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#11
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No small NMs to camp for quick cash or good gear. No skillchains or magic burst or anyway for people to work together in the group other then filling out the limit break and having one person use it. The world doesn't even make sense like FFXI did, you can't go from forests to snow mountains to sandy beaches in a linear fashion (you know to make it feel like your really in a open living world). The story line is way to focused on a single player story and doesn't really feel like your part of a mmo but more of a single player game. You also don't have that feeling like your just dropped in the world and its up to you to find out how to make your epic story in this huge world. Also it lost that feeling of joining LS or meeting some friends and they show you the way of the game now the game is so linear like every other game since 2004 you already know what to do and don't need help from other people till endgame. Then again FFXI was based off the old EQ model and this new FFXIV is based of the wow model. So my point is FF is no longer a virtual world but more so a action role playing game like everything else. Also the game reminds me A LOT like swtor but I just can't put my finger on what.
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#12
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Also the first two dungeons I did was basically a copy and past of the deadmines from wow, was kinda funny.
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#13
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All I need to know is have they changed the controls since the first inception. It was so clunky I dumped it after an hour.
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#14
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#15
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ANYWAY, I liked it. Thought it was SOLID. UI is amazing, graphics top notch, and playing was fun. May just get it to play w/ my buddy Ishukone. Maybe.
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Drunke
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#16
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Glad to hear the positive feedback (I work on this title).
I think Khaleesi will be the only person on the planet to think 1.0 is better than 2.0.
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Zagum - 60 Shaman
Hakata Ramen - 60 Jedi Warrior Klaritee Dicktaters - 60 Enchanter Serilis - 60 Wizard Decisive - 60 Bard Winsloe - 60 Rogue Zaggasauarus - 27 Necro | ||
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#17
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The engine is beautiful bizzum. And the UI matches it.
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Drunke
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#19
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./barf
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#20
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