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  #421  
Old 12-31-2013, 02:26 AM
Durka Durka is offline
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Quote:
Originally Posted by Bossman [You must be logged in to view images. Log in or Register.]
This is a rotation two weeks out of the month and involves 0 competition. How would you determine a guilds entry into this system? How long so they have to kill their mob? What happens if they can't in allotted time frame?
Very good questions and all of that will need to be thought out / decided upon by officers if they choose to go this route. I just support the idea.

Some ideas:
  • Guilds that have more than 30+ toons that have been active in the past 30 days qualify for the lottery (guilds that are new have to wait 30 days to get into lottery and have 30 active members for 30 days)
  • Only guilds with 10+ VP keyed active members qualify for lottery in VP (VP separate lottery or maybe just FFA with FTE raid rules. Not sure which would work best)
  • Guilds get 8 hours to kill their target once it spawns. Once that 8 hours is up, the mob is FFA. Timer can / may be posted on whokilledit website or guild trackers must keep track.

I can put on my capn obvious cap and point out that this server has a HUGE population of what used to be hardcore raiders. Its like taking 6 top guilds from the biggest population servers of live back in 2001 and putting them all on one server. Its a great challenge, but we must find a civil no-loophole way to do this. This is not a hostile post, no need to respond to it with hostility.
  #422  
Old 12-31-2013, 02:27 AM
Reguiy Reguiy is offline
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Quote:
Originally Posted by Buriedpast [You must be logged in to view images. Log in or Register.]
Da stalling is retarded beyond retarded.

How about a mechanic that no persons may be added to aggro list after 20 seconds from engage. Use vox banish.

So if you engage a mob without being ready, half your guild gets banished as they log in and join the fight.
That's actually a really fucking good idea.

+1
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  #423  
Old 12-31-2013, 02:48 AM
Bossman Bossman is offline
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What about pulls for outdoor dragons? How would raid members like wizards and third/fourth healers not get banished?
  #424  
Old 12-31-2013, 02:53 AM
oddibemcd oddibemcd is offline
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Quote:
Originally Posted by Bossman [You must be logged in to view images. Log in or Register.]
What about pulls for outdoor dragons? How would raid members like wizards and third/fourth healers not get banished?
Engage in place? Give chanters something to do? Eliminate the "the bard was bringing Sev to our camp, he just took a wrong turn while 30 more logged on?"

Tal would be the only one where engaging in place would be a pain.
  #425  
Old 12-31-2013, 02:57 AM
Reguiy Reguiy is offline
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Quote:
Originally Posted by Bossman [You must be logged in to view images. Log in or Register.]
What about pulls for outdoor dragons? How would raid members like wizards and third/fourth healers not get banished?
One of the main points of it would be eliminating pulling across half the zone while people logged in.

Also, I'm sure wizards and clerics could find something to do in the 20 seconds before they're banished. Hell, we could even make it 25 if they think they wouldn't be able to get off one quick spell in that timeframe.
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  #426  
Old 12-31-2013, 03:07 AM
Buriedpast Buriedpast is offline
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Or, let's have no raid mobs. Thanks sirken for the guarantee.
  #427  
Old 12-31-2013, 03:20 AM
Nirgon Nirgon is offline
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Some guilds weren't getting anything to begin with.

Sign this shit. Are you high? Lol.
  #428  
Old 12-31-2013, 03:25 AM
gummab gummab is offline
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No poop socking agreement:
No guild will have more than 2 members present at any given time during period of time where either Venril Sathir or Trakanon are in window. Specifically those tracking for VS will not be in the room. This will apply to all mobs.

Naturally, there are times that will exist where it is necessary to have more than 2 trackers in the zone for an encounter. There are, however, instances where more than 2 characters from any guilds will need to be in zone. If a guild is CoTHing members down or buffing they may do so, and they may med to full. Upon reaching full mana or completing a CoTH the surplus members must log off and not maintain a presence.

There will no longer be grouping in the VS pit to circumvent the 2-player no-sock rule. This is easy to justify as it’s a terrible spot for exp and has relatively no value for any player to be here if they aren’t looking to manipulate this rule.

In addition, guilds are able to engage Prot and Tola within a reasonable amount of time and may not malinger in the zone after the mobs have been killed.


How does this work,i duo,trio port/juggs all the time.Are you saying i cannot? Forget that shite.
I'm all for change but quite frankly there's more guilds than TMO&FE and most it seems dont like these rules,so i guess no more raiding for a while.
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  #429  
Old 12-31-2013, 03:32 AM
Joroz Joroz is offline
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It's been said a million times that casual guilds don't track mobs... that is complete bullshit... look now how many guilds are actively tracking mobs.

They won't track mobs when

a. they know they will get trained and competing for a target will be futile
b. they know they cannot mobilize faster than 30 fully buffed and camped raid alts are already at the target logging in 10 seconds after the mob spawns to have it dead in under 60 seconds

and why would they, anyone would consider it to be a waste of time.

this proposal only positions the guilds currently monopolizing the raid scene with their current tactics in a community sanctioned way of doing what they have already been doing with a few concessions of mobs that drop near useless items

before settling on any agreement please think if it will actually benefit the server or mostly those making it
  #430  
Old 12-31-2013, 03:45 AM
Alarti0001 Alarti0001 is offline
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Are IB/FE separate raid guilds now? If so does TMO get 2 votes in your proposition?

rofl
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