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  #21  
Old 06-24-2013, 08:29 PM
Aaron Aaron is offline
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This thread gave me a partial.
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  #22  
Old 06-24-2013, 08:35 PM
Dirtnap Dirtnap is offline
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It has never been stated that Luclin would not come out on P99.

Nilbog has stated that there will never be cats on the moon, but that just means Vah Shir could be re-envisioned as Kerra in custom content. The custom content would most likely utilize Luclin zones. Thus Luclin would technically come to P99.
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When are we gonna have cats on the moon?
  #23  
Old 06-24-2013, 08:40 PM
t0lkien t0lkien is offline
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Quote:
Originally Posted by Dirtnap [You must be logged in to view images. Log in or Register.]
It has never been stated that Luclin would not come out on P99.

Nilbog has stated that there will never be cats on the moon, but that just means Vah Shir could be re-envisioned as Kerra in custom content. The custom content would most likely utilize Luclin zones. Thus Luclin would technically come to P99.
From the p99 "About the Server" section:

Quote:
Project 1999 started development in 2008, and was released in October of 2009. The mission of the project is to create the classic feeling that many had during the early days of Everquest during those time periods, starting with Classic content and releasing the other expansions and content on a similar timeline that was experienced on Live. The server will stop at Velious, at which point many options will be considered, including possible custom content that will maintain the spirit of the game, and/or an additional new server starting over at Pre-Kunark.
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  #24  
Old 06-24-2013, 08:52 PM
Kope Kope is offline
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Rogean has also directly said that he's open to custom content after Velious has been out a while...or was that Nilbog?
  #25  
Old 06-24-2013, 08:55 PM
t0lkien t0lkien is offline
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I can't heeeear you *lalalalalalalalalalala*...

Actually, by then I'd almost be ready to start over on a new server, depending upon how the "custom content" affected the rest of the game.
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  #26  
Old 06-24-2013, 08:57 PM
Dirtnap Dirtnap is offline
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Quote:
Originally Posted by t0lkien [You must be logged in to view images. Log in or Register.]
From the p99 "About the Server" section:
Quote:
The server will stop at Velious, at which point many options will be considered, including possible custom content that will maintain the spirit of the game, and/or an additional new server starting over at Pre-Kunark.
The rest of the sentence that you didn't bold is exactly what I said.

EDIT: I should have been clearer. There will never be cats on the moon, but it doesn't mean there won't be cats at all.
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When are we gonna allow two-boxing?
When are we gonna have cats on the moon?
  #27  
Old 06-24-2013, 09:37 PM
Lojik Lojik is offline
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I just thought the storyline for Velious was awesome with Dragons v. Giants. Also seemed like there were a lot more zones where travel is treacherous. Choosing factions was also pretty cool.
  #28  
Old 06-24-2013, 09:50 PM
Kika Maslyaka Kika Maslyaka is offline
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what Rogean meant to say was that instead of "cats on the moon", there will be
"Frogs on the Moon", followed by "Cats of Power", followed by "Lost Drakkin of Nectulos",etc [You must be logged in to view images. Log in or Register.]
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[Zuranthium;1453395]
The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
  #29  
Old 06-24-2013, 09:53 PM
utenan utenan is offline
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Quote:
Originally Posted by t0lkien [You must be logged in to view images. Log in or Register.]
Luclin broke the game on several fundamental levels. I agree parts of it were good, but the first time someone linked a pair of +120hp legs in trade, I knew the glory days were past. AA's also broke the game (Fading Memories for example on the Bard fundamentally changed and trivialized aspects of the class; dumping aggro was a Monk's main ability and it gave a better version to Bards i.e. it simultaneously messed up two classes). It set precedents of class and gear and system changes that were impossible to undo. Mudflation in every area of the game - items, stats, money, general class power - took over. Insta-ports undermined the porting classes and took value away from all movement abilities. The Bazaar removed the gloriously chaotic, community driven EC tunnel cluster. It completely blurred and overwhelmed what had made the game great.

Also, it suddenly introduced psuedo sci-fi elements into what had been a purely High Fantasy game previously. It was an ugly addition thematically, and it was obvious to me at the time that it had been designed by people who no longer understood what they were doing, or why their game had been awesome. It felt as if it had been designed to keep people playing rather than extend and enrich the world.

Also, the new models/animations.
^ This is why Luclin gets a bad rep ( because it deserves it! )
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  #30  
Old 06-24-2013, 10:16 PM
mtb tripper mtb tripper is offline
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Cant wait for velious
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