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#351
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Here's a question for you, Halmir. Now that you've labeled some problems and solutions that might follow with some corresponding problems. What are you and everyone else going to do about it? Doing nothing and just waiting has been the status quo of the bulk of people on this thread ever since FE first indicated they wanted to do Sky. Things have gotten even more crowded now that IB wants to do sky. In my opinion, doing nothing hasn't worked too well as indicated by the conflict between A-Team and Full Circle with IB. The sky rots notifications Loraen came up with is a really cool idea, but it is a separate idea that doesn't solve the problem of the number of guilds wanting to raid sky and stepping on each other. I offered my idea of people getting together to talk thing outs, but I'm sure with the many minds in all the guilds involved in this, someone must have an idea of a possible solution with some merit. Just doing nothing after admitting there is a problem seems to be the worst solution to me.
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | |||
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#352
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The schedule to accommodate more guilds would be slightly more complicated, but not impossible.
Guilds would need to be slightly more flexible. Currently there are 10 time slots - 10 guilds If you added two more guilds 10 time slots -> 12 guilds per week That would mean in a 6 week period 60 time slots -> 12 guilds = 5 time slots in 6 weeks per guild. So once ever 6 weeks each guild would miss 1 sky time slot. This plan would require guilds to have at least two availability slots. For someone with production planning or staff scheduling skills, this would be simple. This is just ONE solution. There are others. Let your creativity flow! | ||
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#353
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Tentative schedule moving forward (as of 06/26/2013) Sunday - AM - TMO, PM - A-Team Monday - Rapture Tuesday - FC Wednesday - Early EST - Europa, Late EST - Divinity Thursday - Taken Friday - BDA Saturday - AM/ early PM - FE, Late PM - Azure Guard If IB is okay with raiding early on Monday, Tuesday, Thursday, Friday then there is an easy slot for them that doesn't require a ton of server-wide coordination. If I understand the respawn timers correctly Bee is the longest respawn at 8 hours so that means the only coordination IB has to do is figure out what guild raids later on the day they want to go and figure out how to make sure there is an 8 hour window. It sounds like Full Circle had previously never killed bee? I am sure after the nerf they can, but if they cannot kill bee then that window is only 6 hours because I believe that is the respawn for everything else (again, correct me if I am wrong). I know we (rapture) raid at 6PM Central time, so if IB wanted to raid on Monday without messing us up at all they would have to be up there at 10am Central time. Maybe we could push that back an hour? No idea. All I know from a Rapture point of view is that we are capable of and generally do clear every isle every week including bee & eye. Now to be completely blunt, if another guild decides to be an up & comer and wants in on the rotation their choices are basically 1) early 2) buddy up with another guild to go with.
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Halmir - 60 Cleric | |||
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#354
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#355
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#356
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Maybe there are just too many medium-sized raiding guilds on this server. Maybe some need to join forces or even merge in order to avoid conflict. Conflict isn't necessarily bad though, it's just like the rest of evolution, survival of the fittest (and often times ruthless). That's life.
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#357
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Bees and Eye: 12 hour repop
Everything else that matters: 8 hour repop The biggest problem with a variable time slot rotation is that it takes extra effort to recorpse keys, which rot after 7 days. | ||
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#358
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How about a rotation that slides backwards, essentially a 6-day rotation? For example:
Week 1: Mon: Rapture Tue: BDA Wed:TMO Thu: A-Team Fri:Europa Sat AM: Taken Sat PM: Divinity Sun AM:Forceful Sun PM: FC On Deck: 1) AG 2) IB 3) Prenerf Week 2: Mon: BDA Tue: TMO Wed: A-Team Thu: Europa Fri: Taken Sat AM: Divinity Sat PM: Forceful Sun AM:FC Sun PM: AG On Deck: 1) IB 2) Prenerf 3) Rapture This is just a rough idea, but it could work. As far as rekeying, a guild would have one week to work with guilds on any day to loot and key corpses for their upcoming sunday PM raid. Speacial considerations would have to be made for Europa, but i'm sure yall smart enough to figure it out. While guilds would have to sit out for 3 weeks (less if more AM slots were created), they would be able to raid for 9 weeks without having to worry about re-keying. Thoughts? | ||
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#359
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Here's a solution that I think could work well for everyone:
Each week one guild takes a week off from raiding sky and gives IB their spot. IB raids during this rotating slot in the schedule and also takes a week off every 10 weeks to keep things equitable. This accomplishes the same thing as an 8 day cycle and doesn't screw up the 7 day setup that works well for keeping corpse banks for keys. IB should also get the next permanent raiding slot that opens up due to guild merger, lack of interest in sky, etc. So it would look like this: Week 1: Sky schedule as normal, IB does not raid sky Week 2: Rapture's week off. IB Monday Week 3: FC's week off. IB Tuesday Week 4: Divinity's week off. IB Wednesday PM Week 5: Taken's week off. IB Thursday Week 6: BDA's week off. IB Friday Week 7: FE's week off. IB Saturday AM Week 8: AG's week off. IB Saturday PM Week 9: TMO's week off. IB Sunday AM Week 10: A-Team's week off. IB Sunday PM | ||
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#360
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IB would have to rekey every week with that scenario. Prenerf is also looking to enter the rotation.
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