![]() |
|
#92
|
||||
|
Quote:
Evil team has no bards. Neutral team has no feign death classes and no Shamans. Good team has no bards. So you fuck over the Good team, the weakest team, exactly like you do the Evil team by giving them no Bards. And the Neutral team has no buffs or pulling capability. So you basically don't want any faction to be able to raid? Have you even thought this through? I don't think you have. I'll tell you what would happen under these rules: endgame guilds would all roll Neutral for Bards, then make Good or Evil sub-guilds to do their pulling with Monks and SKs, with Cleric and Shaman tag alongs to keep them alive. Depending on how much intra-team competition they got, they'd also PK their fellow Neutrals with their sub-guilds to cockblock them. By restricting core raiding classes, you basically just necessitate cross-teaming, even on a hard-coded server. It would become a mess and turn the server into a joke very quickly. This is exactly what I'm talking about when I say that people haven't thought their the implications of their custom rulesets nearly as much as the EQ Devs did when devising the SZ deity-based teams, and this is why using a ruleset based on SZ is the best option by far for one major reason: it is a known entity. And being known, we know its weaknesses, and can correct them proactively with minor tweaks that are largely behind the scenes. | |||
|
|
||||
|
#94
|
||||
|
Quote:
Either that or eventually they will come to the same conclusion Verant Devs did years ago.
__________________
Current Games:
Naw | |||
|
|
||||
|
#95
|
|||
|
blabla
| ||
|
|
|||
|
#96
|
|||
|
You can have plenty of "lore flavor" in race restrictions if you must have it. Making classes unavailable to certain teams is a recipe for an unbalanced server that will go the way of R99. Who the fuck is going to play on team ranger when evil has a monopoly on two of the top PvP classes? Shall we revisit how that went on SZ? And that was after the expansions that made ranger/paladin/druid decent classes. Confined to pre-AA territory, it'd be even worse.
People are talking as if SZ was a succesful, thriving server. It had literally the smallest playerbase in EQ and one team utterly dominated everything to the point where the other two practically didn't exist. Repeating the SZ ruleset would be so monumentally retarded that I'd have to consider the whole thing an elaborate troll attempt. It would be an act of emulating possibly the worst server structure in MMORPG history. | ||
|
Last edited by Noselacri; 11-11-2013 at 11:10 AM..
|
|
||
|
#97
|
||||
|
Quote:
| |||
|
|
||||
|
#98
|
||||
|
Quote:
__________________
Current Games:
Naw | |||
|
|
||||
|
#99
|
||||
|
Quote:
Team East Antonica - Freeport, Rivervale, Grobb, Neriak, Oggok? Team Faydwer/Kunark - Kaladim, Kelethin, Felwithe, Ak'Anon, Cabilis Allow Human rangers to start in freeport and use the trainer in Kithicor as the GM and all teams have every class. This is no more ridiculous than some of the other suggestions. | |||
|
|
||||
|
#100
|
|||
|
halflings and ogres?
elves and iksars? god damn u guys are trolling hard
__________________
Current Games:
Naw | ||
|
|
|||
![]() |
|
|