Quote:
Originally Posted by heartbrand
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This is an emulated eq pvp server with locked/limited content and little to no pvp bug fixes. There's little you can do to change things here. You want competition but who really has the beard to no life Kunark loot they don't need for sixteen months to store in bank? Outside of nihilum no1. The issue will always be not enough content, and the short term answer is velious, however velious is going to require 55-60 people raiding and this server unless blue transfers happen will never support two guilds of that size, prolly not even one.
Tl;dr not enough content will always keep server pop down, the only reason blue avoids this is because of the ecommons blooming onion metagame as well as a huge amount of people just there for "the journey". No one is on red for the journey.
Only way red can ever be something more is huge drastic custom changes that incentivize pvp, with pvp merchants and all sorts of shit which will never happen here. Shrug just my thought process, but im immersed in ff14 right now
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I'm here for the "journey" plus the pvp. I played on V-Zek when I was younger and living with my parents just after I grad college. Mom didn't like me tying up the phone lines, so I couldn't play that much and never got to the endgame content. I love the pve aspect of this game, but pvp adds another fun element as well. Trying to make an EQ server more about pvp than anything else, is ridiculous. PvP in this kind of game is more like icing on the cake, not the cake itself. Games where PvP is the main focus are completely different at the core.