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#421
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Quote:
Some ideas:
I can put on my capn obvious cap and point out that this server has a HUGE population of what used to be hardcore raiders. Its like taking 6 top guilds from the biggest population servers of live back in 2001 and putting them all on one server. Its a great challenge, but we must find a civil no-loophole way to do this. This is not a hostile post, no need to respond to it with hostility. | |||
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#422
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Quote:
+1
__________________
[Grandmaster] Rawrartiz
[Defiler] Boweevil [Wanderer] Samwise Originally - Reiguy of Fennin Ro Tyvix Rex of Sullon Zek. | |||
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#423
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What about pulls for outdoor dragons? How would raid members like wizards and third/fourth healers not get banished?
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#424
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Quote:
Tal would be the only one where engaging in place would be a pain. | |||
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#425
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Quote:
Also, I'm sure wizards and clerics could find something to do in the 20 seconds before they're banished. Hell, we could even make it 25 if they think they wouldn't be able to get off one quick spell in that timeframe.
__________________
[Grandmaster] Rawrartiz
[Defiler] Boweevil [Wanderer] Samwise Originally - Reiguy of Fennin Ro Tyvix Rex of Sullon Zek. | |||
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#426
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Or, let's have no raid mobs. Thanks sirken for the guarantee.
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#427
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Some guilds weren't getting anything to begin with.
Sign this shit. Are you high? Lol. | ||
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#428
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No poop socking agreement:
No guild will have more than 2 members present at any given time during period of time where either Venril Sathir or Trakanon are in window. Specifically those tracking for VS will not be in the room. This will apply to all mobs. Naturally, there are times that will exist where it is necessary to have more than 2 trackers in the zone for an encounter. There are, however, instances where more than 2 characters from any guilds will need to be in zone. If a guild is CoTHing members down or buffing they may do so, and they may med to full. Upon reaching full mana or completing a CoTH the surplus members must log off and not maintain a presence. There will no longer be grouping in the VS pit to circumvent the 2-player no-sock rule. This is easy to justify as it’s a terrible spot for exp and has relatively no value for any player to be here if they aren’t looking to manipulate this rule. In addition, guilds are able to engage Prot and Tola within a reasonable amount of time and may not malinger in the zone after the mobs have been killed. How does this work,i duo,trio port/juggs all the time.Are you saying i cannot? Forget that shite. I'm all for change but quite frankly there's more guilds than TMO&FE and most it seems dont like these rules,so i guess no more raiding for a while.
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The views and ramblings of Gummab are in no way the views of Europa as a guild
Gummab 60Shaman Talomin 60Rogue Cazoo 57Monk Grummab 54Warrior Ebroma 52Ranger Sickbag 20Cleric | ||
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#429
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It's been said a million times that casual guilds don't track mobs... that is complete bullshit... look now how many guilds are actively tracking mobs.
They won't track mobs when a. they know they will get trained and competing for a target will be futile b. they know they cannot mobilize faster than 30 fully buffed and camped raid alts are already at the target logging in 10 seconds after the mob spawns to have it dead in under 60 seconds and why would they, anyone would consider it to be a waste of time. this proposal only positions the guilds currently monopolizing the raid scene with their current tactics in a community sanctioned way of doing what they have already been doing with a few concessions of mobs that drop near useless items before settling on any agreement please think if it will actually benefit the server or mostly those making it | ||
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#430
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Are IB/FE separate raid guilds now? If so does TMO get 2 votes in your proposition?
rofl | ||
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