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  #591  
Old 08-03-2013, 11:07 AM
Numbers_ Numbers_ is offline
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Quote:
Originally Posted by Lime [You must be logged in to view images. Log in or Register.]
So the long awaited EQN debuts with....

The protagonist being Tony the Tiger doing a diablo barbarian whirlwind and one-shotting everything around him while eating a bowl of Frosted Flakes in his "FRESH CRIB" that he bought on the RMAH, all the while Michael Bay blows up terrain around him for no apparent reason. Meanwhile the heroine that looks like the Vanquisher from Torchlight jumps 40 feet in the air like shes ninja gaiden and is a "Wizard". Gandalf only wishes he could tumble, double jump, and stomp the yard like her.

Maybe I will be wrong but this looks nothing like the everquest playstyle I remember. If they continue on this path I half expect Lord Nagafen to karate kick you in the face and do a backflip somersault teleport into a street fighter hyuuken, all while outbidding you on that tower you are trying to buy on the auction house, which looks strangely like a phallic object.
Hahah that was my impression of the combat too. He actually looked like Taz from the cartoons. The good news is I am seeing a lot of people complain about this, so maybe they will tone it down some before release.
Last edited by Numbers_; 08-03-2013 at 11:10 AM..
  #592  
Old 08-03-2013, 11:10 AM
LordSterben LordSterben is offline
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At this point, the second that you have a whirlwind attack in your game, you have failed your adult audience.
  #593  
Old 08-03-2013, 11:13 AM
t0lkien t0lkien is offline
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Quote:
Originally Posted by LordSterben [You must be logged in to view images. Log in or Register.]
At this point, the second that you have a whirlwind attack in your game, you have failed your adult audience.
And is it just me, or did they lift the names and styles of attack straight from Diablo etc.? I was cringing a bit.

As for them toning down the combat a bit, it is what it is. They won't change the style of it now. It's basically arcade RPG-lite action combat, and that decision affects everything from the ground up - code, animation, and art. No way they will change it.
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  #594  
Old 08-03-2013, 11:33 AM
Numbers_ Numbers_ is offline
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Yeah, you're probably right.

I just wish someone would go more towards a dark souls like combat system. Action combat, but without being spammy button mashing crap.
  #595  
Old 08-03-2013, 12:08 PM
monti monti is offline
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My experience has been graphics usually directly correlate to difficulty. They're marketed toward a specific crowd because that is the first impression of a game. I hope they turn this around.
  #596  
Old 08-03-2013, 12:12 PM
Thulack Thulack is offline
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Quote:
Originally Posted by Nogdar [You must be logged in to view images. Log in or Register.]
Major disappointment for me too even though this is really alpha stuff and much is going to change.

The world looks superb, and the editor Landmark thing is absolutely great for the minecraft crowd/creative players - and thank god it's separate from the real game because frankly the Foundry of Neverwinter, mehhh.

Graphics are way too cartoonish, the human looks cool but the tiger is absolutely catastrophic and the armors are 200% WoW even worse. For a game trying to be innovating and surprising, the models and armors sure aren't -_-

Combat while surely in it's infant stages look absolutely catastrophic as well, I hope that tiger was lvl 60 in a lvl 5 area because it's plain stupid as it is there...

Not a fan at all of the no levels/classes idea either. It's not a bad idea, but doesn't fit EQ imo. If they wanted to go that route, should've done UO next, not EQ next.

And I'm sorry but this business model doesn't cut it for me, as it didn't in Neverwinter - I hated it (17 different currencies and stuff so annoying). It's the same story here, games with good background (EQ/D&D) but totally ruined with this modern F2P+cash shop business model just bringing in stupid concepts for you to dish out money and often too close to P2W elements.

Like I said at the beginning of my post, we're merely in alpha and much of what we dislike from what we saw might change, but from what I saw there I think I'd skip the game entirely. I think the game has potential, but targetting a niche market, not the mass-market - i.e. Minecraft players longing for their game with WoW graphics? Dunno..
Sadly i dont think that is the niche market anymore. WE are the niche market and what you described is what the mass of younger kids want to play and it will just get worse in the future.
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Last edited by Thulack; 08-03-2013 at 12:14 PM..
  #597  
Old 08-03-2013, 12:51 PM
Kimmie Kimmie is offline
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Lol, man. Should have just listened to posts and not watched the reveal.

This is depressing.
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  #598  
Old 08-03-2013, 12:58 PM
Gadwen Gadwen is offline
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I'm more surprised by people actually being disappointed with what they saw. What did you really expect from SOE?
  #599  
Old 08-03-2013, 12:58 PM
Nestea Nestea is offline
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Quote:
Originally Posted by Tobras [You must be logged in to view images. Log in or Register.]
wtf is with this weird sand drawing
That artist was Omazing. How quick he could draw the scenes of what was happening. Very cool
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  #600  
Old 08-03-2013, 12:59 PM
liveitup1216 liveitup1216 is offline
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I don't know, after reading more and more articles from the later panels the game is looking like the most advanced RPG to date to me.

http://eqn.junkiesnation.com/2013/08...-world-of-eqn/

http://www.pcgamer.com/2013/08/03/ev...nterview/#null
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