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  #31  
Old 08-31-2013, 02:08 PM
Colgate Colgate is offline
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if you think they are going to do anything at all

you must be new
  #32  
Old 08-31-2013, 02:10 PM
Pudge Pudge is offline
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Quote:
Originally Posted by Malevz [You must be logged in to view images. Log in or Register.]
Once you've deleted their characters, I'm sure people will flock to the server. If you're going to put time in to gear and level on a server that's wiped before, you're either mentally challenged or have too much time on your hands.
The beginning of a server is always most fun, not the stagnation stranglehold the occurs at the end. You play to have fun right? Logging in once a week to admire your pixels might be a little satisfying, but wouldn't brawling in innothule with rusty halberds be so much better?
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  #33  
Old 08-31-2013, 02:10 PM
Stasis01 Stasis01 is offline
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I've never seen Basiah in game and he has like 3 kills since the beginning of the leaderboard.

I realise he's a cleric - but all his OOC is just "Cleric LFG WTS druid PL" spammed over and over, never any talks about kills or pvp.

I don't know what this kids angle is - probably just a Nihilum alt or something? It's really bizarre, why does this kid post.
  #34  
Old 08-31-2013, 02:16 PM
Pudge Pudge is offline
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Also every time item loot went in on vztz it was fun for a bit, but ultimately bad for the server (showed clearly in the population). To prevent twinkage maybe could just tag some items loot-able only if the wearer was under 45 or something. But "twinks are classic, deal with it" is prob the GM response.
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  #35  
Old 08-31-2013, 02:17 PM
runlvlzero runlvlzero is offline
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Quote:
Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]
Nothing says this is the server you want to play, like 63 people /who all count 12:30 pm saturday.
Its labor day. People are here visiting. But I'm more antisocial then 90%. I'm on the box.
  #36  
Old 08-31-2013, 02:17 PM
Stasis01 Stasis01 is offline
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Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
Group exp bonus rather than solo xp bonus for sure.

Boxing, possibly.

Teams and variance are just bad, and its been proven that they bring nothing to this server countless times. They literally don't stand to improve any aspect of this server, yet the idea is continually regurgitated like its gospel. It removes 33% of the pvp, doesn't prevent griefing or fuckers from x-teaming. Its just makes the server a little bluer with no gains. The whole argument that the ruleset was somehow better than FFA is idiotic because anyone with an IQ > than a houseplant knows RZ had less people because of item loot, not because it lacked teams.

Guilds are teams. Just because most of the population on r99 are social retards and can't play well with others, doesn't mean you remove pvp to force people to play together. That just leads to new forms of griefing, but no way for members of the same faction to do anything about it.

After epics were released, the first variance mob appeared on the server. Two months later after nihilum had finished gearing their level 1 clerics with epics, other guilds got their first shot at ragefire. Variance didn't help them get a mob even one time, it only removed most of the competition and served as a pain in the ass to those having to check trackers every 30 minutes. On a blue server, I can somewhat understand it because you can't actually pvp over dragons, but here you should be ashamed of yourself for suggesting it.
Cleric epics are everywhere, you held down a variance mob (which isn't totally accurate, only the original RF spawn was variance I believe, and then it was every 12 hrs?) for a couple months and then gave up?

Most likely because of the fast respawn - Tune was willing to cockblock it every 12 hrs or w/e, the guild was not.

Ragefire isn't really proof of anything, or relevant - but it's a fun fact to throw out to try to support your opinion which is.

"We get 100% of raid mobs, and I like that, variance sux"

Teams gives people areas to congregate to, and people to group with - it allows casuals to have fun, god forbid.
  #37  
Old 08-31-2013, 02:18 PM
Elderan Elderan is offline
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Order of biggest bank for the buck (meaning things listed first will bring the most people with the minimal time needed to develop it)

Group exp bonus
Safe zones (Fixes many grouping and leveling issues)
Item clickie removal
Resist fixes

We want fresh blood. People who have not been bouncing from box to box for years. Those are mostly burnouts. These changes will provide the biggest boost.
  #38  
Old 08-31-2013, 02:19 PM
Elderan Elderan is offline
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Quote:
Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]
Cleric epics are everywhere, you held down a variance mob (which isn't totally accurate, only the original RF spawn was variance I believe, and then it was every 12 hrs?) for a couple months and then gave up?

Most likely because of the fast respawn - Tune was willing to cockblock it every 12 hrs or w/e, the guild was not.

Ragefire isn't really proof of anything, or relevant - but it's a fun fact to throw out to try to support your opinion which is.

"We get 100% of raid mobs, and I like that, variance sux"

Teams gives people areas to congregate to, and people to group with - it allows casuals to have fun, god forbid.
Sorry stasis.. but as soon as this box rids itself of the VZTZ burnouts the sooner it can start building a real community.
  #39  
Old 08-31-2013, 02:20 PM
Stasis01 Stasis01 is offline
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Talk to your guild mates about harassing low 50's groups/planar trash groups all day than pal, and take your head out the hole it's in.
  #40  
Old 08-31-2013, 02:20 PM
Stasis01 Stasis01 is offline
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Rexx has been nothing but respectful from what I've seen and he got the same treatment - the lines of revenge and they're assholes are old - I've used them, mostly to justify me being an asshole.

This ruleset favors that mentality have I mentioned that before.
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