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  #91  
Old 11-10-2013, 09:13 PM
Lowlife Lowlife is offline
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Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
the necessary time to advertise.
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  #92  
Old 11-10-2013, 09:31 PM
Vexenu Vexenu is offline
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Originally Posted by Lowlife [You must be logged in to view images. Log in or Register.]
Evil will never have a shortage of players even if denied bards. Look at how many fucking SK twinks are being rolled on Red atm. Its the good and neutral teams that need help.

Make neutral the only team with bards, rangers and druids but deny them monks and shamen, necros and SKs

give good barb shamen, dwarf paladins, human monks etc a well rounded selection of classes
So basically, you propose:

Evil team has no bards.
Neutral team has no feign death classes and no Shamans.
Good team has no bards.

So you fuck over the Good team, the weakest team, exactly like you do the Evil team by giving them no Bards. And the Neutral team has no buffs or pulling capability.

So you basically don't want any faction to be able to raid? Have you even thought this through? I don't think you have. I'll tell you what would happen under these rules: endgame guilds would all roll Neutral for Bards, then make Good or Evil sub-guilds to do their pulling with Monks and SKs, with Cleric and Shaman tag alongs to keep them alive. Depending on how much intra-team competition they got, they'd also PK their fellow Neutrals with their sub-guilds to cockblock them.

By restricting core raiding classes, you basically just necessitate cross-teaming, even on a hard-coded server. It would become a mess and turn the server into a joke very quickly.

This is exactly what I'm talking about when I say that people haven't thought their the implications of their custom rulesets nearly as much as the EQ Devs did when devising the SZ deity-based teams, and this is why using a ruleset based on SZ is the best option by far for one major reason: it is a known entity. And being known, we know its weaknesses, and can correct them proactively with minor tweaks that are largely behind the scenes.
  #93  
Old 11-10-2013, 09:35 PM
Lowlife Lowlife is offline
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Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Have you even thought this through?
No. I'm just shitting things out on the board to foster conversation.
  #94  
Old 11-10-2013, 09:36 PM
SamwiseRed SamwiseRed is offline
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Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
This is exactly what I'm talking about when I say that people haven't thought their the implications of their custom rulesets nearly as much as the EQ Devs did when devising the SZ deity-based teams, and this is why using a ruleset based on SZ is the best option by far for one major reason: it is a known entity. And being known, we know its weaknesses, and can correct them proactively with minor tweaks that are largely behind the scenes.
I hate to be rude but damn these guys are pissing me off with their custom (and retarded) ideas. My only hope is Nilbog at this point. I have faith he will keep it classic.

Either that or eventually they will come to the same conclusion Verant Devs did years ago.
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  #95  
Old 11-10-2013, 11:09 PM
tomato2 tomato2 is offline
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blabla
  #96  
Old 11-11-2013, 11:01 AM
Noselacri Noselacri is offline
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You can have plenty of "lore flavor" in race restrictions if you must have it. Making classes unavailable to certain teams is a recipe for an unbalanced server that will go the way of R99. Who the fuck is going to play on team ranger when evil has a monopoly on two of the top PvP classes? Shall we revisit how that went on SZ? And that was after the expansions that made ranger/paladin/druid decent classes. Confined to pre-AA territory, it'd be even worse.

People are talking as if SZ was a succesful, thriving server. It had literally the smallest playerbase in EQ and one team utterly dominated everything to the point where the other two practically didn't exist. Repeating the SZ ruleset would be so monumentally retarded that I'd have to consider the whole thing an elaborate troll attempt. It would be an act of emulating possibly the worst server structure in MMORPG history.
Last edited by Noselacri; 11-11-2013 at 11:10 AM..
  #97  
Old 11-11-2013, 11:14 AM
Lowlife Lowlife is offline
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Originally Posted by Noselacri [You must be logged in to view images. Log in or Register.]
You can have plenty of "lore flavor" in race restrictions if you must have it. Making classes unavailable to certain teams is a recipe for an unbalanced server that will go the way of R99. Who the fuck is going to play on team ranger when evil has a monopoly on two of the top PvP classes? Shall we revisit how that went on SZ? And that was after the expansions that made ranger/paladin/druid decent classes. Confined to pre-AA territory, it'd be even worse.

People are talking as if SZ was a succesful, thriving server. It had literally the smallest playerbase in EQ and one team utterly dominated everything to the point where the other two practically didn't exist. Repeating the SZ ruleset would be so monumentally retarded that I'd have to consider the whole thing an elaborate troll attempt. It would be an act of emulating possibly the worst server structure in MMORPG history.
How would you, as a former SZ player, rebalance teams then?
  #98  
Old 11-11-2013, 11:28 AM
SamwiseRed SamwiseRed is offline
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Quote:
Originally Posted by Noselacri [You must be logged in to view images. Log in or Register.]
You can have plenty of "lore flavor" in race restrictions if you must have it. Making classes unavailable to certain teams is a recipe for an unbalanced server that will go the way of R99. Who the fuck is going to play on team ranger when evil has a monopoly on two of the top PvP classes? Shall we revisit how that went on SZ? And that was after the expansions that made ranger/paladin/druid decent classes. Confined to pre-AA territory, it'd be even worse.

People are talking as if SZ was a succesful, thriving server. It had literally the smallest playerbase in EQ and one team utterly dominated everything to the point where the other two practically didn't exist. Repeating the SZ ruleset would be so monumentally retarded that I'd have to consider the whole thing an elaborate troll attempt. It would be an act of emulating possibly the worst server structure in MMORPG history.
look at the timeline of when sz was released. it started off huge as fuck. then luclin came out. the rest his history. DUH
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  #99  
Old 11-11-2013, 11:48 AM
Versch Versch is offline
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Originally Posted by Lowlife [You must be logged in to view images. Log in or Register.]
How would you, as a former SZ player, rebalance teams then?
Team West Antonica - Erudin (w/Paineel), Halas, Qeynos(w/Surefall), Oggok?

Team East Antonica - Freeport, Rivervale, Grobb, Neriak, Oggok?

Team Faydwer/Kunark - Kaladim, Kelethin, Felwithe, Ak'Anon, Cabilis

Allow Human rangers to start in freeport and use the trainer in Kithicor as the GM and all teams have every class. This is no more ridiculous than some of the other suggestions.
  #100  
Old 11-11-2013, 12:19 PM
SamwiseRed SamwiseRed is offline
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halflings and ogres?
elves and iksars?

god damn u guys are trolling hard
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