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  #51  
Old 11-02-2013, 06:21 AM
Aenor Aenor is offline
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DISCUSS TEAMS NERDS.
  #52  
Old 11-02-2013, 06:49 AM
Lowlife Lowlife is offline
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Evil faction starting cities

1. Grobb
2. Oggok
3. Neriak
4. Paineel
5. (Cabilis eventually, 3-6 months of Classic, 3-6 months of Kunark.)

Good faction starting cities.

1. Rivervale
2. Halas
3. Felwithe
4. Kelethin
5. Qeynos

Neutral Starting Cities

1. Surefall Glade
2. Kaladim
3. Erudin
4. Ak'Anon
5. Freeport

Neuts least appealing team initially due to lack of Shammies, so by giving them Freeport, Erudin, and Surefall you've allowed them default control over early important transportation choke points for balance purposes. All major docks/shipping areas including both side of Ocean of Tears (if not that entire zone as a result) as well as Erud's crossing would be under neutral control, giving them an additional level of attractiveness for players despite lacking Shm, as Evils lack Bards but will by default carry a robust population, whereas the Good team is the most balanced class-wise. Neuts will also, at the least, have the easiest time completing several Epics including Warrior.
Last edited by Lowlife; 11-02-2013 at 07:36 AM..
  #53  
Old 11-02-2013, 07:37 AM
Aenor Aenor is offline
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Quote:
Originally Posted by Aenor [You must be logged in to view images. Log in or Register.]
Neutral faction starting cities

1. Surefall Glade
2. Kaladim
3. Erudin
4. Ak'Anon
5. Freeport
Neutral team, aka "Gnigs and Gnomes."
Last edited by Aenor; 11-02-2013 at 08:02 AM..
  #54  
Old 11-02-2013, 07:41 AM
Lowlife Lowlife is offline
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Quote:
Originally Posted by Aenor [You must be logged in to view images. Log in or Register.]
Neutral team, aka "Nigs and Gnomes."
I like it. Also, wait for the first neut "Freeport Port Authority" dock griefing guild. Trying to go to Unrest on your DE? I don't thinks so.
  #55  
Old 11-02-2013, 08:00 AM
Lowlife Lowlife is offline
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Quote:
Originally Posted by Lowlife [You must be logged in to view images. Log in or Register.]
Evil faction starting cities

1. Grobb
2. Oggok
3. Neriak
4. Paineel
5. (Cabilis eventually, 3-6 months of Classic, 3-6 months of Kunark.)

Good faction starting cities.

1. Rivervale
2. Halas
3. Felwithe
4. Kelethin
5. Qeynos

Neutral Starting Cities

1. Surefall Glade
2. Kaladim
3. Erudin
4. Ak'Anon
5. Freeport

Neuts least appealing team initially due to lack of Shammies, so by giving them Freeport, Erudin, and Surefall you've allowed them default control over early important transportation choke points for balance purposes. All major docks/shipping areas including both side of Ocean of Tears (if not that entire zone as a result) as well as Erud's crossing would be under neutral control, giving them an additional level of attractiveness for players despite lacking Shm, as Evils lack Bards but will by default carry a robust population, whereas the Good team is the most balanced class-wise. Neuts will also, at the least, have the easiest time completing several Epics including Warrior.
  #56  
Old 11-02-2013, 08:01 AM
Lowlife Lowlife is offline
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.
  #57  
Old 11-02-2013, 08:01 AM
Aenor Aenor is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Could probably tinker around with the cities of Neutral/Good a bit to try to make each faction's zone control more geographically contiguous and homogenous (and should Surefall even count as a starting city in classic?).
Yes, Surefall is absolutely a starting city. It's the only way neutrals get druids and rangers since Rivervale and Kelethin are good cities.

If you wanted to do it by geography, you could have a faydwer team, Evil team (east antonica) and a west antonica team (rivervale, halas, surefall, qeynos and throw in odus). I'm less concerned about geography than I am about preserving the lore of EQ. This is making me more interested in the idea of Qeynos being a contested zone because why act like qcat doesn't exist on the server?
  #58  
Old 11-02-2013, 08:07 AM
Aenor Aenor is offline
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Quote:
Originally Posted by Rust1d? [You must be logged in to view images. Log in or Register.]
Freeport has always teetered on being good/evil. Although Qeynos is a "good" city, there is the underground as well, the "Evil part" of Qeynos.

Here is an idea: Qeynos and FP can be both contested. You could also make the FP and Qeynos "undergrounds" separate starting points. Would make for some good pvp there.
I'm in, Qeynos should be contested.
  #59  
Old 11-02-2013, 08:15 AM
Lowlife Lowlife is offline
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Quote:
Originally Posted by Aenor [You must be logged in to view images. Log in or Register.]
I'm in, Qeynos should be contested.
Qeynos and FP.
  #60  
Old 11-02-2013, 01:54 PM
Lionfish Roundup Lionfish Roundup is offline
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teams was a troll, give up
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