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#1
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![]() I just yesterday decided to remake my level 7 ogre warrior as a dwarven paladin (this is once I realized that all I'd ever be able to actively do would be essentially to taunt, bash, and kick). I've been contemplating what starting stats to go for and what stats to eventually get gear for, and one thing I never hear much of is Agility on a tank. Yet, it seems like the logical base stat to go for other than Stamina. Obviously taking hits is more important than DPSing, and I can aggro with spells as a paladin, so it seems like Strength and Dexterity are relatively low priorities. My question is, then, shouldn't Agility be the logical next stat to max out after Stamina (assuming, of course, that I'm also working on the actual AC on my gear, not just going for AGI at any cost)? At the low levels I've been playing, Agility seems to make a much bigger difference in AC than Stamina does in HP; two points of Stamina on my warrior only increased his HP by one point. What's the situation at higher levels?
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#2
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![]() Quote:
Regards, Mg
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#3
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![]() Dude, I'm aware that tanking includes all those factors. My point was that I only had something like four active skills to work with. A paladin would do all those things you listed while having a lot more to work spell-wise. Let's not derail the thread into what tanks do or don't do.
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#4
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![]() See I am curious on the returns of agility as well...With my ranger I have feet like Cat, when I cast it on myself it gives me something like 5 ac total... So I am unsure of the actual calculation, maybe MMiles will enlighten us.
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Harmon the Tunnels Ranger
Harmles the cute Gnomish Cleric Eviss the Ugly Iksar Warrior | ||
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#5
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![]() Quote:
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Finxter Fizzlepants - 54th Level Gnome Mage of Kittens Who Say Meow
Seeatee- 40 ShadowKnight Bushybeard - 22 warrior | |||
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#6
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![]() If the hate code hasn't been thoroughly gutted from KimLS's version on this server, strength would be the next logical stat to invest points into if your gear does not cap you (which I guess, it might depending on race) because hate is generated based on calculated damage, and not actual. So a miss for 65 damage, is still 65 damage worth of hate. Stuns are the great (even resisted) at keeping aggro on EQEMU, so I'm not sure it would really matter that much either way. Maybe think ahead for a Jeldorin and go dex?
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#7
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![]() Interesting weapon, Itchybottom, but I hesitate to base my entire stat development on getting a single weapon. I'll keep in mind that procs can be useful defensively as well as offensively, though.
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#8
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![]() Mitigation versus avoidance makes my head hurt.
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#9
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![]() Keep in mind AGI is one of the hardest stats to find on items for a paladin... so putting some into base stats may be a wise thing to do.
STR/STA/WIS are really easy to get on items. | ||
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#10
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![]() I know I'm at least putting in 5 points to get it from 70 to 75, since apparently there's a big penalty for having agi < 75.
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