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  #211  
Old 12-27-2013, 06:34 PM
gwideon gwideon is offline
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I hope the agreement takes into account how people could skirt the rules by setting up "front" guilds to feed a main guild, or guilds that are comprised of temporary guild jumpers to credit the kill to someone else.

Thank you
  #212  
Old 12-27-2013, 06:35 PM
Ravager Ravager is offline
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Quote:
Originally Posted by Sarius [You must be logged in to view images. Log in or Register.]
Full out rotation is a terrible idea, it will force people to quit the server
People have quit the server without rotations. You can't please everyone. It seems to me that Rogean wants to please the majority.
  #213  
Old 12-27-2013, 06:35 PM
radditsu radditsu is offline
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I dig bag limits. Ill see if I can put some thought into a point system. There has to be a threat of running out of targets. Maybe add a carbon credit system if a guild runs open naggy raids etc. Does tmo have data on total spawns per month...outside vp.. on raid mobs?
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  #214  
Old 12-27-2013, 06:41 PM
Yaolin Yaolin is offline
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Originally Posted by Yaolin [You must be logged in to view images. Log in or Register.]
High Priority Targets (1 out of 3)

Trakanon (10), Cazic Thule (4), Innorruk (4), Severilous (4), Venril Sathir (4)

Can be killed by a guild one time in every 3 pop rotation. The “rotation” would be reset every three kills, so even if you killed the last one in a rotation you could still try to kill the first one in the next rotation. #1 Guild gets 40% of Trakanon kills and 50% of Severilous, CT, Innorruk, and VS kills. I.E. The last pop of the month would be up for grabs for which guilds gets 1 more than all the rest.

Low Priority Targets (1 out of 4)

Dracoliche (10), Maestro (10), Talendor (4), Gorenaire (4), Faydedar (4)

Can be killed by a guild one time in every 4 pop rotation. The “rotation” would be reset every three kills, so even if you killed the last one in a rotation you could still try to kill the first one in the next rotation. #1 and #2 Guilds gets 30% of Maestro and Draco kills and 25% of Talendor, Gorenaire, and Faydedar kills. I.E. The last pop of the month would be up for grabs.



“Rotations” are reset when a “High Priority” target has been killed three times, a “Low Priority” target has been killed four times, or a new calendar month has arrived.

This policy would do much better if variance were say halved, it would allow guilds that are not batphone to have a 100% increased chance in seeing a mob pop if they raid in that specific zone during the mobs window.

Also no one mob is ever guaranteed to a particular guild so all mobs will probably be killed in very short order. To those of us that can only play for a few hours a night during the week this would only increase our chances to actually seeing mobs up during raid windows from 5% to maybe 10% once in a while and obviously the end of each month would be the most fun.
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  #215  
Old 12-27-2013, 06:42 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Turp_SmokinPurp [You must be logged in to view images. Log in or Register.]
All sounds good besides that shit.
It is as complicated as

Fuck that. There will be a new 20-40man VERY hardcore guild sniping what dragons they want if some stupid shit like these ideas ever come into play.
In a perfect "world" it may work. But never on here. To complicated and forming a hardcore guild that kills NOT everything but just what they want that week would be the best route for the hardcore.
A very hardcore guild wouldn't be satisfied without ct/vs/trak/VP.
The reason for this entire concept is the lack of hardcore.

Get off that purp before you post Turp
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  #216  
Old 12-27-2013, 06:45 PM
radditsu radditsu is offline
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Alarti is tmo dkp open to view? I figure yall would have the most accurate over time numbers.
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  #217  
Old 12-27-2013, 06:45 PM
Argh Argh is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
I have a simple solution. Lets have FE/IB/TMO agree to no poopsocking, no delayed engages, and to leave up 4 dracos, and 2 naggy/vox/tal/sev/gore/fay/inny in an 8/4 cycle. (50%)

CT/Trak/VP always complete, and the draco that pops with CT always compete.
This is the only really reasonable solution I've seen here. It doesn't require creating a rule book that anyone who wants to raid will have to read through. It leaves the raid scene open for anyone who wants to participate. It is basically TMO/FE/IB agreeing to not engage a number of specific mobs (Isn't this what everyone wanted a week ago?).

Most of the other solutions posted here seem to create an even larger barrier to entry to begin raiding if you're not in a mid tier guild(e.g. BDA/Taken). Also, these more complex solutions(raid points, rotations, etc.) require a ton of oversight. These systems(rotations specifically) also nullify any possibility, albeit small, of public and pick-up raids.
  #218  
Old 12-27-2013, 06:46 PM
Shinko Shinko is offline
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god never thought i would almost side with alarti, there are 40% of this server that want to raid 24/7 and the other 60% don't give a fuck and only want to get there epics and stop playing.
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  #219  
Old 12-27-2013, 06:47 PM
Ravager Ravager is offline
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Quote:
Originally Posted by Sarius [You must be logged in to view images. Log in or Register.]
And when you have a server with a pretty finite timeline, a rotation would be toxic.
How could it possibly get any more toxic?
  #220  
Old 12-27-2013, 06:47 PM
Lammy Lammy is offline
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We already know the solution to this problem because it happened on live. We need PoK and Instances are we're gtg for casual mode.
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