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  #61  
Old 12-16-2013, 03:35 PM
skipdog skipdog is offline
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Quote:
Originally Posted by big mouth chew [You must be logged in to view images. Log in or Register.]
must be a blue server thing
still working fine on red
confirmed daily by situational gear sets
proven? where? how?

I'm not sure how you expect posts like this to make any difference.
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  #62  
Old 12-16-2013, 06:28 PM
Thulack Thulack is offline
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Quote:
Originally Posted by Fregar [You must be logged in to view images. Log in or Register.]
All of this sounds classic to me o.0
Is it how AC should work in a modern game? No.
Is it how it worked in 2000-2001 Everquest? I think so.

I used to play SK on live Velious/SOL/POP, doing raids Mostly. Had lvl 40-50ish ench/wiz/clr/war alts too.

If I remember correctly, AC had a soft cap, and past that cap you had to stack a huge amount of it to make even a small difference.
Thats the reason why I used skyshrine armor over kael one.
And we didn't bother with shields either.

This is from a sk point of view of course, I don't remember details about warriors MT'ing Vyemm and AoW.

If someone would do some parsing to show AC is or is not broken, It would better be done with a lvl 40 plate class from naked to full stuff vs a sabrethooth tiger imo.
Shield Always added AC even after softcap. Thats why everyone always stuck their highest AC aug(yes later on down the line) in their shield slot.
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  #63  
Old 12-16-2013, 09:44 PM
Jimjam Jimjam is offline
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I'm pretty sure shields adding unreduced AC was a change added post revamp to make them more attractive.
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  #64  
Old 12-17-2013, 02:40 PM
Fregar Fregar is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Did you actually read this thread?
Yes, what do you think is wrong in what I said?

Your testing on the cliff golem tells us that either AC is broken OR there is some sort of cap in effect in this specific case.

Someone else did some testing at lower level vs a freeport guard, and his results show AC is working in this specific case.

This leads toward AC not beeing broken, but capped.

To the real question: is it classic or not?

Unless someone dig up an old post from 2000 we'll have to rely on what peoples remember from that time.
What I can tell about 2001-2002 (so not 2000, but close after) is that my personal feeling at that time was that HP>AC past a certain amount of AC.
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  #65  
Old 12-17-2013, 03:12 PM
baalzy baalzy is offline
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Quote:
Originally Posted by Fregar [You must be logged in to view images. Log in or Register.]
Yes, what do you think is wrong in what I said?

Your testing on the cliff golem tells us that either AC is broken OR there is some sort of cap in effect in this specific case.

Someone else did some testing at lower level vs a freeport guard, and his results show AC is working in this specific case.

This leads toward AC not beeing broken, but capped.

To the real question: is it classic or not?

Unless someone dig up an old post from 2000 we'll have to rely on what peoples remember from that time.
What I can tell about 2001-2002 (so not 2000, but close after) is that my personal feeling at that time was that HP>AC past a certain amount of AC.
What does a soft cap have to do with taking increased damage when your AC is increased, if anything it should stay the same?
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  #66  
Old 12-17-2013, 03:45 PM
h0tr0d (shaere) h0tr0d (shaere) is offline
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Heck I remember much the same, pre-kunark I could tank better than a warrior (as a monk), always took a half to one less CH when testing on Fire giants. Rangers would go crunch, kunark there was alot of mucking about with disciplines, and ac became king. IN Velious I recall more the mobs ac and hp being ridiculous, but I recall it differently in that hp was more important for tanks because of the diminishing returns for AC after a certain point.
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  #67  
Old 12-17-2013, 05:33 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by baalzy [You must be logged in to view images. Log in or Register.]
What does a soft cap have to do with taking increased damage when your AC is increased, if anything it should stay the same?
Phrased like that it sounds the soft cap* is subtracting diminishing returns instead of adding it?

*which shouldn't exist in this time period, there should be a hard cap by level on worn.
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  #68  
Old 12-17-2013, 06:27 PM
Rail Rail is offline
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Edited: I am not aware of how the damage interval works. Excuse my ignorance please!

And fix AC!
Last edited by Rail; 12-30-2013 at 01:22 PM..
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  #69  
Old 12-17-2013, 06:38 PM
Splorf22 Splorf22 is offline
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Fregar: if you had actually read the thread, you would have noticed:

Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Shield AC goes over the softcap . . . which was not implemented until Luclin, before which we had a hardcap . . . which is at 289, while my Iksar warrior has 160ish base AC and 200 with the shield . . . were the AC changes to be implemented, my warrior would get worse, not better.
Quote:
Originally Posted by Alecta [You must be logged in to view images. Log in or Register.]
The AC system isn't very clean, but from what I can tell:
  • The shield AC isnt handled any differently from normal AC
  • Soft caps arent in place (?)
Rail: I am well aware of how the damage interval works. You are not.

I do not understand how people can post incorrect information in this thread with such confidence.
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  #70  
Old 12-17-2013, 06:41 PM
Rail Rail is offline
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Edited!
Last edited by Rail; 12-30-2013 at 01:21 PM.. Reason: Not helpful to discussion
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