![]() |
|
|||||||
![]() |
|
|
Thread Tools | Display Modes |
|
#41
|
|||
|
The whole thing with me being logged in and 1018'ing myself was weird also.
__________________
-------------
Halmir - 60 Cleric | ||
|
#42
|
|||
|
I had 1018 errors 6/26 from 10:00 CT (11:00 et) - 11:30+ CT (12:30+ ET)
I played late 6/25 with no problems. | ||
|
#43
|
|||
|
bump, still the same
__________________
-------------
Halmir - 60 Cleric | ||
|
#44
|
|||
|
I am pretty sure the cause of the 1018 errors is the same as when people freeze /crashes during zoning.
If you look in the log file for the session, I am 99% sure you get a msg like "authentication with server unsuccessfull" (I am sitting at work writing this so i can't remember the exact text in the logs) As others have pointed out, as long as we don't have access to the source code of the server that handles these events where people either goes ld, client crashes, or packet is lost/truncated during login/zoning it's hard to say what it is, but its a typical EQ problem, wich still exists on live servers with both EQ and EQ2. Everytime you log in or zone in EQ or EQ2 the client sends the cached session id/pw to the zoneserver to be sure, you are still the same person/client as when you logged in. If the client cache that holds your login/pw is corrupted, or you have packet loss when zoning you get returned to the login screen. This is due to the fact that most data between EQ server and client is sent as udp and not tcp to keep data-amount as low as possible. Those that are familiar with the differences will know that udp traffic has no acknowledge check, tcp does. When using udp you just close your eyes and throw the ball and prays someone catches it. When the ball is thrown you have no way of knowing if someone got it, or if it was the right person who got it. You would think that at least the login to the zoneserver would be send as a tcp packet, but i don't know wether it is or not, and havn't bothered setting up a packet sniffer to look into it, but it "could" be the reason of the random 1018 errors. | ||
|
Last edited by dali_lb; 07-05-2013 at 04:37 AM..
| |||
|
#45
|
|||
|
That is interesting and you seem to know more about networking that I do. Still it seems off that this would be such a unique issue to specific accounts as opposed to all accounts across a user if it was due to packet loss from user->server.
I have been able to get on and off my account freely as of recently so who knows..
__________________
-------------
Halmir - 60 Cleric | ||
|
#46
|
|||
|
nice to see more ideas posted
| ||
|
Last edited by Handull; 07-14-2013 at 04:28 AM..
| |||
|
#47
|
||||
|
Quote:
Looking at my EQEMU information, my log in name Lyra_40 is attached to this account number: 256331 [You must be logged in to view images. Log in or Register.] 6 digits. I noticed on another account where I made one account then immediately made another the numbers are consecutive numerical order. | |||
|
#48
|
|||
|
Struck by 1018 currently again. I wish this would have happened in the first week of playing 8 months ago - I would have abandoned the account and tried again. But I already have quite a bit invested in my character already -- /groan --
| ||
|
#49
|
|||
|
Rogean is working on it.
http://www.twitch.tv/tigglesp99/b/428622594 discussion regarding error 1018 begins at 1:56:15 | ||
![]() |
|
|