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  #21  
Old 08-19-2013, 02:05 PM
Infectious Infectious is offline
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I played on tz from classic til velious in the top guild on server. Only problem was they never hardcoded the teams. Darks always owned the light side.
Im all for item loot, but look at any guild that challenges nihilum currently.

You get a group of vztz people roll here, they get owned in pvp/pve and are gone a month later. Could you imagine if these people were loseing their gear in the process? Lol they would last 2 weeks.

Lets be for real now... Top 10 leader board is all nihilum except 1 person. The vztz crowd cries for something, it gets put in. They quit a month later. Fuck outta here with stupid ideas like item loot. You will roll here, you will have your shit taken, you will quit for the 100th time. Have a nice day.
  #22  
Old 08-19-2013, 02:09 PM
Stinkum Stinkum is offline
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The server is already on life-support.

Implementing item loot would be like suffocating it with a pillow and thinking that you were resuscitating it.
  #23  
Old 08-19-2013, 02:11 PM
Dullah Dullah is offline
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Better to just start players in a newbie guild than to have hardcoded teams. Problem is population, and teams isn't a long-term solution for it. It will be just as hard to find new players to group with, and even more problematic when they have to be on the same team.
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  #24  
Old 08-19-2013, 02:13 PM
Dullah Dullah is offline
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Quote:
Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
Item loot has never worked on any EQ server ever. It's a bad idea.

Teams do work (in that they're fun and popular and had more people than Rallos) but they had some issues. Sullon was a pretty good idea but the evil races were so fucking imbalanced -- particularly allowing Iksar to level up with impunity on Kunark, that it'd have to be reworked. As long as people don't care about RP, the best idea would be to split up Ogres, Trolls, and Dark Elves so that they are on different teams, and then wait a couple of months before allowing Kunark to come out and putting Iksar on whatever is the weakest team at the time.

Team servers were super fun, particularly at the beginning when you'd have 40-50 gnomes fighting elves in Greater Faydark and Steamfont mountains. Contrast that with opening day here, which had 3 gnome mages with earth pets endlessly killing for exp loss every gnome newbie at the newbie bind spot while the guards didn't assist.
I guess you never heard of rallos zek. Worked amazing, though pop was lower than other servers and very few people would have the stomach for it today.
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  #25  
Old 08-19-2013, 02:15 PM
Potus Potus is offline
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Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
I guess you never heard of rallos zek. Worked amazing, though pop was lower than other servers and very few people would have the stomach for it today.
Thanks for disproving your entire argument and showing why this server flounders.

Rallos wasn't very good. Deal with it.
  #26  
Old 08-19-2013, 02:19 PM
Rexxin Rexxin is offline
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Do you really think there is "New Players" out there? There is like 200 maybe 300 people out of 7 Billion people that are actually interested in a EMU EQ PVP server. And of those 200 people do you really think you will get an even remotely 50/50 split of the dedicated neckbeard Players? No you will have the same 1 guild PVE dominance regardless if they have to be Light or Dark there just isnt enough people man.

So lets say we do get some "New Players" and 75% of the server is on the Light Team and the other 25% are the casual rebellious solo style players on the dark side. You're a new player and are deciding on which race to role, you have no prior gear, plat, friends etc. you would like to get groups, gear and maybe even catch a raid or two after you have dedicated some time in. What race do you choose?

Great dream and I agree would be a blast but requires quite a few people.
  #27  
Old 08-19-2013, 02:20 PM
Potus Potus is offline
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2 things crippled this server from the start.

1. HORRIBLE ruleset. Possibly the worst of all worlds -- Rallos style FFA + Sullon EXP loss + no EXP bonus. Just an atrocious ruleset that encourages one super guild of poopsockers and everyone else being fucked.

2. Very buggy launch. Bad resists, no guard assist, lots of broken pvp shit that is just now being fixed. Turned people off. Pair that with #1 and you had people leaving this server en masse.
  #28  
Old 08-19-2013, 02:21 PM
Potus Potus is offline
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Quote:
Originally Posted by p-niner [You must be logged in to view images. Log in or Register.]
Think hes referring to item loot
Rallos had item loot taken away. Just like Vallon, Tallon, etc etc etc
  #29  
Old 08-19-2013, 02:22 PM
Stinkum Stinkum is offline
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  #30  
Old 08-19-2013, 02:22 PM
Swish Swish is offline
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Quote:
Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
3 things crippled this server from the start.

1. HORRIBLE ruleset. Possibly the worst of all worlds -- Rallos style FFA + Sullon EXP loss + no EXP bonus. Just an atrocious ruleset that encourages one super guild of poopsockers and everyone else being fucked.

2. Very buggy launch. Bad resists, no guard assist, lots of broken pvp shit that is just now being fixed. Turned people off. Pair that with #1 and you had people leaving this server en masse.
3. Griefing many new potential players who hadn't experienced EQ PvP on live off the server within the first 24 hours.


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