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  #21  
Old 07-10-2013, 02:18 PM
Gadwen Gadwen is offline
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Quote:
Originally Posted by Stinkum [You must be logged in to view images. Log in or Register.]
i can personally guarantee you the following group will wreck any pve content with ease and require absolutely 0 twinking whatsoever

1. Mage
2. Mage
3. Mage
4. Mage
5. Mage
6. Mage
I agree, but I would make 6th a chanter.


And to OP, don't let your entire group roll humans. Let them roll whatever they want and then slot yourself in to be useful.
Last edited by Gadwen; 07-10-2013 at 02:26 PM..
  #22  
Old 07-10-2013, 02:30 PM
Verityn Verityn is offline
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Thanks guys for the great feedback. I'm going to try to address everything at once instead of specific comments.

I feel a lot less obligated to roll all human in qeynos now and I'm starting to doubt my paladin. I just love BB and the aqueducts but I guess by level 15 we're going to be making the long trek to freeport anyways. Maybe level up in High Pass for a bit. I've always wanted to play a paladin or sk for one and having a full group seems to be a great opportunity to play one with as little pain as possible. The way I figure the math the exp penalty won't be that bad when spread out among each member and with a zone bonus. Perhaps if we shoot for Freeport instead I'll be a human or dark elf shadowknight, qeynos makes it a bit harder to play one. Plus I just don't think I could find fun playing a plain warrior even if I would be more powerful as an Ogre Warrior.

I thought maybe an enchanter and bard might overlap too much but I guess not and my sister, one of the people playing, wanted to be one. As for race it's basically 3 sets of couples so if we do play different races we'll want to do in groups of two or three.

Here's my more varied idea because the more I think about it variety in our races could make it more enjoyable.

Dark Elf SK (Can this guy even tank with[out] twink gear? It couldn't much worse than a human sk...but could it?)
Dark Elf Cleric
Human Enchanter
Human Bard
Wood Elf Druid
Wood Elf Rogue

The last two could probably be debated endlessly with all the choices and I think I'll leave it a bit up to the players. We can live without ports, but I still like druids as back up heals/dps. A shaman could be annoying for these new players since they'll have to travel a bit to get their spells and I'm going to veto ogres/trolls because of how awkward they are in some dungeons.


Any other advice would be greatly appreciated of course.
Last edited by Verityn; 07-10-2013 at 03:34 PM.. Reason: Can Dark Elf SK tank withOUT twink gear?
  #23  
Old 07-10-2013, 02:34 PM
Hitpoint Hitpoint is offline
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As long as the bard is good all that looks fine. A lot of the weight is going to fall on him to pull/cc and still slow/haste/mana regen. Paladin is a fine tank, you have dps and cleric. A monk would nice to split, relying on lull isn't the safest of plans. But really they should play whatever class keeps them playing.

Lots of bad advice here though. I don't know what this emphasis is on having a porter. If you're going to be doing dungeons primarily, your #1 concern by far should be safety in a dungeon, not travel time in getting there. You aren't going to be moving dungeons all the time anyway, probably staying in the same place for at least 4-5 levels. I would rather have my whole group run by foot from Erudin than not have a CCer or puller in a HS group. Wipes, CRs, or searching for a rez in an out of the way place, are all 10x worse than spending a few plat on a port or traveling somewhere on foot.

Edit: wrote all this before seeing your last post.
Last edited by Hitpoint; 07-10-2013 at 02:39 PM..
  #24  
Old 07-10-2013, 02:34 PM
Stinkum Stinkum is offline
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just make 6 mages dum dum
  #25  
Old 07-10-2013, 02:47 PM
Verityn Verityn is offline
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Quote:
Originally Posted by Gadwen [You must be logged in to view images. Log in or Register.]
I agree, but I would make 6th a chanter.


And to OP, don't let your entire group roll humans. Let them roll whatever they want and then slot yourself in to be useful.
I'm agreeing with that more, not being all human. I was being too focused on the first 10 levels when they won't matter much. Unless everyone actually wants to be humans and barbs I think we'll skip the western races and just go with any of the other races that can get to freeport easily.

I'm going to stick with being a tank since I'm the only person with experience as one in any mmo and I know the dungeons pretty well even after all these years. Plus like I said before this is a great opportunity to play a hybrid tank since it's pretty rough without a steady group.
  #26  
Old 07-10-2013, 02:50 PM
Verityn Verityn is offline
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Would a druid be limited in a major way by always being in a dungeon? Enough to make me pick a shaman instead or just add another dps with some utility.
  #27  
Old 07-10-2013, 02:51 PM
Samoht Samoht is offline
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Quote:
Originally Posted by Verityn [You must be logged in to view images. Log in or Register.]
Human Enchanter
worst possible stats as a chanter. dark elfs start just down the road and can move freely about in freeport if they're agnostic. no benefit whatsoever to starting as human.

Quote:
Originally Posted by Verityn [You must be logged in to view images. Log in or Register.]
Wood Elf Rogue
also worst possible stats as a rogue. at least pick half-elf instead. gnomes and dorfs also start really close by.
  #28  
Old 07-10-2013, 02:58 PM
Verityn Verityn is offline
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Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
worst possible stats as a chanter. dark elfs start just down the road and can move freely about in freeport if they're agnostic. no benefit whatsoever to starting as human.



also worst possible stats as a rogue. at least pick half-elf instead. gnomes and dorfs also start really close by.
I completely agree but I also believe that it won't destroy our group. The bard is set and his wife wants to be an enchanter. They also don't want to be elves, but maybe I can convince her to be a dark elf. I list woodelf just as an example and I hope something is better is picked.
  #29  
Old 07-10-2013, 03:00 PM
diplo diplo is offline
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Quote:
Originally Posted by Gadwen [You must be logged in to view images. Log in or Register.]
I agree, but I would make 6th a chanter.


And to OP, don't let your entire group roll humans. Let them roll whatever they want and then slot yourself in to be useful.
5 gnome magicians and 1 gnome enc would be ill, especially if they all wore the same robe.
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  #30  
Old 07-10-2013, 03:08 PM
Elamder Elamder is offline
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A group of four friends came back a couple months ago, and we did our best to have the core roles filled and add in others as necessary. So we picked:

Cleric
Monk
Bard
Warrior

Those four have been able to get into their mid 40s without any trouble. We have added a semi-regular enchanter and grab a random dps for our 6th or just stay at 5. As long as you have the core EQ roles covered (tank, heals, cc, and dps) you will be good. We could debate our core 4 classes for days on end, but it has worked nicely! We also started in Qeynos too, to take advantage of Blackburrow and the gnoll fangs.

Good luck!
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