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  #51  
Old 09-06-2013, 02:00 PM
Loto Loto is offline
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Originally Posted by Medowin [You must be logged in to view images. Log in or Register.]
Everquest Next isn't Everquest. It uses the names of the races and locales but that's about it. The game itself seems more a cross between FF14 and Guild Wars 2.

However, I have no qualms about the graphics style. Sure, it's very different from typical EQ, but different doesn't mean bad. The chicks look hot, the guys look cool, and the monsters look badass. That's well enough for me. Being a purist isn't always necessary.
Seconded. It's a different game within the same franchise. The mechanics and visuals of LoZ: Ocarina of Time are very different from LoZ: Link's Awakening, but that doesn't detract from my ability to appreciate both or play both.

I'm probably most excited to see if/how they weave current EQ lore into EQNext lore, through similarities or direct differences.

Example - during the sand art intro they had a quote from Miragul Tah'Re - "Takish'Hiz will stand for eternity!" I would shit my pants to see a GM event(s) down the line about his betrayal of the kingdom and its subsequent downfall.
  #52  
Old 09-06-2013, 02:14 PM
eqravenprince eqravenprince is offline
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Originally Posted by monti [You must be logged in to view images. Log in or Register.]
The fact that it's being ported to consoles makes me believe it will be easymode just like D3.
Haven't read that it is going to consoles. Do you have a link to this information handy?
  #53  
Old 09-06-2013, 02:35 PM
Borador Borador is offline
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Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
A lot of you guys sound like grumpy old farts talking about how hard you use to have it and you young whippersnappers have it so easy. Getting all bent out of shape that companies didn't continue to make the same game over and over. I want a game so easy that even my wife could play, hard enough that I could be challenged, and casual enough that I don't have to block off hours just to accomplish anything.
I think people are just passionate about it. EQ was literally peoples lives. Sad or not. We have since watched MMOs turn into disposable wipes. What was once a full course meal, slowly enjoyed... Has turned into a 99c burrito you scarf down w/o even tasting it.

I realize you want your wife to play, great. I want my 4 foot 7 daughter with no athletic ability to play basketball but I don't expect them to lower the rim in a bball league. Sadly, gaming companies care more about the subscription and there are a lot more bad players paying than good players.
  #54  
Old 09-06-2013, 02:45 PM
monti monti is offline
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Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
Haven't read that it is going to consoles. Do you have a link to this information handy?
The gameplay, graphics requirements and next-gen console specs all point to console development in the works. Look at what happened with D3.
  #55  
Old 09-06-2013, 02:52 PM
Ahldagor Ahldagor is offline
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Originally Posted by Weekapaug [You must be logged in to view images. Log in or Register.]
If I had to bet the farm, I would bet it will probably be a disappointment to most original EQ players, but some of these statements from people are hilarious.

The game isn't completed, no one has played it yet, but everyone know's exactly what it is and won't be.

How about waiting 'till you've played it before passing judgement, eh? Or at least get some real info when it's actually available. Sheesh.
agreed, and i think some of this thread is people mitigating their hopes because a game like eq with current tech graphics would be very fun. we've been burned by the industry and now we sift through a lot of titles and find a few here or there to play for a bit. somehow i always end up emulating n64 and playing this project. i have a theory that we all want a similar level of care and attention to detail that created those games we love, but that's not how the industry works currently, unfortunately.
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  #56  
Old 09-06-2013, 09:35 PM
t0lkien t0lkien is offline
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Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
A lot of you guys sound like grumpy old farts talking about how hard you use to have it and you young whippersnappers have it so easy. Getting all bent out of shape that companies didn't continue to make the same game over and over. I want a game so easy that even my wife could play, hard enough that I could be challenged, and casual enough that I don't have to block off hours just to accomplish anything.
And a lot of you guys sound like inexperienced teenagers unused to the long history of anticipation/disappointment that is the games industry. Some of us have been around long enough to recognize empty rhetoric when we hear it, and to recognize the early design signs of failure. None of this is new; it's all gone down many times before. EQ Next has mediocrity written all over it from several perspectives, and with a couple of exceptions (the voxel tech is potentially fantastic, and the AI talk is exciting if completely empty at this point - I've been involved in trying to build something very similar to what they are double-rainbowing over, and I can almost guarantee what ships will be a shadow of all their grandoise panel speak). Those of us making the call would love to be wrong, but we're not. Let's refer to this discussion 6 months after the game ships and see.

By they way, you have a hundred games like that already at your disposal. You don't need to wait for a Sony version of Disney MMO in a vague, bastardized fantasy universe to start playing.

P.S. in regards to polling the player base for core design ideas, it just shows they lack a strong cohesive vision. It sounds great on paper, but produces really pretty horrid games. The absolute first sign of a potentially great game is the antithesis of this idea. Afterall, as someone once said (and as I have found to be true over and over again), a camel is a horse designed by committee. One designed by a database of PR percentages and fanbois is going to be an impressive frankenstein of fail.
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  #57  
Old 09-06-2013, 10:09 PM
SCB SCB is offline
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Originally Posted by monti [You must be logged in to view images. Log in or Register.]
The gameplay, graphics requirements and next-gen console specs all point to console development in the works. Look at what happened with D3.
D3 is objectively more difficult than D2.

Not quite sure what you're getting at.
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  #58  
Old 09-06-2013, 10:20 PM
SCB SCB is offline
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Originally Posted by t0lkien [You must be logged in to view images. Log in or Register.]
And a lot of you guys sound like inexperienced teenagers unused to the long history of anticipation/disappointment that is the games industry. Some of us have been around long enough to recognize empty rhetoric when we hear it, and to recognize the early design signs of failure. None of this is new; it's all gone down many times before. EQ Next has mediocrity written all over it from several perspectives, and with a couple of exceptions (the voxel tech is potentially fantastic, and the AI talk is exciting if completely empty at this point - I've been involved in trying to build something very similar to what they are double-rainbowing over, and I can almost guarantee what ships will be a shadow of all their grandoise panel speak). Those of us making the call would love to be wrong, but we're not. Let's refer to this discussion 6 months after the game ships and see.

By they way, you have a hundred games like that already at your disposal. You don't need to wait for a Sony version of Disney MMO in a vague, bastardized fantasy universe to start playing.

P.S. in regards to polling the player base for core design ideas, it just shows they lack a strong cohesive vision. It sounds great on paper, but produces really pretty horrid games. The absolute first sign of a potentially great game is the antithesis of this idea. Afterall, as someone once said (and as I have found to be true over and over again), a camel is a horse designed by committee. One designed by a database of PR percentages and fanbois is going to be an impressive frankenstein of fail.
Literally everything you have ever typed on this forum has made me want to punch you in the face IRL.

This is infinitely nicer than my original rant I had posted here.
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  #59  
Old 09-06-2013, 10:39 PM
Kika Maslyaka Kika Maslyaka is offline
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Originally Posted by SCB [You must be logged in to view images. Log in or Register.]
D3 is objectively more difficult than D2.

Not quite sure what you're getting at.
on a nightmare level maybe with retarded buffed up difficulty, that doesn't scale...

I so waited for D3, until they showed how classes worked and so many things don't make any logical sense in that game. Wizard get spell power from raw weapon damage? How retarded is that? So by holding a completely mundane giant ass axe my firebolt gets stronger? What happened to wands and staves? Who came up with that crap?

GW2 maybe weak for MMO, but its a lot better as spiritual successor to D2 than D3 (at least weapon to skills system makes sense there)

On EQN features: half of them will be dumbed down cause they won't work exactly as they are envisioned now, and another half gonna get scrapped completely cause they will run out of time/funds trying to sell it before next WoW expansion hits the shelves...

PS. Do we really NEED destructible environment? MMO supposed to be about hunting monsters and finding lost dungeons, not chopping wood and ore in order to build a mushroom farm (aka Teraria)
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The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
Last edited by Kika Maslyaka; 09-06-2013 at 10:43 PM..
  #60  
Old 09-06-2013, 10:44 PM
thugcruncher thugcruncher is offline
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see avatar, discussion over, may eq next die in the burning hells
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