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  #61  
Old 11-02-2013, 02:48 PM
runlvlzero runlvlzero is offline
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Quote:
Originally Posted by Aenor [You must be logged in to view images. Log in or Register.]
In my previous wall of text:

http://www.project1999.org/forums/sh...d.php?t=120802

I described a ruleset where each starting city was its own team but cross teaming was allowed under certain conditions. That ruleset got a bit convoluted so I decided to simplify it. Each starting city will be its own team but it may cross team with other cities in its faction. However, each faction is prevented from cross teaming outside its own faction via hard coding.

Evil faction starting cities

1. Grobb
2. Oggok
3. Neriak
4. Paineel

Good faction starting cities

1. Rivervale
2. Qeynos
3. Felwithe
4. Kelethin
5. Kaladim

Neutral faction starting cities

1. Surefall Glade
2. Halas
3. Erudin
4. Ak'Anon
5. Freeport

The evil faction is shorted one starting city with the knowledge that, once Kunark is released, the evil faction will add Cabilis and each faction will have 5 starting cities. As Sirken noted during the round table, the evil team is always going to attract the most players, so it will survive initially having only 4 starting cities, especially since most would consider Felwithe and Kelethin to be a single metropolis for the good faction and Surefall Glade is a weak prize for the neutral faction.

To keep it relatively simple to code, don't change any of the available races or classes for each city. Qeynos is a good city so the good faction gets SKs. However, good faction gets no shamans and evil faction gets no bards... tough luck.

Again, to be clear, the teams are soft coded within their own faction, meaning a Qeynos human can choose to KOS halflings but also has the option to group, guild with and cast beneficial spells on halflings. A Qeynos human is prevented by hard coding from grouping, guilding or casting beneficial spells on any member of the evil or neutral factions.
Bump for great justice. We need to get Aenor on the dev team ASAP.
  #62  
Old 11-02-2013, 02:54 PM
Retti_ Retti_ is offline
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  #63  
Old 11-02-2013, 02:59 PM
SamwiseRed SamwiseRed is offline
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naw sz ruleset or dum
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  #64  
Old 11-02-2013, 03:54 PM
Lionfish Roundup Lionfish Roundup is offline
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Quote:
Originally Posted by Lionfish Roundup [You must be logged in to view images. Log in or Register.]
teams was a troll, give up
  #65  
Old 11-02-2013, 06:53 PM
Kelsar Kelsar is offline
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Wasn't it divided based on religion and starting city?

e.g. All teams got access to shamans (barbs had good and newt religion)
All teams got access to bards (Zek was for evil)
Evil didn't get access to druids, rangers, and paladins.
Good/newt did not get shadow knights and necros.

Faction hits matter... If you're a newt and you kill a high elf, expect to lose faction with high elves.
  #66  
Old 11-02-2013, 10:16 PM
Aenor Aenor is offline
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SZ was divided by religion but not by city. This was an attempt to not have contested starting cities but it seems to have failed. I'm ok with SZ rules as long as there's no Kunark at launch.
  #67  
Old 11-08-2013, 05:52 PM
Lowlife Lowlife is offline
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Bump for Alecta Jesus and Sirken Muhammed
  #68  
Old 11-08-2013, 05:57 PM
big mouth chew big mouth chew is offline
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omfg ppl have a problem with contested starting cities??

CAREBEARS.JPEG

seriously, hardcoded teams is faggot enough as it is, try not to gay it up any worse
  #69  
Old 11-08-2013, 06:51 PM
Lowlife Lowlife is offline
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Quote:
Originally Posted by Lowlife [You must be logged in to view images. Log in or Register.]
Evil faction starting cities

1. Grobb
2. Oggok
3. Neriak
4. Paineel
5. (Cabilis eventually, 3-6 months of Classic, 3-6 months of Kunark.)

Good faction starting cities.

1. Rivervale
2. Halas
3. Felwithe
4. Kelethin
5. Qeynos

Neutral Starting Cities

1. Surefall Glade
2. Kaladim
3. Erudin
4. Ak'Anon
5. Freeport
best.
  #70  
Old 11-08-2013, 10:26 PM
dogbarf dogbarf is offline
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Hard-coded teams are lame, and reintroduce the whole problem you see on blue.

(You can't force annoying people on your own team out of your camps without resorting to training)

3 Factions is fine but give people an option to turn in their discord book and kill/ be killed by anyone. Or just make an entire faction FFA. Also item loot pls.
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