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#21
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I had fun playing with Keto, best memories were the beginning of the box.
Botb was barbarian best of the best - and Gream won it. Only person that should be embarassed is Nizzar for throwing away #1 by trying to joust Kabanazy instead of just bouldering him, eating a 1k+ BS and dropping 45% to 0. That was the only choke moment I saw. Gream was lucky with poisons though. | ||
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#22
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Quote:
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#23
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#24
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Says sky dkp and royals farmer lite
Makes all of ur posts laughable | ||
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#25
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Quote:
I understand there are going to be players that want to play casually and get the best gear in game with a couple hours of work a week. If you are a pure PvE player that doesn't want to compete it is the perfect environment. Creating a social environment with competition, reputation and dynamic end game isn't the focus of everyone. Some people get caught up in nice items and just want to see their character with the shiniest of pixels. It isn't what Everquest was supposed to be but they don't have time to experience Everquest in a legit way so they rely on a crutch. The thought of playing without that crutch can be scary for players like Gream or Retti. They have leaned on the hard work of a couple in their guild and the server rules favoring zergs for so long now, and they do not want to be reliable for putting in as much effort as others to get their pixels. Elderman is another example of a player that said if he is put on an even playing field with other players and has to compete for content he will quit the game. He wants all end game to be wound up in 3 hours a week. Being treated with entitlements breads laziness and often makes a person very defensive, and even offensive, when their toxic lifestyle is threatened. They are like a cornered dog snarling, ready to bite, to save their easy pixels at the cost of this games last resort for a legit PvP server. It is a shame everyone can't have what they want but as a developer and fan of Everquest it is a no-brainer to cater to those that want competition and enjoy the spirit of what Everquest PvP was meant to be. | |||
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Last edited by HippoNipple; 12-16-2013 at 05:16 PM..
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#26
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No evidence suggests variance would in any way benefit the server.
Variance is by definition the antithesis of PvP.
__________________
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#27
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#28
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But yeah as Stasis suggested with this thread, and as I reminded you guys, when Rogean tried to turn variance on ....Just give it a go.
If the server starts to go down hill, from its present state of greatness and competition.( LOLLLLLLLLLLLL ) Turn it back off ... | ||
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#29
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Play better and stop begging staff to put in mechanics to give you an artificial advantage.
Variance is on blue because they can't pvp and they have 500+ people competing for the same raid mobs. We have 20-50 people doing those same raid mobs on this server, you whiny fgt.
__________________
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#30
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I don't know 2.5 years and no crew has been able to attempt to compete, and just quit/jump ship.
Play better argument as stale as ur breath. | ||
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