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#71
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Yeah, but like it has been said, if the Tank or the healer leaves the group is pretty much over with. I know people will say well hell the Enchanter can charm and the group goes on is full of shit. I have been playing this game non stop since early 2000. It rarely works that way. The group is finished plain and simple. [You must be logged in to view images. Log in or Register.]
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#72
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Enchanters are the only caster that does anything relevantly intelligent in a group. Shamans and occasionally a good druid are the only priests, but shamans do way more. Sorry druids, my main on live was one until late SoL and was on p99 till kunark. Clerics sit on their ass and drink cheetoh flavored mountain dew. Their value is equal to a wooden sipping bird placed over a CH hotkey. Melee dps are mostly afk with their cat sitting on autoattack. Monks can pull, but so can bards. Tanks aren't even necessary in a good group for group content. Bards are really a class of their own as their melee is too piss-poor to be considered melee dps. Basically the question comes down to "Is enchanter, shaman or bard the best class in a typical group?" Overall, a knowledgeable bard should bring more to your typical party than any other class. When I say typical I mean not a static group but with random makeups every time. Part of what they bring to a group is the fact that you no longer need certain other classes to function at a higher level, as they can cover many roles in absence of another. | |||
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Last edited by Mehrk; 02-03-2014 at 12:16 AM..
Reason: More* Coherency
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#73
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__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#74
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Monks and other pullers. They determine whether you get raid targets 90% of the time.
As far as what class is in shortest supply, bard supply is ludicrously lower than demand. | ||
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#75
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Enchanter is by far the best dps, and also makes every other class perform at max capacity via buffs. Not to mention the best CCs that enable the most efficient groups.
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#76
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Necromancer
Heal pumps, mana dumps, FD split, "oh shit" rezzing, very good dps and pet offtanking, fear kiting if necessary, can often mez or charm if fighting near undead. Self healing. They really are my favorite addition in a group when played masterfully. | ||
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#77
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Bards are getting way too much love. They can do a lot of things, but they're really unnecessary for a group's optimal performance. An enchanter is the best class in the game for DPS, CC, and tanking (pet). A shaman is the best class in the game for slowing. A cleric is the best class in the game for healing. A monk is the best melee class in the game.
That's everything you need. There's almost never a scenario where you're going to be better off with a bard than one of the above classes. Most of the arguments people are making in favor of bards apply to enchanters, but enchanters are better at it. The only scenarios where a bard is going to be more useful than one of the above classes is if you need Selo's (basically just for pulling raid mobs) or resist songs (basically just for raid mobs, also). | ||
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Last edited by Daldolma; 02-03-2014 at 02:13 AM..
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#79
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My argument is that bards can CC just as well as chanters for 95% of camps on p99.
Bards can charm and bring dps the same way a chanter can. The bard can chain pull more efficiently than a monk at most camps. When the bard leaves the camp to go pull the group does not lose much dps. Bards bring more to a group than any single class. When that class is played to it's full potential I don't see how you can make an argument for any other class. Chanter a close 2nd for sure, but I think Bards have to be at the top of the list here due to the number of tools available. | ||
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#80
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Most of your premises are false. Bards can't CC as well as a good enchanter, particularly at the higher end. But even at the lower end, a good enchanter is a more effective CC'er than an equally good bard.
Bards can't charm nearly as effectively as enchanters can, either. Not even close. Their charm breaks every 3 ticks, and they can't load their pets with huge haste. They have much less control over their charms and that severely limits their charm options. Bard charm is more of a CC tool than anything else. And your whole argument for bard chain pulling revolves around the fact that bards aren't as useful as their counterparts. You're right, the group loses far less with a bard out pulling than with a monk out pulling. Think about that. You say bards bring more than anyone else, but that's not really a virtue unless they're the best at the things they bring. An enchanter is better at tanking, DPS, CC, and haste. The things that set a bard apart are Selo's and resist songs, but those aren't terribly useful in a group setting. Hell, a ranger can tank, heal, snare, CC (root), buff, slow (with epic), and DPS. But they suck at all of it. | ||
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