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#42
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If we can get a list of those spells I can take a look at them together. | |||
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#43
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Quote:
The expected value should be the same, but it should also make reisists 'feel' like they are doing something rather than values popping out randomly in a tight band. Quote:
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Final note: I am looking at bits and pieces of the system right now (resist function, partial function, adding full resists for pure nukes, etc.). Prior to release of it, I'm going to run through and look at the impact of all the changes on the expected value of various nukes at various resist points. Additionally, if after the changes go live, they are found to be too much in one direction or another, we will be able to adjust them / revert them without a patch. Something to keep in mind with the tears. | |||||
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Last edited by Alecta; 11-17-2013 at 10:17 PM..
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#45
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so resists will be classic?
can we make that happen? #nomoredraughtsorsunstrikesplease #necroswontbeterribleanymore | ||
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#46
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I said, quite clearly, that these changes will in fact give the casual player greater longevity. (That means living longer.) But you are going to find that it works both ways and 80% of the server has a caster who will be less effective in pvp. Living longer is always good, but if it adversely causes you to do less damage to your opponent then all you achieved was a few more seconds to gate or zone plug. If you think those VP geared casters you want to kill so much haven't been leveling and decking out melee alts in VP gear in preparation for changes like this you're naive. Those people spent 6 months farming on an essentially dead server and some spent hundreds to thousands in real money buying items. You need Van Hellsing and a wooden stake, not better resists.
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Cidisius - 60 Shaman (Max Alchemy) Neefin - 60 Druid Yawgmoth - 60 Necromancer (184 Research) Colt - 56 Magician (184 Research) Hannibal - 55 Monk Urza - 53 Wizard (175 Research) Dealer - 47 Enchanter (250 Jewelcrafting, 165 Research) | |||
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#47
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i know they have decked out melees that have resists
that's what i said everyone else should easily be able to cap resists without insane gear as they could in classic i dont think u paying attention dude | ||
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#49
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Very good suggested rates. Seems like they'll be in between classic and current, very fair.
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#50
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Side note: This is also how charms should work in pve, which is why charm was used so rarely unlike the silly system that exists on p99. One other thing that should be removed is the 2% for spells to land. Theres nothing that suggests this existed prior to Luclin.
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Last edited by Dullah; 11-18-2013 at 12:10 AM..
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