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  #71  
Old 08-06-2010, 06:21 AM
Aerist Aerist is offline
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sounds to me like haynar is already working on pvp fixes that vz/tz hasn't fixed in its 2+ years of existence......

I'll gladly test it on a rogean pvp server......

along with hundreds more who would too....

I'm just sayin.....
  #72  
Old 08-06-2010, 11:29 AM
Braelyn Braelyn is offline
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Join Date: Jun 2010
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
I found going through pvp code, that the client was trying to limit snares to be 24 seconds max. I adjusted the server code to replicate this. So snares are shorter duration in PVP now, or should be.

One of the big advantages to macroquest, is figuring out where other players are. It is easy to make it so you cant see another player coming at you. But since you can see mobs moving, disappearing, corpses spawning when they kill something. You can see exactly where someone is located.

Until something was put together to scramble mob and player locations outside a certain range, PVP would never be fair. I have some code i was working on that did this, but never finished it. It was looking very promising, with little additional cpu overhead. But I spend most of my time working on mechanics of the game, or trying to add missing features, or worst of all fixing and detecting hacks.

I want to get back to this kind of fun, to make it so that if someone did want to go PVP, it would be somewhat fair. There just need to be a lot of changes and testing.

Haynar

Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
I finally found where the pushback is handled for clients. I have not decrypted how to set the packet yet. But I am getting close. I am not very fast at working with decompilers, but that is where I am at now. Looking through assembly language, tracing how that one part of the packet is handled.

Its only a 32 byte word. How hard could that be to figure out?

Hah. Hard. Let me tell ya. For someone like me who is not a super fast coder.

haynar

Haynar working on pvp? This is great news. You just made my day sir [You must be logged in to view images. Log in or Register.]
  #73  
Old 08-06-2010, 12:00 PM
Abacab-insurection Abacab-insurection is offline
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Quote:
Originally Posted by PhelanKA [You must be logged in to view images. Log in or Register.]
It was never the poor melee characters that you had to worry about ganking, of course. It was that poor melee character's pissed off guild and alliances that made sure you never had a moment's peace ever again. THAT was the beauty of EQ PVP.

Get a clue.
Nice retort faggot... Except you totally missed the point of the whole fucking post.

I'm not talking about you ganking some level 30 and his crew of guild lackeys come rolling up to grief. I'm talking about simple game mechanics that are completely out of balance from a live standpoint 10 years ago. If you don't realize there is something seriously wrong with resists and pushback then you're a fucking retard.
  #74  
Old 08-06-2010, 12:10 PM
HippoNipple HippoNipple is offline
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Its a waste to try to make everything balanced, there is no need for it. Every class doesn't need to have an equal chance at killing every other class. Casters are better at pvp then tanks for the most part, so what. Rangers are worse in PvE for the most part, people deal with that.

Tanks with spells can actually do decent for the same reason pure casters can, (paladin with stuns, rangers/sk with snare) the only classes left out are rogues, monks and warriors. Rogues have their own niche to why they are good at pvp for obvious reasons, so you want them to put all this work into coding so that warriors/monks can be better at pvp? A warrior shouldn't be rolling around solo in pvp anyways. The only fixes that need to be made is taking out the cheating/hacking. Exploits or using the current system isn't a problem for 90% of the pvp community, just the whiners.
  #75  
Old 08-06-2010, 12:26 PM
Kastro Kastro is offline
Sarnak


Join Date: Aug 2010
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Wars/ Monks are SICK in group PVP when you have a healer , little bit of haste and someone to snare.
  #76  
Old 08-06-2010, 12:42 PM
HippoNipple HippoNipple is offline
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^^

Agreed, another reason why its dumb to try to make changes so every char is equal in a 1 on 1. Obviously some classes will be better at soloing. Maybe a warrior shouldn't be able to interrupt wizards so easy and have roots nerfed, especially with the weapon proc rate being as it is.
  #77  
Old 08-06-2010, 01:02 PM
Abacab-insurection Abacab-insurection is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
^^

Agreed, another reason why its dumb to try to make changes so every char is equal in a 1 on 1. Obviously some classes will be better at soloing. Maybe a warrior shouldn't be able to interrupt wizards so easy and have roots nerfed, especially with the weapon proc rate being as it is.
None of these changes to be made are bout "balancing" it's just the coding that EQEMU uses that negates actual resist and push back scores. I take it you've actually never played pvp on live? Even more so in a classic sense.

I'm sorry bro but in classic everquest 100MR was all that was required to effectively stop most forms of CC, pushing beyond that was merely just a convenience of availability. This isn't luclin era where you have auto-firing EQ/AM3 rangers or lifecursing/manaburning necros and wizards running around one shotting with no regards to defenses or resists, in a classic sense resists and push back played a much, much larger role

If you fail to understand classic pvp, then don't come to the thread complaining that these are nerfs when in reality the current state of affair for Eqemu in regards to pvp is one giant nerf in favor of casters.
  #78  
Old 08-06-2010, 01:08 PM
Abacab-insurection Abacab-insurection is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
A warrior shouldn't be rolling around solo in pvp anyways.
First things first, no one REALLY rolls around solo in a pvp enviroment unless they're totally noob and asking for a 15 on 1 ass raping.

Secondly, if a warrior knew how to use pumice stones, golem wands, shadow step pots, and had decent CC weapons and resists up to par, 1 v 1 against a contemporary he would still be a huge challenge given he knew how to play

You're just stereotyping a warrior as the usual "huur huur I bash u good" mentality that is involved with tanking and spanking when you're totally neglecting several clickies that any good warrior would be armed to the teeth with, and a set of resist gear that anyone melee with common sense would be swapping on.
  #79  
Old 08-06-2010, 03:10 PM
HippoNipple HippoNipple is offline
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Its actually the opposite, I have never pvped on an emulator. My only exposure to Everquest was on Rallos Zek back during classic through Vel. I didn't know Eq Emu was different as far as resists, thought you were just throwing out changes you thought should happen. If the changes you were implying are just getting it back to where classic was then yeah, I agree with ya for sure.
  #80  
Old 08-06-2010, 04:04 PM
PhelanKA PhelanKA is offline
Sarnak


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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
Its actually the opposite, I have never pvped on an emulator. My only exposure to Everquest was on Rallos Zek back during classic through Vel. I didn't know Eq Emu was different as far as resists, thought you were just throwing out changes you thought should happen. If the changes you were implying are just getting it back to where classic was then yeah, I agree with ya for sure.
That's the impression I was under as well. I'm all for making a PVP server as classic as possible when it comes to resists and other PVP mechanics.
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