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View Poll Results: Which raid changes would you like to see?
Simultaneous Repops 137 64.93%
No trains in Veeshan's Peak 108 51.18%
Antipoopsocking code 100 47.39%
Server reset chance proportional to population 82 38.86%
Reset all named as well 49 23.22%
Change Nagafen/Vox banishment to L56+ 35 16.59%
Anti-leapfrogging policy in Fear 70 33.18%
Loraen knocked down the two towers 38 18.01%
Multiple Choice Poll. Voters: 211. You may not vote on this poll

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  #51  
Old 10-25-2013, 04:04 PM
eqravenprince eqravenprince is offline
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Change all raid targets to have placeholders with 6 minute timers and a 5% percent chance of spawning the actual raid target. Raids will become more like camps that you have rights to then. The placeholder mob will need to be tough enough that it requires a full group to defeat. Just don't want someone solo holding down the camp. It would prevent one guild from dominating all raid targets.
  #52  
Old 10-25-2013, 04:07 PM
Spitty Spitty is offline
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This thread exemplifies the reason why there's six dozen emu servers on eqemu with an average population of exactly zero.
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  #53  
Old 10-25-2013, 04:15 PM
eqravenprince eqravenprince is offline
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Back to my placeholder mob idea.... every other Named mob in the game except raid targets has a placeholder. Seems consistent with how the game works everywhere else. Are there issues with Frenzied Ghoul camp? No, because it's a camp, and camp rules seem to work just fine. If you are worried about flooding the game with too many raid items, this shouldn't be an issue if the probably of spawning the raid target is set properly.
  #54  
Old 10-25-2013, 06:02 PM
Getsmurfed Getsmurfed is offline
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Quote:
Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
Change all raid targets to have placeholders with 6 minute timers and a 5% percent chance of spawning the actual raid target. Raids will become more like camps that you have rights to then. The placeholder mob will need to be tough enough that it requires a full group to defeat. Just don't want someone solo holding down the camp. It would prevent one guild from dominating all raid targets.
Except those camps are generally held down by an individual or at most a group. Entire guilds don't throw in with small camps....Raid targets even being compared with LGuk camps is insanity.
  #55  
Old 10-25-2013, 09:09 PM
eqravenprince eqravenprince is offline
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Quote:
Originally Posted by Getsmurfed [You must be logged in to view images. Log in or Register.]
Except those camps are generally held down by an individual or at most a group. Entire guilds don't throw in with small camps....Raid targets even being compared with LGuk camps is insanity.
Raids as they exist in P99 is insanity. I will never raid as it stands now. I have a life and want to keep it that way. My idea solves all my problems with raids. I like the idea of changing raid mobs to be in line more with standard camps in game and having camp rules. You can make it so it doesn't spawn very often, you can make it so it requires a large group to keep killing placeholder in camp.
  #56  
Old 10-25-2013, 09:11 PM
Morlaeth Morlaeth is offline
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simulated patch days not listed? yikes.
  #57  
Old 10-25-2013, 09:30 PM
Motec Motec is offline
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Start project 2000.

Base Rules:
PVE Server.

Remove variance. Its f*cked P1999. Learn from your mistakes please.

Enforced Rotations - Trak, VP, VS, CT, Inny, KT, Statue, All north temple.

FFA FIF with shouts: First Broods, Wtov, Yelinak, Dain, Velk.

Zero warnings for guilds.

Minimum 2 week raid suspensions for infractions.

No mana stones, no guises, no donals bp, no 'progression' mistakes, no bullshit. Just launch a new blue server with velious. Let us have fun levelling a huge community of people that would come back.

Let the players make the new server the mature EQ nostalgia raiding fun it should be. Allow us, the players who have jobs, lives, a wish to help the community, farm, level alts do so, instead of staring at raid spawn walls for 200+ hours every week.

Dont patch it specifically to appease peoples needs to exploit, or have questionable powered items and abilities on only a few individuals. None of the week or month long overpowered patches. Just a fun, fair, player built community, with a strong GM potential to ward off fuckwittery. I doubt it would need any CSR at all aside from stuck corpses/people etc, as the wankers are all too engrossed in their pixels on P1999 anyway.
  #58  
Old 10-25-2013, 11:15 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Morlaeth [You must be logged in to view images. Log in or Register.]
simulated patch days not listed? yikes.
Simultaneous repops are basically this.

But Motec has great ideas as well. IMO the vast majority of people would enjoy Project 2000 more than Project 1999.
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  #59  
Old 10-26-2013, 05:50 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Motec [You must be logged in to view images. Log in or Register.]
Let the players make the new server the mature EQ nostalgia raiding fun it should be. Allow us, the players who have jobs, lives, a wish to help the community, farm, level alts do so, instead of staring at raid spawn walls for 200+ hours every week.
This is EXACTLY what I do every single day on p99.

What's stopping you?


Besides, its the flavor-of-the-month thought that the staff will launch a "perfect" server after current blue has run its course through Velious. It'd be pretty dumb to make a new server with Velious right now, on the reasoning that we'd be avoiding a bunch of bugs and exploits and questionable balance decisions, when Velious is bound to introduce all of those things back into the game because it hasn't undergone huge testing (i.e. years of actual use by the blue server). Be easy on the staff and if you're going to demand anything at all, demand repops while thanking them for a badass server, then do the stuff you claim to want to do for a couple more years until you finally get your new server.
Last edited by Tecmos Deception; 10-26-2013 at 05:59 AM..
  #60  
Old 10-26-2013, 06:39 AM
Brut Brut is offline
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Think Ambrotos as reigning raid GM ruled out pulling raid targets out of spawn areas / kiting fear. Made Inny/CT/draco/maestro races alot more tolerable. Made them so much more tolerable actually that the rule was revoked about a week later so we could get back to the neverending training and desyncing.
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