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  #41  
Old 07-23-2013, 04:35 AM
Buellen Buellen is offline
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Time wise I would think the converting of all the enchanted cultural blacksmith to stateless would be very time consuming, but probably more classic solution.

Flagging all the various pieces involved to no drop would probably be a quicker solution if not totally classic for our current time line.

Non enchanted cultural blacksmith combines might be more in demand after "whatever FIX " s applied.

just some thoughts

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  #42  
Old 07-23-2013, 08:19 PM
Karnaji Karnaji is offline
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I think that the current pieces in circulation should be made NO-DROP so we're not screwing over dozens of people who have these pieces, and they should retain their current stats

This is basically the same idea as many other pre-nerf items, is it not? Why not continue with the current pattern.
  #43  
Old 07-23-2013, 09:44 PM
Lostprophets Lostprophets is offline
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Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
If the no drop solution is on the table, might as well go ahead and nix any era-inappropriate items as well. Wu's, Sol Ro wizard rings, etc.
+1 for this idea.
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  #44  
Old 07-24-2013, 12:36 PM
thieros thieros is offline
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Problem: Cultural too easy/inexpensive to craft due to reagent not being required when enchanting spell

Solution:
1) Leave already crafted gear as is and fix recipe
- Clearly the right choice - The gear is era-appropriate and can be crafted either way. The fact a reagent was required but not implemented does not mean this armor should not exist. So when nerf implemented, gear should stay the same. Easiest fix, but also the best all things considered.

2) Make no drop and fix recipe and fix recipe
- Good second choice. Prohibits inflation of current in game gear while retaining the benefits that players have spent their hard earned plat on acquiring the gear.

3) Remove stats and fix recipe
- Makes 0 sense - See above. era-appropriate gear. Makes great sense for non era-appropriate gear, i.e. BD jewelry but for people that spent 25k/set(some of us having many characters geared out in this attire) is huge knock to them who wasted money on what is a legitimate era-appropriate piece of equipment

4) convert to non-enchanted versions
- Makes 0 sense - See above. era-appropriate gear. Does make sense in any scenario considering amount of work and unsure what this really accomplishes aside from slapping a lot of people in the face that spent 25k/set(some of us having many characters geared out in this attire)

Anyway you look at it, sucks for us crafter's: drumas, catherin, lewelyn, myself, and many others that have poured tons of time(and plat) upping skills but we can continue making the gear albeit at an extremely high cost as catherin has pointed out. There is already a deficiency in EQ tradeskills that was recognized and fixed in later expansions, but we shoot for classic here so what ya gonna do!
  #45  
Old 07-24-2013, 12:56 PM
SirAlvarex SirAlvarex is offline
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This mistake is different from the other crafting ones. IE this armor should have been *uber* rare. 10 Blue Diamonds for a single BP? Excluding failures? That alone is what, 40k? The other gear (Wu's) will eventually be in the game, and so in 3 years it won't matter that there are pieces floating around. While there is armor that was nearly best in slot for bards/paladins/(Warriors? Lotsa Dex) that could be floating around. It's akin to having planar gear be no drop, since characters of all levels can use it.

I think no drop is the best solution since the damage has been done. There was a ton of money that changed hands due to this bug and unfortunately nothing can be done about it, but atleast the problem can be fixed moving forward.
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  #46  
Old 07-24-2013, 01:02 PM
SirAlvarex SirAlvarex is offline
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Really making it no drop fixes the biggest flaw that is coming up right now: Insider Trading. There are now atleast 2 crafters that know this change will go in soon(ish). Which means that unless the armor is made no-drop, you guys can farm a bunch of Morning Dew and make full sets ready to sell for 100% markup of what they used to be sold for.

Making the armor no-drop means that we won't get a mudflation of armor in the market between now and the patch.
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  #47  
Old 07-25-2013, 10:31 AM
-Catherin- -Catherin- is offline
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Would love an idea of what they are planning to do with the nerf to this. I've stopped taking orders in fear of the backlash if it gets nerfed in a bad way, and I cringe at how many people may still be buying the armor with no knowledge of what may happen to it
  #48  
Old 07-28-2013, 09:57 PM
Vega Vega is offline
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Quote:
Originally Posted by SirAlvarex [You must be logged in to view images. Log in or Register.]
This mistake is different from the other crafting ones. IE this armor should have been *uber* rare. 10 Blue Diamonds for a single BP? Excluding failures? That alone is what, 40k? The other gear (Wu's) will eventually be in the game, and so in 3 years it won't matter that there are pieces floating around.
Actually, I think the comparison to Wu's is more in favor of the cultural armor than you think. Wu's shouldn't even be in the game yet, where as the cultural should be (if rarer). Also, if you go by these:

Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
Wu's (other than gauntlets) wasn't available until 6 months or so after velious release.
Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
These spells should require a gem as well as the block to Enchant them until April 17, 2001.
Then the cultural will get easier to make again before Wu's is even back in game.

An important aspect that I think people are glossing over is that blue diamonds seemed to only be used for enchanting at this point in the timeline (per Ele's quote):

Quote:
I feel this reagent is way too expensive after the new jewlery came..
Blue diamonds are like 2k now, so a tunic of imbued adamantite would be 6k per attempt, is this really the meaning? SMR is like 5k now, and is a better deal for a caster.
The price for blue diamonds is artificially inflated here because people know the jewelry will be coming. Ele's other quote said something about blue diamonds being around 250. The armor wasn't as cheap on live as it currently is here, but we're also talking about making it potentially 10x as expensive as it was on live at this point in the timeline.
  #49  
Old 08-02-2013, 04:46 PM
kaev kaev is offline
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Still a smith advertising this stuff in EC, really would like an idea what the devstaff is gonna do (and when.)
  #50  
Old 08-08-2013, 11:34 AM
Edame Edame is offline
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