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#21
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Quote:
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#22
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The XP penalty is incredibly painful at higher levels.
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#23
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Now, is that actually true? Because the wiki says this:
What does this all mean?!? Group with people who have similar xp totals to you Group with people who have similar xp totals to you Group with people who have similar xp totals to you See, it was so important, I had to say it 3 times. Please note what that really means. Race/Class combos with no penalty but who are 6 levels higher than you nerf your xp more than the hybrid who is the same level as you in most cases, especially at levels below 30. In your teens, a player 6 levels higher than you has 300 to 400% of your xp total... obviously much worse than the 140-168% of your total that a equal level hybrid has. I think the whole thing is overblown and people who avoid inviting a hybrid strictly because of it are making a bad choice. | ||
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Last edited by BiscuitBandito; 08-16-2013 at 09:17 PM..
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#24
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Quote:
__________________
Zeonick - Level 57 Barbarian Shaman
Zeonics - Level 24 Barbarian Rogue <Bregan D'Aerth> | |||
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#25
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#26
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The advice in the wiki to group with people near your xp total is totally unimportant though, compared to the importance of having a solid group of appropriate size in a good location though. | |||
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#27
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Having a tank who can hold aggro, enough dps to cut the mobs down and a healer who only needs to heal one person at a time is the most important group combination when it comes to xp. A shadowknight of any race is a big part of that puzzle. More often than not, I prefer a SK tank to a War tank in xp situations, because they usually mean less downtime and more mobs, plus they're better equipped for pulling and splitting camps if it comes to it.
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