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  #111  
Old 11-03-2013, 12:36 PM
Nizzarr Nizzarr is offline
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Originally Posted by Tanthallas [You must be logged in to view images. Log in or Register.]
Fighting on ledges does not exploit game mechanics that are not already a function of the general pathing issues in VP to begin with; i.e., the only issue with fighting on ledges is pathing, which is not a function of being on ledges but instead being in VP in general. Since the zone was made outdoor, there are zero chances to avoid the AE by being on ledges.

The only thing it allows you to SOMEWHAT avoid is training - I say somewhat because training on ledges is merely a matter of the training force being able to get someone up there as well.
Z-axis is fucked on this server anyway, being 5000 feet in the air shouldnt change a damn thing on pathing. Everything at ground level should hit you.

Z-axis shouldnt even exist
  #112  
Old 11-03-2013, 12:37 PM
Nizzarr Nizzarr is offline
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Heres a tip: Gravity flux/lev ring your puller anywhere in vp and everything will path tru walls.

Fix: Get rid of Z-axis.
  #113  
Old 11-03-2013, 12:39 PM
Nizzarr Nizzarr is offline
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Levitate over ground more than 50 units and everything path tru walls.

DEM EXPLOITS HOPE A GM CAN CATCH ALL OF THAT! BETTER NOT SEE PULLERS GO ON A RAMP AND START EXPLOITING THAT Z-AXIS
  #114  
Old 11-03-2013, 01:02 PM
Tanthallas Tanthallas is offline
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Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
impossible on a pvp server
That has nothing to do with the exploitative nature of the ledges; it is also entirely possible to sneak people up there and camp them there.
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more ducktape than exploit
  #115  
Old 11-03-2013, 01:05 PM
Millburn Millburn is offline
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Zzzzz

Just stay off the ledges bro
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  #116  
Old 11-03-2013, 01:08 PM
Tanthallas Tanthallas is offline
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Quote:
Originally Posted by Millburn [You must be logged in to view images. Log in or Register.]
Zzzzz

Just stay off the ledges bro
You red people are whiny little bitches.
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more ducktape than exploit
  #117  
Old 11-03-2013, 01:09 PM
SamwiseRed SamwiseRed is offline
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Quote:
Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
Heres a tip: Gravity flux/lev ring your puller anywhere in vp and everything will path tru walls.

Fix: Get rid of Z-axis.
aw man thats how i get to hard to reach places. make sure u sit in between casts to keep height.
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  #118  
Old 11-03-2013, 01:12 PM
Millburn Millburn is offline
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Quote:
Originally Posted by Tanthallas [You must be logged in to view images. Log in or Register.]
You red people are whiny little bitches.
I think you misunderstand what I'm saying so let me re-phrase

Bro, just stay off the ledges.
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  #119  
Old 11-03-2013, 01:14 PM
Supreme Supreme is offline
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Z-axis is a fundamental flaw in EQ pathing. That is why there are pathing nodes so NPC's can find their way. This problem will be even worse in Velious where there are NPCs that are bigger than the doors that contain them and have to "Warp" in order to path outside.

I except continued banning's until the project is nothing more than rules lawyering and GM policing.
  #120  
Old 11-03-2013, 01:16 PM
Rellapse35 Rellapse35 is offline
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I except continued banning's until the project is nothing more than rules lawyering and GM policing.
You know all about some banning's
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