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  #1  
Old 07-31-2013, 05:19 PM
Faerie Faerie is offline
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Exclamation How difficult would teams be to code?

Anyone that has worked with this sort of thing?

How difficult would it be to code in:

Softcoded race-based teams
Hardcoded race-based teams
Softcoded deity-based teams
Hardcoded deity-based teams
New Race/class/deity combinations
Ability for players to switch between teams
Nametag colors representing team
Custom teams rules (one team allowed to attack their own, basically FFA for one team; crossteaming between certain teams but not others; etc.)
Ability for devs to disallow character creation on certain teams
Ability for devs apply incentives to certain teams (increased exp rate; etc.)
Item loot
FV no drop rules
Custom items able to be looted from enemy player corpse killed in pvp

And anything else you can think of? I'd just like to know what is impossible, what is easy and what is difficult when it comes to coding these things in.
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  #2  
Old 07-31-2013, 05:47 PM
Ebony Ebony is offline
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I think these are all Great things to find out about if anyone knows.

A race-based Teams server would be a LOT easier to set up then a deity-based Teams server I would think.

The deity setup is a complete disaster for Teams because a Balanced Teams PVP server (or ANY PVP server) was NEVER on the Devs mind when they were passing out deities to every race class combo. If you don't want a huge mess, you'd have to look at every race class combo & make changes to where each Team was actually close to balanced.

For a Race-based Teams PVP server you'd just say These 4 races Evil, These 4 races Good, These 4 races Neut & Humans can join every Team. It's WAY easier to Balance & a lot less work I would think.

"Nametag colors representing teams" I SO WANT THIS AGAIN!! [You must be logged in to view images. Log in or Register.]
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  #3  
Old 07-31-2013, 05:47 PM
Nirgon Nirgon is offline
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Let's try to convince them to work on teams before mechanical fixes
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Old 07-31-2013, 05:49 PM
Faerie Faerie is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Let's try to convince them to work on teams before mechanical fixes
No one is asking for this, Nirgon. Stop being so negative.

It's pretty obvious that teams is still in the planning phases.
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  #5  
Old 07-31-2013, 05:50 PM
mtb tripper mtb tripper is offline
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forget it
  #6  
Old 07-31-2013, 05:51 PM
Colgate Colgate is offline
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fuck teams
  #7  
Old 07-31-2013, 06:07 PM
Nirgon Nirgon is offline
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I'm not being negative, just saying lets make a teams server with the same pvp code this one has. It is a really good idea. I'm also asking you to read those articles.
  #8  
Old 07-31-2013, 06:09 PM
SamwiseRed SamwiseRed is offline
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been saying teams since day 1. these ffa tards dont even know. no offense pals but this ruleset is pretty shitty. i know its been the standard since vztz or w/e box you previously played but nope.avi

to OP, and no offense to staff, but look how long it took to get shit fixed on red. kithicor was down for almost half a year. i think, in order for their to truely be a hard coded teams server, we would need a dedicated developer for a good 6 months to a year, then someone who can make a few changes here and there every few months. not only to implement teams but to fix broken stuff after server launch and during beta. if i had any idea on how to do this, i would in a heartbeat. numerous times ive considered trying but i dont wanna bite off more than i can chew. i wouldnt know where to start besides setting up a stock emu server. from there i have no idea how to make code changes or whatnot. wish i did, maybe one day.
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  #9  
Old 07-31-2013, 06:11 PM
Nirgon Nirgon is offline
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If people respected teams, it could be fun. Don't get me wrong.

But let's consider who we're dealing with here.

Pixels > integrity or fun for anyone
  #10  
Old 07-31-2013, 06:23 PM
SamwiseRed SamwiseRed is offline
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fuck it installing sql, perl, and emu source now. i have no fucking idea what im doing.
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