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#51
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DISCUSS TEAMS NERDS.
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#52
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Evil faction starting cities
1. Grobb 2. Oggok 3. Neriak 4. Paineel 5. (Cabilis eventually, 3-6 months of Classic, 3-6 months of Kunark.) Good faction starting cities. 1. Rivervale 2. Halas 3. Felwithe 4. Kelethin 5. Qeynos Neutral Starting Cities 1. Surefall Glade 2. Kaladim 3. Erudin 4. Ak'Anon 5. Freeport Neuts least appealing team initially due to lack of Shammies, so by giving them Freeport, Erudin, and Surefall you've allowed them default control over early important transportation choke points for balance purposes. All major docks/shipping areas including both side of Ocean of Tears (if not that entire zone as a result) as well as Erud's crossing would be under neutral control, giving them an additional level of attractiveness for players despite lacking Shm, as Evils lack Bards but will by default carry a robust population, whereas the Good team is the most balanced class-wise. Neuts will also, at the least, have the easiest time completing several Epics including Warrior. | ||
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Last edited by Lowlife; 11-02-2013 at 07:36 AM..
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#53
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Last edited by Aenor; 11-02-2013 at 08:02 AM..
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#54
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#55
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#56
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#57
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Quote:
If you wanted to do it by geography, you could have a faydwer team, Evil team (east antonica) and a west antonica team (rivervale, halas, surefall, qeynos and throw in odus). I'm less concerned about geography than I am about preserving the lore of EQ. This is making me more interested in the idea of Qeynos being a contested zone because why act like qcat doesn't exist on the server? | |||
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#58
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#60
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teams was a troll, give up
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