Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 08-11-2010, 10:09 AM
Estu Estu is offline
Planar Protector

Estu's Avatar

Join Date: Jul 2010
Location: Massachusetts
Posts: 1,994
Default Agility on a tank

I just yesterday decided to remake my level 7 ogre warrior as a dwarven paladin (this is once I realized that all I'd ever be able to actively do would be essentially to taunt, bash, and kick). I've been contemplating what starting stats to go for and what stats to eventually get gear for, and one thing I never hear much of is Agility on a tank. Yet, it seems like the logical base stat to go for other than Stamina. Obviously taking hits is more important than DPSing, and I can aggro with spells as a paladin, so it seems like Strength and Dexterity are relatively low priorities. My question is, then, shouldn't Agility be the logical next stat to max out after Stamina (assuming, of course, that I'm also working on the actual AC on my gear, not just going for AGI at any cost)? At the low levels I've been playing, Agility seems to make a much bigger difference in AC than Stamina does in HP; two points of Stamina on my warrior only increased his HP by one point. What's the situation at higher levels?
  #2  
Old 08-11-2010, 10:16 AM
mgellan mgellan is offline
Fire Giant

mgellan's Avatar

Join Date: Mar 2010
Location: Winnipeg Canada
Posts: 880
Default

Quote:
Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
I realized that all I'd ever be able to actively do would be essentially to taunt, bash, and kick)
Jeez, dunno what kind of warrior you play but my warrior pulls, positions mobs, manages aggro (as best I can with limited tools,) moves mobs around so chanters can target them easier, watches the entire group health to make sure no one is being beaten on, and otherwise runs the whole encounter for the group cooperatively with other classes as might be in the group. Whether I do this successfully is something I'm skilling up on, but saying all a tank does is taunt bash and kick means a pretty crappy tank... you don't have to be a caster to have stuff to do!!! Level up to the point where you can get into a close dungeon like UGuk and you'll find a whole new dimension of tanking...

Regards,
Mg
__________________

OMNI Officer (Retired from EQ)
Check out my P99 Hunting Guide!
  #3  
Old 08-11-2010, 10:18 AM
Estu Estu is offline
Planar Protector

Estu's Avatar

Join Date: Jul 2010
Location: Massachusetts
Posts: 1,994
Default

Dude, I'm aware that tanking includes all those factors. My point was that I only had something like four active skills to work with. A paladin would do all those things you listed while having a lot more to work spell-wise. Let's not derail the thread into what tanks do or don't do.
  #4  
Old 08-11-2010, 10:29 AM
Harmonicdeth Harmonicdeth is offline
Sarnak


Join Date: Jun 2010
Posts: 224
Default

See I am curious on the returns of agility as well...With my ranger I have feet like Cat, when I cast it on myself it gives me something like 5 ac total... So I am unsure of the actual calculation, maybe MMiles will enlighten us.
__________________
Harmon the Tunnels Ranger
Harmles the cute Gnomish Cleric
Eviss the Ugly Iksar Warrior
  #5  
Old 08-11-2010, 10:39 AM
Seeatee Seeatee is offline
Sarnak

Seeatee's Avatar

Join Date: Oct 2009
Posts: 219
Default

Quote:
Originally Posted by mgellan [You must be logged in to view images. Log in or Register.]
Jeez, dunno what kind of warrior you play but my warrior pulls, positions mobs, manages aggro (as best I can with limited tools,) moves mobs around so chanters can target them easier, watches the entire group health to make sure no one is being beaten on, and otherwise runs the whole encounter for the group cooperatively with other classes as might be in the group. Whether I do this successfully is something I'm skilling up on, but saying all a tank does is taunt bash and kick means a pretty crappy tank... you don't have to be a caster to have stuff to do!!! Level up to the point where you can get into a close dungeon like UGuk and you'll find a whole new dimension of tanking...

Regards,
Mg
a SK and a pally does all the same stuff as well when tanking, so that doesn't really enter the equation, any good tank does those things, on top of that , a war only has 2 or 3 buttons to press where as a knight has more options to make things slightly more interesting with spells on top of taunt / bash .

[You must be logged in to view images. Log in or Register.]
__________________
Finxter Fizzlepants - 54th Level Gnome Mage of Kittens Who Say Meow
Seeatee- 40 ShadowKnight
Bushybeard - 22 warrior
  #6  
Old 08-11-2010, 10:51 AM
Itchybottom Itchybottom is offline
Banned


Join Date: Jun 2010
Posts: 391
Default

If the hate code hasn't been thoroughly gutted from KimLS's version on this server, strength would be the next logical stat to invest points into if your gear does not cap you (which I guess, it might depending on race) because hate is generated based on calculated damage, and not actual. So a miss for 65 damage, is still 65 damage worth of hate. Stuns are the great (even resisted) at keeping aggro on EQEMU, so I'm not sure it would really matter that much either way. Maybe think ahead for a Jeldorin and go dex?
  #7  
Old 08-11-2010, 10:56 AM
Estu Estu is offline
Planar Protector

Estu's Avatar

Join Date: Jul 2010
Location: Massachusetts
Posts: 1,994
Default

Interesting weapon, Itchybottom, but I hesitate to base my entire stat development on getting a single weapon. I'll keep in mind that procs can be useful defensively as well as offensively, though.
  #8  
Old 08-11-2010, 11:01 AM
Braveguard Braveguard is offline
Kobold


Join Date: Aug 2010
Posts: 117
Default

Mitigation versus avoidance makes my head hurt.
  #9  
Old 08-11-2010, 11:10 AM
Molitoth Molitoth is offline
Sarnak

Molitoth's Avatar

Join Date: Mar 2010
Posts: 348
Default

Keep in mind AGI is one of the hardest stats to find on items for a paladin... so putting some into base stats may be a wise thing to do.

STR/STA/WIS are really easy to get on items.
  #10  
Old 08-11-2010, 11:14 AM
Estu Estu is offline
Planar Protector

Estu's Avatar

Join Date: Jul 2010
Location: Massachusetts
Posts: 1,994
Default

I know I'm at least putting in 5 points to get it from 70 to 75, since apparently there's a big penalty for having agi < 75.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:26 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.