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#31
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#32
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The system I am putting in place doesnt require patches to adjust those values.
Nilbog can log in and ratchet them up or down sans patch. | ||
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#33
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He wants shit pretty classic! He's also able to differentiate that we need resists fixes BEFORE item loot, something I have been trying to say but get parsed out only as "you want a griefathon item loot system". If you are in just planar, you will be BETTER OFF than you are here in full gear for the most part. It's a great system if you give it a chance and learn to play it. Classes like necros even become strong and viable, extremely strong in capable hands. Instead of a class that trades 2 dots for 2 nukes and dies, and the dots are easily dispelled by just cancel magic (I have a bug post that would *greatly* help both servers on dispel mechanics and I think buff order too). I'm not 100% on FV's style of no drops... I think planar was droppable there? But epics weren't? Something along those lines, GLAD TO ADMIT I'M NOT SURE ON THAT [You must be logged in to view images. Log in or Register.]. | |||
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#34
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Also, picking a bunch of classic features from different servers and putting them together is not classic, as no server ever existed with those rules. So are you breaking a little bit from the classic or bust mindset??? | |||
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#35
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savior nirgon
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#36
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I'm never breaking from classic or bust. I've warned against the dangers of cross teaming and the evil race being immediately over populated creating a lack luster blue server. There will be great amusement to be had for months before this eventually happens.
I'm merely saying item loot can work and classic resists are way better than what we have now. When I say you'll be fine in no drop, I do not mean without resist changes. In fact, even with full resist gear here, you really aren't "fine" in mass pvp. 2% chance, 10 people trying to root. 5 roots from each, you're going to get rooted and instagibbed in 30v30. Try to finish a pumice cast before you die btw (I'm very familiar with dispel mechanics, feel like I had to add this). | ||
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#37
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#38
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Lure takes twice as long to cast, much easier to get out of range.
4.5 vs 2.0 More classes have access to root than lures and drains. Welcoming any and all questions. | ||
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#39
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#40
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That's because with current resists one person spamming root is usually enough. EQ PVP was an afterthought really, and the game mechanics weren't designed with PVP in mind. Root is ridiculously overpowered when it lands if you think about it, let alone a long duration stun, blind or mez. But we still love it and have to work around these things to create a system that is the most enjoyable.
I think looking at resists is a good start, but should a 40+ second root really exist in a PVP environment? | ||
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