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  #91  
Old 12-27-2013, 01:53 PM
lazcar lazcar is offline
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I am not currently guilded, which means that I am not biased in any direction. I have played Eq from the beginning and played on the last round of progressions until pop. The raiding on this server is far more nasty then anywhere I have seen before.
  #92  
Old 12-27-2013, 01:54 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
Actually, there is. But I won't go into detail here.

Staff isn't against repops, just need a solid way to implement it.
Why can you not do exactly what Rogean did last sunday? It worked fine and involved 10 seconds of commands.

Quote:
Originally Posted by Derubael
If we were going to do that, we'd just cut all the respawn timers in half.
The primary effect of repops is not to have more mobs pop; its to spread players out and reduce the need for tracking/batphoning/camping alts etc. Not that I don't think a few more raid mobs for our top-heavy player base is a bad idea, but thats not the primary effect.
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  #93  
Old 12-27-2013, 01:57 PM
Ungriim Ungriim is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Its not locked down. Trak can be killed with a few numbers and some resist gear. VS can be killed by what 8-10 ppl max? Nothing is stopping anyone from competing. FTE is FTE. It has never been easier for a guild to get a kill.
So - killing trak now, where 2 guilds camp out 50 toons each on the ledge - is easier than killing him 2 years ago, when people used to CoTH the entire raid force down?

I believe you're missing the point of Rogean's front page, bolded post.

EDIT- Not to mention GEARED players are the ones that can kill him with 8-10. We didnt step off the boat in kunark and start killing VS with 8-10....
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  #94  
Old 12-27-2013, 01:59 PM
Heebo Heebo is offline
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Add an npc that sells epic weapons for 0pp like on EZ server. All problems solved.
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  #95  
Old 12-27-2013, 01:59 PM
sanforce sanforce is offline
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The problem with a lot of these is keeping track of everything. First of the month Naggy/Vox/Sev/Tal/Gor/Fay (what else am I missing in here?) would be easy to leave alone and let the other guilds divvy them up as they see fit. The GMs could even trigger each of these at the start of a new month, so everyone knows that they are up. 24 hours should be plenty of time to down these, but more time can be granted if needed. In conjunction with a randomized simulated repops every 1 or 2 weeks would guarantee kills get spread around.

Higher end guilds could even help out on the first of the month kills, to share strategy or help down the target if the rotating guild is struggling.

I don't really see the epic argument holding too much ground. People are being denied epics right now, but I thinks epics should be difficult to obtain and velious clears most of the target monopolization issues up.

BTW, TMO/FE/IB do not dominate every raid target. For the past few months, Taken has had Inny on lock down, which denies mages their epic quest in TMO/FE/IB. This rarely gets mentioned, but it proves that a guild can focus on certain mobs and effectively compete with the others.
Last edited by sanforce; 12-27-2013 at 02:07 PM..
  #96  
Old 12-27-2013, 01:59 PM
lazcar lazcar is offline
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One raid fix- no camping out toons at spawns. Points if raid bosses, maybe aside from Mages
  #97  
Old 12-27-2013, 01:59 PM
radditsu radditsu is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Why can you not do exactly what Rogean did last sunday? It worked fine and involved 10 seconds of commands.
They aint rogean,

Process needs to be coded and on a randomish timer to be truely effective.
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  #98  
Old 12-27-2013, 02:00 PM
Elements Elements is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Again, why are people so against repops? We know Nilbog likes them. On a repop everyone can compete to their hearts content.

The current attitude of the staff is like dumping 20 people into a small room and telling them 'don't step on each others toes'.

Repops would be fantastic in Kunark and truly epic in Velious, and we just saw from Rogean that they can be accomplished in like 2 minutes of commands.

So what is the fucking downside?
Don't thnk anyone is against them but the server staff keep telling us to hash out some form of compromise. Asking them to solve problems for us is NOT what they asked us to do. If they want to throw in server repops on top of any agreement we come to its a bonus.
  #99  
Old 12-27-2013, 02:01 PM
Fazlazen Fazlazen is offline
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Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
You guys are counting out Taken without even giving them a chance. It also makes the barrier of entry on every 'casual scum' kill much, much less difficult. Would BDA take most of the 'casual scum' kills? MAYBE at first. but at least people looking to enter and get kills would be on a closer mobilization/numbers/organization level to their competition.

by the logic you guys are using, BDA is just going to get all the 'casual' targets in alartis proposal anyway, right?
A rotation system does not take into account the relative effort people put in. Yes, Tmo would be happy to share targets with FE/IB, but I don't think it is fair to tmo or FE/Ib that any third party get 33%, and yes I do think BDA would get the majority of that 3 way rotation.

There is no reason why we couldn't have tmo and FE/IB to give up entirely on some dragons, while allowing the casual scum a chance at more highly sought after mobs, every once in a while (thinking VS, Trak, CT, etc) no more than 20% of the time, which gives FE/IB and tmo or really any other guild the chance to hit those targets the remaining 80% of the time.

Also, to alleviate stress on GMs, there could be a created guild council in which the top guilds could bring up any raid disputes for mediation before bringing it up to GMs.
  #100  
Old 12-27-2013, 02:02 PM
Ravager Ravager is offline
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Quote:
Originally Posted by sanforce [You must be logged in to view images. Log in or Register.]
BTW, TMO/FE/IB do not dominate every raid target. For the past few months, Taken has has Inny on lock down, which denies mages their epic quest in TMO/FE/IB. This rarely gets mentioned, but it proves that a guild can focus on certain mobs and effectively compete with the others.
By sitting on the spawn with their mains. They don't have the luxury of parking a BiS alt at the zone in and wait for a batphone while they level up another alt in BiS gear. Pretty certain this isn't competition, but sadly it's what it takes for any other guild to get a raid mob in this current environment. But casuals should cry more.
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