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#71
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![]() sounds to me like haynar is already working on pvp fixes that vz/tz hasn't fixed in its 2+ years of existence......
I'll gladly test it on a rogean pvp server...... along with hundreds more who would too.... I'm just sayin..... | ||
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#72
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![]() Quote:
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Haynar working on pvp? This is great news. You just made my day sir [You must be logged in to view images. Log in or Register.] | ||||
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#73
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I'm not talking about you ganking some level 30 and his crew of guild lackeys come rolling up to grief. I'm talking about simple game mechanics that are completely out of balance from a live standpoint 10 years ago. If you don't realize there is something seriously wrong with resists and pushback then you're a fucking retard. | |||
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#74
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![]() Its a waste to try to make everything balanced, there is no need for it. Every class doesn't need to have an equal chance at killing every other class. Casters are better at pvp then tanks for the most part, so what. Rangers are worse in PvE for the most part, people deal with that.
Tanks with spells can actually do decent for the same reason pure casters can, (paladin with stuns, rangers/sk with snare) the only classes left out are rogues, monks and warriors. Rogues have their own niche to why they are good at pvp for obvious reasons, so you want them to put all this work into coding so that warriors/monks can be better at pvp? A warrior shouldn't be rolling around solo in pvp anyways. The only fixes that need to be made is taking out the cheating/hacking. Exploits or using the current system isn't a problem for 90% of the pvp community, just the whiners. | ||
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#75
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![]() Wars/ Monks are SICK in group PVP when you have a healer , little bit of haste and someone to snare.
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#76
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![]() ^^
Agreed, another reason why its dumb to try to make changes so every char is equal in a 1 on 1. Obviously some classes will be better at soloing. Maybe a warrior shouldn't be able to interrupt wizards so easy and have roots nerfed, especially with the weapon proc rate being as it is. | ||
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#77
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I'm sorry bro but in classic everquest 100MR was all that was required to effectively stop most forms of CC, pushing beyond that was merely just a convenience of availability. This isn't luclin era where you have auto-firing EQ/AM3 rangers or lifecursing/manaburning necros and wizards running around one shotting with no regards to defenses or resists, in a classic sense resists and push back played a much, much larger role If you fail to understand classic pvp, then don't come to the thread complaining that these are nerfs when in reality the current state of affair for Eqemu in regards to pvp is one giant nerf in favor of casters. | |||
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#78
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Secondly, if a warrior knew how to use pumice stones, golem wands, shadow step pots, and had decent CC weapons and resists up to par, 1 v 1 against a contemporary he would still be a huge challenge given he knew how to play You're just stereotyping a warrior as the usual "huur huur I bash u good" mentality that is involved with tanking and spanking when you're totally neglecting several clickies that any good warrior would be armed to the teeth with, and a set of resist gear that anyone melee with common sense would be swapping on. | |||
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#79
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![]() Its actually the opposite, I have never pvped on an emulator. My only exposure to Everquest was on Rallos Zek back during classic through Vel. I didn't know Eq Emu was different as far as resists, thought you were just throwing out changes you thought should happen. If the changes you were implying are just getting it back to where classic was then yeah, I agree with ya for sure.
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#80
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__________________
Dr. Oxoo Xoxx - Necromancer Extraordinaire
Lady Naelvenia <Thunderdome> - Enchanter Deluxe | |||
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