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#21
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IN classic when some one consented you; you could loot their whole corpse, abuse-able yes but classic nonetheless, horrible pathing bugs where you could exploit mobs without ever being touched (standing on wall/tent/building anything).
A lot of classic thing wont be the same for good reasons | ||
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#22
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Quote:
Its clear that anyone who plays an EQEMU is a fucking nerd. We wouldn't be playing a 15 year old game if we weren't. Whether you are a closet nerd or 500 pound neckbeard nerd. You are one. Psychologically people like to associate themselves to something, for most of us its a game, for non-nerds, they have favorite sports teams. When in a game that has "team" choice, we associate ourselves with a team, and then our race/character. For non-nerds, they become die-hard fans of their team. Win or lose, its "fuck the other guys, my teams the best". This holds true in nerd-world. When playing SZ rules (good, evil or neutral), its "fuck the other guys, my teams the best, I'll defend this zone till my fingers bleed and be an e-hero". Kids love being e-heroes, its really the only reason people play this shit. E-hero with E-pixels. In an FFA scenario, you have nothing to fight for but your own survival. Sure you can join a guild, but that is still a very small minority of players that you care about. Those who are non-guilded have no incentive to do anything but fend for themselves. Its all psychology man. No one is thinking of these rules in terms of game design. Game design, rules, and mechanics promote certain game play. You have rules that make the player only care about himself, you get a selfish community. You have rules that promote team play and co-operation, you see much less selfish players. They don't dissappear completely, but they die down. Team play promotes community, people play MMO's to play with others. Theres a reason why SZ rules worked on live, and a reason why it was the last PVP rule-set server to be released because it was supposed to be a solution to the problems all the other ones had. Guess what, it worked, and we all had a fucking blast and have yet to re-live that same experience.
__________________
OG Rokannis Roksu`irl <Tides of Wrath>
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Last edited by Rokannis; 09-01-2013 at 10:14 PM..
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#23
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Teams do encourage people to work toghether in PvE on order to get to the more high end pvp. FFA doesnt really it encourages people to solo and twink alts to pvp. Or pvp at max level in one or two big guilds. Teams allows people sometimes a modicome of safety in order to stay motivated in the game.
Yeah the die hard red Zeckers gonna scream BLUEBIE at anyone who likes teams. But its not once your 60, its as red as any other server but it does work out so that its more blue 1-50. Which is what will give the box population. Hopefully. Or at least thats the logic. I'm not going to deny the experience the OP has. But I blame what they saw, not on teams but on gaming/powergaming/EQ in general. Its not a very RP focus'd game. Teams helps a bit there too, but its never going to be able to force people to get immersed. | ||
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#24
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Quote:
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#25
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Rokannis explained it very well. The server ruleset has an enormous impact on how players behave. We've seen this on Blue with the various raid rules that have come and gone, and we see it currently on Red. The existing Red ruleset is a recipe to bring out the worst in people, and it does exactly that. The amount of negativity permeating the server and the forum is absolutely unbelievable. No one seems to have a good view of Red, even (more like especially) the people playing on it 20+ hours a week. In fact, people feel so negatively about it and think Red is such a toxic wasteland that it would infect and destroy a new server with a totally different ruleset.
But it won't. With a modified SZ ruleset, people won't act the way they do on Red. There's just no incentive to do so, whereas on Red you have every incentive to behave like a dick to anyone who isn't in your guild. Big surprise that a server with anti-social rules creates anti-social players. | ||
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#26
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very simply put, what is the motivation to "help news" that will magically make this server amazing that doesn't exist on red
simple answer please | ||
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#27
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Quote:
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#28
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most newbs on red i can give items and PL/protect and they will most likely join my guild
people still dont do it | ||
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#29
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NOBODY ON THIS SERVER CARES ABOUT ARTIFICIAL THINGS LIKE "TEAM" OTHER THAN FAGGOT ROLEPLAYERS LIKE SAMWISE/RUNLVLZERO/AND A FEW RANDOM BLUE PEOPLE
EVERYONE ELSE IS HERE FOR GRIEF/PVP KILLS/PIXELS | ||
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#30
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pretty much what heartbrand said, im kinda confused it's like making a server for wolframs <spear of the nation> guild at launch which consisted of 10 people which 9 quit once they got bindcamped at like level 5
no one gives a shit about newbs anymore, this has been proven | ||
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