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  #11  
Old 02-04-2014, 09:07 PM
Sirken Sirken is offline
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its fixed, just needs patch
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Accusing me of simultaneous favoritism for two opposing guilds involves a special kind of stupid
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going after sirken is like going to a cheerleader convention and punching the only one that bothered to talk to you
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I've met Sirken IRL.. he ain't jelly of shit

  #12  
Old 02-04-2014, 09:08 PM
Sirken Sirken is offline
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and no
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Originally Posted by Uthgaard View Post
Accusing me of simultaneous favoritism for two opposing guilds involves a special kind of stupid
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Originally Posted by karsten View Post
going after sirken is like going to a cheerleader convention and punching the only one that bothered to talk to you
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Originally Posted by Rogean View Post
I've met Sirken IRL.. he ain't jelly of shit

  #13  
Old 02-04-2014, 09:13 PM
khanable khanable is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
and no
http://www.youtube.com/watch?v=XDYjSSiQdkU
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  #14  
Old 02-04-2014, 09:31 PM
Pringles Pringles is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
and no
<3 this made me LOL for some reason, love it. Maybe because it reminds me of Archer.
  #15  
Old 02-04-2014, 09:32 PM
Tasslehofp99 Tasslehofp99 is offline
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will the constant crashes while trying to /camp to char select go away too?
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  #16  
Old 02-04-2014, 09:39 PM
Cynosure Cynosure is offline
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Quote:
Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
will the constant crashes while trying to /camp to char select go away too?
I'd like to put in a request for windowed mode crashes, too.

It seems anytime I'm in windowed mode and click outside the window for whatever reason (ie, to read, do research, or code while I meditate) the game freezes and I have to kill the process and wait a good while to log back in.
  #17  
Old 02-04-2014, 10:26 PM
quido quido is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
its fixed, just needs patch
I hope they've fixed more than just what was broken with the last patch.

if mobs started pathing correctly and stopped teleporting/ghosting, I will be ecstatic
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  #18  
Old 02-04-2014, 11:30 PM
Menaan Menaan is offline
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I would comment on this topic from the view of someone new to the server within the last week. I indeed assumed this was just the norm of the server. Clunky emulation coding and low end budget server resulting in a buggy / laggy game play. But I just ignore it for the most part cause I'm having a lot of fun playing classic style eq again.

I too am a developer though. I agree the project could benefit tremendously as an open source project. I have always been a huge supporter of open source, and it generally makes things so much better when you have hundreds of people that can contribute instead of just a few with time limits.

However, due to the nature of what this particular code is, I don't know that it would be a good idea to open source it. Lots of people play this simply to play the game. If you open source it, you will suddenly have people with no interest in making it better looking at the code to find every possible bug they can exploit. Not really something that is good for the game at large.
  #19  
Old 02-05-2014, 01:25 AM
Cyph Cyph is offline
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Quote:
Originally Posted by Byrjun [You must be logged in to view images. Log in or Register.]
Agree, I also used to get a ping around 36, sometimes even in the 20s. Since the last patch it probably averages about 120-140, sometimes even higher.
Being Australian, I get excited if my ping dips to 299ms...
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  #20  
Old 02-05-2014, 02:56 AM
tristantio tristantio is offline
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I'm pretty sure (at least the current server source code for eqemu) is GPL, which means if any of that is reused on p99 the p99 codebase is GPL and source has to be given to anyone who requests it (as long as they've been distributed the end product - not really the case here though).

Since we're just connecting to the server and not playing a distributed game, this would not be affected by GPL (unless the project were AGPL - Affero GPL, in which case simply providing a server requires release of source code to whomever asks and uses said server).

However, I wonder if any part of the custom DLL's/distributed files that p99 provides incorporate GPL'ed code (whether GPL'ed via the eqemu server source release, or by including GPL'ed code from other GPL projects).

Edit: I'm a big fan of the AGPL myself (and use in my own projects) so if someone ends up using something I spend my time on, they can't simply close off the source by using the "service" loophole of the original GPL.
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Last edited by tristantio; 02-05-2014 at 03:00 AM..
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