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#591
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Last edited by Numbers_; 08-03-2013 at 11:10 AM..
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#592
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![]() At this point, the second that you have a whirlwind attack in your game, you have failed your adult audience.
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#593
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![]() Quote:
As for them toning down the combat a bit, it is what it is. They won't change the style of it now. It's basically arcade RPG-lite action combat, and that decision affects everything from the ground up - code, animation, and art. No way they will change it.
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#594
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![]() Yeah, you're probably right.
I just wish someone would go more towards a dark souls like combat system. Action combat, but without being spammy button mashing crap. | ||
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#595
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![]() My experience has been graphics usually directly correlate to difficulty. They're marketed toward a specific crowd because that is the first impression of a game. I hope they turn this around.
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#596
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Last edited by Thulack; 08-03-2013 at 12:14 PM..
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#597
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![]() Lol, man. Should have just listened to posts and not watched the reveal.
This is depressing.
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![]() <Kimmie and Nalkin> | ||
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#598
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![]() I'm more surprised by people actually being disappointed with what they saw. What did you really expect from SOE?
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#599
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![]() Quote:
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[60 Phantasmist] Joystick || [60 Grandmaster] Fetal <Aftermath> | |||
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#600
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![]() I don't know, after reading more and more articles from the later panels the game is looking like the most advanced RPG to date to me.
http://eqn.junkiesnation.com/2013/08...-world-of-eqn/ http://www.pcgamer.com/2013/08/03/ev...nterview/#null | ||
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