaids, 1 group at patriarch/cauldronboil/frenzied/ferocious, and 1 group at entrance/2nd floor.
Or a few duo pairs/Druid soloers at each.
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#12
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![]() I know someone else said it already but DL yetis are good til 47ish, did those on my druid for a few days n got 35-47 on dbl xp week last summer haha
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Freddi
Farson | ||
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#13
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![]() FV cliff, pirates and stuff.
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Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | ||
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#14
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![]() As a necro I've always been a big fan of killing guards. Newbie areas have ZEM so killing guards can be killer XP.
Misty Thicket 25-35 - some of the fastest xp ive ever seen Rivervale 35+ - more of the same, but harder East/West Freeport 35-55 - lots of guards at lots of different level ranges. xp is workable until 55. Butcherblock docks 40s - forget when i did this, but xp is solid. spawn times are a bit slow though. Ogguk - when specs are camped | ||
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#15
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![]() Gator pool in cazic thule
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#16
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[59 Templar] Pusu (Dark Elf)
[42 Monk] Plight (Human) [42 Necromancer] Velka (Iksar) | |||
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#17
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#18
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![]() Faerie Guards in Lesser Faydark. They're 24-26. I did these 25-30 (and could have kept going but was bored of the camp) on my iksar necro while simultaneously farming Mina Glimmerwing for red wood wands. They're rangers & like to spam little 37point nukes & have really low hp. At 25 I could basically tap-tank them if I wanted to (by kiting, they physically hit pretty hard but stop to cast their weak spells so often its really easy to keep distance).
Theres a single pull next to a tree and then if you're good with FD splitting you can split out one or two others while waiting on repops. Not the fastest XP at 25 because its hard to get the split (lots of light blue/green Faeries will add when you try to pull) but at 27 the faeries quit assisting. The guards will assist on each other & the little faeries so it can get to be a bit of a mess. If you do it right though you can keep the mina PHs down (if she pops, nobody assists her) as well as 2 guards & gearheart pretty easily. Just be aware that the guards are on a 15 min timer while gearheart & the lower level faeries are all on a 6 min repop. This can make things a tiny bit tricky but once you get it down it's fine. I'd use the fact that gearheart will assist the mina PH to pull him after FD splitting & killing the 1 guard that is close enough to assist it. Drop a weak snare on the maiden, sick pet on it. Target & darkness gearheart. Backup & fear him then dot him up. Sick pet when the maiden is dead. It's super important to keep the faerie guard dead as soon as it repops so you don't have to re-split. Basically gives you a 6min lvl 25 warrior to continuously kill and 2 easily pulled guards on 12-15 min timers to cycle in. Enough to keep you busy at least. A druid could do well here because of harmony, able to single pull. I know rangers need faerie faction for the Rain Caller quest but I don't think there is any other reason to keep your faction with them. It's not an amazing xp camp, I was doing it because I wanted the wands & gaining some levels on an alt instead of camping w/ my high level seemed like a reasonable win-win.
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | ||
Last edited by baalzy; 02-20-2014 at 07:53 PM..
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#19
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | |||
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#20
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