|  | 
| 
			 
			#1  
			
			
			
			
			
		 | |||
| 
 |  Need help getting the old skeleton model please Did a search and found up kind of empty.  Someone referred to this globalload.txt file?  Not sure what to do with it. I don't want to update anything else in game just the skeletons and if i have to download a whole set of files that's fine as long as I can just pick the skeleton model file and drag it in my eq folder. My current skellys are the ones who dont move and just slide everywhere and don't fall to chips when they die. Any help is appreciated. Thank you! 
				__________________ | ||
| 
			 
			#2  
			
			
			
			
			
		 | |||
| 
 |   hey diplo, I just updated the FAQ with the Luclin models guide, at #13. My apologies if i'm wrong, but I *think* rainbow dash explains how to get hte old skelly models to load in that guide. if that's not it let me know and i'll do some more digging. 
				__________________ Having problems running EQ? Please visit the Tech Discussion forum and read my FAQ before posting: http://www.project1999.org/forums/sh...ad.php?t=94928 | ||
| 
			 
			#3  
			
			
			
			
			
		 | |||
| 
 |   nevermind saw your thread..gonna give it a try when I go home. thanks! 
				__________________ | ||
| 
			 
			#4  
			
			
			
			
			
		 | |||
| 
 |   I now have the old wolf model, but the skeletons still look like this who float on the ground... [You must be logged in to view images. Log in or Register.] This is what I put and everything on my GlobalLoad.txt...someone haelp! 1,1,TFFF,GlobalFroglok_chr,Loading Froglok 1,1,TFFT,GlobalPCFroglok_chr,Loading Froglok 1,1,TFFF,frogequip,Loading Froglok 1,1,TFFT,GlobalSKE_chr2,Loading Froglok 1,1,TFFF,GlobalDRK_chr,Loading Froglok 1,1,TFFF,Global_obj,Loading Character Equipment Files 1,1,TFTF,GEquip,Loading Character Equipment Files 2,0,TFFF,GEquip8,Loading Character Equipment Files 2,0,TFFF,GEquip2,Loading Character Equipment Files 2,0,TFFF,grass,Loading Character Equipment Files 2,0,TFFF,GEquip5,Loading Character Equipment Files 2,0,TFFF,GEquip4,Loading Character Equipment Files 2,0,TFFF,GEquip3,Loading Character Equipment Files 2,0,TFFF,loyequip,Loading Character Equipment Files 2,0,TFFF,ldonequip,Loading Character Equipment Files 2,0,TFFF,gatesequip,Loading Character Equipment Files 2,0,TFFF,omensequip.eqg,Loading Character Equipment Files 2,0,TFFF,donequip.eqg,Loading Character Equipment Files 2,0,TFFF,dodequip.eqg,Loading DoD Character Equipment Files 3,0,TFFF,gbn.eqg,Loading Characters 3,0,TFFF,wwf.eqg,Loading Characters 3,0,TFFF,kbd.eqg,Loading Characters 3,0,TFFF,fng.eqg,Loading Characters 3,0,TFFF,ork.eqg,Loading Characters 3,0,TFFF,ggy.eqg,Loading Characters 3,0,TFFF,eve.eqg,Loading Characters 3,0,TFFF,mnr.eqg,Loading Characters 3,0,TFFF,zmf.eqg,Loading Characters 3,0,TFFF,zmm.eqg,Loading Characters 3,0,TFFF,fry.eqg,Loading Characters 3,0,TFFF,cwr.eqg,Loading Characters 3,0,TFFF,bas.eqg,Loading Characters 3,0,TFFF,rap_chr,Loading Characters 3,0,TFFF,skt_chr,Loading Character Equipment Files 3,0,TFFF,Global6_chr2,Loading Character Equipment Files 3,0,TFFF,Global6_chr,Loading Character Equipment Files 3,0,TFFF,Global4_chr,Loading Characters 3,1,TFFF,Global_chr,Loading Characters 4,0,TFFF,Global2_chr,Loading Global Items and Equipment 4,0,TFFF,Global3_chr,Loading Global Items and Equipment 1,0,TFFF,growthplane_chr,Loading Plane of Growth Races 1,0,TFFF,karnor_chr,Loading Karnors Castle Races 
				__________________ | ||
| 
				
					
						Last edited by diplo; 09-11-2013 at 08:03 PM..
					
					
				
			 | |||
| 
			 
			#5  
			
			
			
			
			
		 | |||
| 
 |   To get the new skeletons to animate, you need to plug in the Human Male model from that Luclin guide. Find this line: 2,0,TFFF,GEquip3,Loading Character Equipment Files On the next line, put: 1,1,TFFT,globalHUM_chr2,Loading Human 1,1,TFFT,globalHUM_chr,Loading Human Side effect of this will be that all human males will appear in their Luclin models. But that's what has to be if you want the new skeletons to animate. | ||
| 
				
					
						Last edited by myriverse; 09-12-2013 at 09:26 AM..
					
					
				
			 | |||
| 
			 
			#6  
			
			
			
			
			
		 | |||
| 
 |   He doesn't want the new skeletons, he wants the old one. And his globalload.txt file is correct for loading the old skeletons. I know because i checked it before he posted it here [You must be logged in to view images. Log in or Register.] We've been banging our heads against the wall on this one for weeks now, can't figure out why he has those shitty new skellies instead of the old ones. 
				__________________ Having problems running EQ? Please visit the Tech Discussion forum and read my FAQ before posting: http://www.project1999.org/forums/sh...ad.php?t=94928 | ||
| 
			 
			#7  
			
			
			
			
			
		 | |||
| 
 |   Ah... that's what I thought he he meant by "update" them. Based on Danyelle's thread, he's missing this line just before the growthplane line at the bottom: 2,0,TFFF,GEquip5,Loading Character Equipment Files | ||
| 
				
					
						Last edited by myriverse; 09-12-2013 at 05:14 PM..
					
					
				
			 | |||
| 
			 
			#8  
			
			
			
			
			
		 | |||
| 
 |   Luclin models. Heresy. | ||
| 
			 
			#9  
			
			
			
			
			
		 | ||||
| 
 |   Quote: 
 any further ideas? | |||
|  | 
| 
 | 
 |