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| View Poll Results: Which changes would you like to see? | |||
| Xasten-style Bag Limit |
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69 | 25.84% |
| Sloan-style Delays |
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119 | 44.57% |
| No Poopsocking |
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117 | 43.82% |
| Petition for repops |
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93 | 34.83% |
| Petition for variance reduction |
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95 | 35.58% |
| Bush knocked down the towers/Loraen is my hero/I always check the 'retard' option on polls |
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37 | 13.86% |
| Multiple Choice Poll. Voters: 267. You may not vote on this poll | |||
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#191
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Would you guys stop crying and just figure out the order in which you want to rotate pixels? There hasn't been competition in ages and I don't want to deal with batphones and tracking anymore.
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#192
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How goes the levels?
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![]() Tanrin,Rinat,Sprucewaynee | |||
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#193
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#194
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![]() Tanrin,Rinat,Sprucewaynee | |||
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#195
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#196
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I feel ya. I really do.
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![]() Tanrin,Rinat,Sprucewaynee | ||
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#197
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Grinch stole Christmas, amirite?
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#198
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#199
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A 2 hour, two week lockout on all raid mobs is a great idea, as Derubael suggested. I'd hate for TMO to come back and then IBFE and TMO just end up trading mobs.
The only issue I see is that there will be a three tier system going on, with TMO taking a week, IBFE taking a week, and everyone else gets stuck competing for the last slot, with multiple guilds taking shots. This still doesn't really solve the issue of letting people in smaller or family guilds get to attempt mobs. It just breaks up the monopolization into a three way competing figure. This is the reason a point based basket limit, IMO, would be the best course of action, because we can adjust values for mobs now and then scale them when velious comes out. A basket limit would work perfect when we have ~58 raids mobs (Velious) as opposed to ~19 now. Velious easily contains enough mobs that guilds will have to focus targets they need at the expense of something else. For instance, lets say each guild gets 100 points a week, as was pointed out elsewhere on the thread. Velious is out, and they want to plan out mobs to kill and compete with. Point values for each mob can be adjusted based on guild wants/needs or to prevent a monopoly. For instance, ST key mobs could be priced at 35-40 points each, a limit that would automatically guarantee more than one guild keying up for ST at a time. It also means a less cluttered ToV or Kael, because if a guild wants to work on ST keys, or farm loot off the best (and most expensive) mobs, they are doing it at the exclusion of other mobs. If two guilds want Sontalak, then there's still competition for resources, so no one can bitch that there isn't competition. This simply prevents guilds from taking too much of the raid mob pie.
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
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#200
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If they didn't recruit apps their number of toons/alts wouldn't be as high, but they also wouldn't have as many people to gear. At this point they're basically recruiting so they could have a massive force in velious. No veteran in the guild needs gear for their main at this point, and gearing up 3rd alts is not classic.
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[Grandmaster] Rawrartiz
[Defiler] Boweevil [Wanderer] Samwise Originally - Reiguy of Fennin Ro Tyvix Rex of Sullon Zek. | |||
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