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  #11  
Old 12-28-2013, 07:17 AM
Lazie Lazie is offline
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Also with Variance some of these mobs they may want to spend points on is going to end up on longer than 7 day timers. Do the points then rollover to the next week ? It's just not gonna work with the current raiding mechanics.
  #12  
Old 12-28-2013, 07:18 AM
Yinikren Yinikren is offline
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In my mind, guilds get rewarded simply by having the option of being able to go to a locked zone like VP and not having to compete with the rest of the server.... why shouldn't they pay for VP mobs? That's their prerogative if they want to go for loot mobs in VP that they worked to get keyed for. It means another guild gets to work on epic mobs or key themselves off Trak. And I did say I would be 10000% for the removal of variance.
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Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
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  #13  
Old 12-28-2013, 07:19 AM
Lazie Lazie is offline
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Quote:
Originally Posted by Yinikren [You must be logged in to view images. Log in or Register.]
In my mind, guilds get rewarded simply by having the option of being able to go to a locked zone like VP and not having to compete with the rest of the server.... why shouldn't they pay for VP mobs? That's their prerogative if they want to go for loot mobs in VP that they worked to get keyed for. It means another guild gets to work on epic mobs or key themselves off Trak. And I did say I would be 10000% for the removal of variance.
OK...then what ? Everyone gets VP keyed up because of this point system and everyone wants to spend their points on VP mobs...Guess what happens then. You have to spend the points ahead of time and setup a VP rotation on future points.
  #14  
Old 12-28-2013, 07:22 AM
Yinikren Yinikren is offline
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Doing the math, I have 750 points worth of raid mobs and 700 points of guilds if they are each allocated 100 points. Allocating guilds 150 points a week brings that total to 1050 points worth of guilds, which I think is a more reasonable number. Not everyone is getting mobs, but those who fill up to their cap first will be forced to concede to other guilds.
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Originally Posted by quido View Post
Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
Niluvien Forestwalker - 52 Ranger
Russled Jimmies - 54 Wizard
  #15  
Old 12-28-2013, 07:23 AM
Ecguy Ecguy is offline
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Quote:
Originally Posted by Yinikren [You must be logged in to view images. Log in or Register.]
I've accounted for people splintering off - guilds should be established for an amount of time determined by the server before they are allowed to be allocated points. This will prevent guilds from splintering for the express purpose of getting more mobs - not to mention they would only be competing with themselves anyway.

Also - did you read the post, toosweet? The entire idea was to foster competition for mobs without making a rotation, tier system or letting one guild monopolize content.
They are not competing with themselves. They would be going after targets that the large guilds would be ignoring. It may not be a bad thing, it's just possible due to the rule set.

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A single guild should be allowed to kill around 9-11, possibly slightly more(could adjust things after the system is in place). Now, add in competition, variance, point strategy, and spawns happening before others due to the large windows and a top raiding would likely fall short of that maximum each week.
If one guild is permitted to take 50% of the mobs, two guilds can still get 100% of the mobs. Right or wrong, I'm simply doing the math.
  #16  
Old 12-28-2013, 07:23 AM
Autotune Autotune is offline
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Quote:
Originally Posted by Lazie [You must be logged in to view images. Log in or Register.]
You just won't get all the guilds on board with this system man. Just way too many flaws in it. There has to be effort and work put in or you definitely are not getting the Top guilds to agree to it. Allowances without earning that allowance will simply be called a handout.

To top it off you are punishing guilds for becoming VP capable by adding cost to those Dragons. Why should the 2 or 3 guilds who worked to get keyed for that zone have to then pay more points out of an unearned allowance to kill mobs in a zone they worked to get keyed for ?

Tiered base mix of rotation and FFA is the only thing that you will get everyone on board with. The only question is what guilds are willing to rotate/give up.
rotate is the same as a handout. a point system is nothing but a weekly limit that is weighted by supply/demand/rarity.

Punishing guilds how? They kill the targets and only have to compete with 2 or 3 guilds as opposed to having to compete with everyone, there is your reward for getting keyed.

You guys make me laugh.
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  #17  
Old 12-28-2013, 07:24 AM
Lazie Lazie is offline
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Quote:
Originally Posted by Yinikren [You must be logged in to view images. Log in or Register.]
Doing the math, I have 750 points worth of raid mobs and 700 points of guilds if they are each allocated 100 points. Allocating guilds 150 points a week brings that total to 1050 points worth of guilds, which I think is a more reasonable number. Not everyone is getting mobs, but those who fill up to their cap first will be forced to concede to other guilds.
Just would never work man. You would just logjam VP or Sleepers when Velious releases with people in the long run. You have to have a progression to the system and keep the high end competitive.
  #18  
Old 12-28-2013, 07:24 AM
Yinikren Yinikren is offline
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You don't spend points ahead, Lazie. You compete for mobs just like we are now. The guild who gets the mob and the loot spends their points. This isn't a bidding system. It's a bag limit to keep guilds from taking too many mobs per week.

If three guilds all want to compete for Trak, nothing is stopping them until someone kills it. But it may not be in their best interest to sit around and wait for Trak when they could be getting less contested epic mobs.
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Originally Posted by quido View Post
Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
Niluvien Forestwalker - 52 Ranger
Russled Jimmies - 54 Wizard
  #19  
Old 12-28-2013, 07:26 AM
Yinikren Yinikren is offline
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Autotune has this down. You aren't bidding on mobs. You're paying after you successfully compete and kill them.
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Quote:
Originally Posted by quido View Post
Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
Niluvien Forestwalker - 52 Ranger
Russled Jimmies - 54 Wizard
  #20  
Old 12-28-2013, 07:26 AM
Lazie Lazie is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
rotate is the same as a handout. a point system is nothing but a weekly limit that is weighted by supply/demand/rarity.

Punishing guilds how? They kill the targets and only have to compete with 2 or 3 guilds as opposed to having to compete with everyone, there is your reward for getting keyed.

You guys make me laugh.
But you keep the high end competitive. Make Trak and VP FFA and that keeps the competition in the game. We want a system that makes everyone happy. That everyone will agree on and work under. Rotate some mobs (Epic Piece mobs). I layed out the system in another thread that would be a good starting point. This isn't about me I am not VP keyed yet.
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