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  #41  
Old 12-27-2013, 01:11 PM
Elements Elements is offline
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Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
2 hr/1 mob rule is just a rotation between fe/ib and tmo. It's a good start, and works well while tmo is raid suspended, but its going to be those two groups trading mobs once tmo is back and everyone knows it.

alarti's proposal is good. if fe/ib would agree to it, it means you can still have competition, but lets the 'casual scum' (you guys crack me up) compete with other 'casual scum' and have lots of fun while doing it.

I think you guys all need to come to some sort of agreement on your own, but from where I'm sitting, this is a reasonable concession that looks good on paper and would probably look good in practice.
I'd like to suggest that the draco/sev/tal/etc mobs that get left up are the FIRST spawns of the month so that there is no confusion or silly counting. When the clock ticks over to 12:00 AM est on the first of the month, those next spawns are left up for 24 hours for the "casual" guilds. If they are still up 24 hours after pop they become open to anyone. If a guild kills 2nd spawn onward in the month then they remove themselves from the casual pool. So if guild X kills Trak, or Inny, or what ever later in the month then they are not eligible for the first spawn of the next month being left up for at least 24 hours for the casuals.

VS/Trak/CT/VP remain competitive.
  #42  
Old 12-27-2013, 01:13 PM
Alarti0001 Alarti0001 is offline
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Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
Rotations..by and large, will make the high end just as stale as having alts camped out and killing stuff in 20 seconds.

What we really need is like a VERSUS system on like CT. Having more than 2 guilds in fear is just not feasible really.

1st. TMO VS FE/IB
2nd Taken VS TMO
3rd FE VS Taken
4th open
5th A-team VS TMO
6th Taken VS FE

like a basketball schedule or something, If you kill x open world dragons you get put on the sched.

Its competitive, but structured.
Having more than 2 guilds in Fear is fun. What I noticed when BDA comes in or Taken etc... is they don't pay attention or communicate well. You would have 8 DT's before you camped out. At most there should be 2.

Don't kill CT encounter ! Its too much fun
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #43  
Old 12-27-2013, 01:13 PM
lazcar lazcar is offline
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It will work very easily. Rotate between you, fe/ib, and all the other guilds on the server.. 33% of kills is still very reasonable, considering you don't need anything from any of the mobs on your mains anyways... Wasn't there a saying in classic... Need before greed??

Maybe some people here (Alarti) need to go back to fundamentals of pre-k and kindergarten where you learned to share.
  #44  
Old 12-27-2013, 01:16 PM
radditsu radditsu is offline
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Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Having more than 2 guilds in Fear is fun. What I noticed when BDA comes in or Taken etc... is they don't pay attention or communicate well. You would have 8 DT's before you camped out. At most there should be 2.

Don't kill CT encounter ! Its too much fun
I know this versus thing is a kernel of a good idea. I just haven't fleshed it out yet. It's not a rotation, but its not a shit fest we have. CT is just what I am fixated on right now...that raid is the pits when DT cycles are constantly going.
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  #45  
Old 12-27-2013, 01:18 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by lazcar [You must be logged in to view images. Log in or Register.]
It will work very easily. Rotate between you, fe/ib, and all the other guilds on the server.. 33% of kills is still very reasonable, considering you don't need anything from any of the mobs on your mains anyways... Wasn't there a saying in classic... Need before greed??

Maybe some people here (Alarti) need to go back to fundamentals of pre-k and kindergarten where you learned to share.
Sounds like marxism!

EQ is a capitalistic game.
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  #46  
Old 12-27-2013, 01:18 PM
Ravager Ravager is offline
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At any rate, I think it'd be really cool if at least a few Naggy and Voxs could be left up for server-wide open raid fusterclucks.
  #47  
Old 12-27-2013, 01:19 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
I know this versus thing is a kernel of a good idea. I just haven't fleshed it out yet. It's not a rotation, but its not a shit fest we have. CT is just what I am fixated on right now...that raid is the pits when DT cycles are constantly going.
Hmm as an addition to my idea, the casual mobs must be killed within 12 hrs of spawn or they are open. No delaying of spawntimers etc.
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  #48  
Old 12-27-2013, 01:19 PM
Splorf22 Splorf22 is offline
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IMO the primary problem is still variance <shrug>

Sirken why can't you guys agree to just run that repop script that rogean did once every week or two?

You know that on repops a) casual scum get a lot of mobs and b) douchebaggery is hugely reduced and c) there is no need for elaborate agreements?

Why is this not on the table?
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  #49  
Old 12-27-2013, 01:20 PM
Alarti0001 Alarti0001 is offline
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Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
"remaining competitive" is the problem. you don't even realize what is going on. IT IS NOT COMPETITIVE. you guys don't even know what that means anymore.

tracking for 4 days, bat-phoning at 4am, logging in fully buffed characters at the mob spawn point, and then trying to dick over the other guild by using shady ass FTE tactics, then to run logs, have camera crews working fraps angles, and to pretty much post a giant ass petition AND / OR RNF thread about the encounter as standard procedures.

=not competing, but rather being psychotic, and about pixels
You have never been competitive other than when you won a darwin award. Don't speak about what you don't know.
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #50  
Old 12-27-2013, 01:20 PM
radditsu radditsu is offline
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Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
At any rate, I think it'd be really cool if at least a few Naggy and Voxs could be left up for server-wide open raid fusterclucks.
1 or 2 naggys a month.


1 vox imo due to the fact that server-wide raids have never really won with her. Last TMO suspension she was up for awhile. We do want to keep the spawn timers going.
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