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  #41  
Old 10-16-2013, 06:01 PM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by Elements [You must be logged in to view images. Log in or Register.]
Ah so the line right below the table that states "damage is 1 hate per" is only refering to the procs?
Think so. Lor has been talking about the melee hate formula a lot in some other threads lately. Weapon damage plus damage bonus per swing, regardless of how much actual damage is dealt.
  #42  
Old 10-16-2013, 07:02 PM
Splorf22 Splorf22 is offline
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Originally Posted by Elements [You must be logged in to view images. Log in or Register.]
Ah so the line right below the table that states "damage is 1 hate per" is only refering to the procs?
Yes. Updated the guide to make that more clear.

In fact this is generally an issue for Wizards: they generate way more hate per damage. IIRC the Wizard Velious nukes have some sort of penalty there; otherwise Wizards would never be able to use them.
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  #43  
Old 10-16-2013, 09:38 PM
pharmakos pharmakos is offline
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so splorf, when are you gonna start your SK? =p
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  #44  
Old 10-28-2013, 01:48 PM
Splorf22 Splorf22 is offline
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Added some parses showing the difference between Paladins and Warriors.
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  #45  
Old 10-28-2013, 08:00 PM
Arteker Arteker is offline
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AC functions the same way in all zones. Some old NPCs may have lower attack than new ones, but the formulas for combat do not change.

The AC formulas were changed a short while before PoP shipped. Perhaps that was confused as a content change in PoP. However, the Avatar of War does less damage to a warrior with 1800 AC than one with 1300 AC just the way that Bertox does. It doesn't matter that he's "old content" - his attack is still fairly high.

- Kavhok, SOE


i know my english sucks so doing this little thing, because i think u guys still dont know how worked AC in the period classic, kunark-velious -luclin.


will see if can find out the dummy explanation mrylo, the jerk of absor and co did in his day, dont think it will help because seems everyone ehre is lost on his own memorys and even i tend to find people still think ATK affects ur hit misses.
  #46  
Old 10-28-2013, 08:04 PM
Arteker Arteker is offline
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Old 06-17-2004 #10
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The cap on AC in the Velious era wasn't a soft cap; it was a hard cap that had been there from day 1. After a certain point, which differed for each class, the benefit of more AC didn't just diminish - it dropped to nothing.

The change I referred to, just before PoP, changed that from a hard cap to a soft cap. You get a percentage of the amount over that soft cap. Shields increase both your total and your soft cap, making them more effective than any other item with equal AC. Your mitigation AAs, level, and class also affect the cap and the percentage return for AC over it.

Separate from this, there are diminishing returns if your AC is much greater than the NPC's attack. This is due to the nature of the formulas that produce the probability distributions that have been well documented on this board.

Does that help?

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  #47  
Old 10-28-2013, 08:13 PM
Arteker Arteker is offline
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the first AC change was made in luclin its in patchnotes if u guys wanna dig.

This happened because the defensive aas at first didint worked with people under and beyond the standard cap.

there was a hugue debate surrounding it as people begin droping logs in wich the aas dont show any evidence of a upgrade in most tanking situations.
  #48  
Old 10-28-2013, 08:26 PM
Splorf22 Splorf22 is offline
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OK so I didn't actually share this but:

Sakuragi: hit 42% of the time, average of 95
Azzudnor: hit 46% of the time, average of 95
Pint: hit 50% of the time, average of 94 (one of the three was 94 and I can't remember but I think it was Pint)

So I'm guessing that the increased defense/parry/riposte etc skill caps for Warriors are what result in that lower hitrate. Presumably in Velious those numbers would be much closer.

The magelo shows Pint at about 20AC more the Sakuragi, which really isn't huge, but I would expect it to be maybe 5-10% and generate some mildly noticeable difference.
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  #49  
Old 10-28-2013, 09:09 PM
Arteker Arteker is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
OK so I didn't actually share this but:

Sakuragi: hit 42% of the time, average of 95
Azzudnor: hit 46% of the time, average of 95
Pint: hit 50% of the time, average of 94 (one of the three was 94 and I can't remember but I think it was Pint)

So I'm guessing that the increased defense/parry/riposte etc skill caps for Warriors are what result in that lower hitrate. Presumably in Velious those numbers would be much closer.

The magelo shows Pint at about 20AC more the Sakuragi, which really isn't huge, but I would expect it to be maybe 5-10% and generate some mildly noticeable difference.
i dont know what is the table devs here follow im not aswell a it guy good with maths.

but i think people memorys clouds exactly what ac did and how it worked. i mean back in the day . my rl brother, realy someone i should try to get you to talk wanted to test the shield ac theory in pop and the modifiers such shielding etc.

so we picked up and killed aow with 2 groups of potime elemental class people.

aow still Hitting as did with velious / luclin but the difference was not exactly the ac but the rather largue difference in hit points of the warrior ( with 10k+) the aow migthing multiple flurry attack was not longer as troublesome as it was in velious.

to make fun we then cleaned ntov and spawned vulak ring, there the AC of 2k + with the 1450ac of the velious gear made it clear. the lords and vulak did vastly mitigated dmg on him upon being hitten.


one clearly example is a classic npc with high AC code , sir lucan or the ssra nameds. where the players atk was not enough to make a dent in the ac of the mob thus making them harder to go down (someone who farmed vt and sra would notice how different mob ac was coded in both raid zones).

you are a enchanter loraen , did you notice or put in your parses ac / str atk debuffs moddifiers such cripple effects?.
  #50  
Old 10-28-2013, 10:51 PM
Vexenu Vexenu is offline
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So knowing what you know now, would you have rolled a Paladin to tank with? (Or maybe an SK?)

Is the extra utility and superior threat generation more valuable in 99% of situations than the Warrior's extra DPS and disciplines? It certainly seems like that's what the numbers are showing, which would support the accepted wisdom of hybrid tanks being better outside of raids. And it definitely seems like stuns, root, HP buffs, Disease/Poison/Magic Cures, Superior Heal, DA and 90% rez would be a lot more useful than some added DPS and tanking disciplines that are only rarely essential.
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