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  #51  
Old 11-08-2013, 03:11 AM
Gruktar Gruktar is offline
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I hope that after years of Velious more people will come around to the idea of having Luclin on the server. I personally enjoyed it and think a tweaked Luclin would be better than totally custom content.

Here are a few of the complaints I have seen and some solutions that I think not only deal with the problems, but would be fairly easy to implement by the dev team:

"The bazaar hurts trading by eliminating the human element (bartering, price gouging, etc)": Disable shops in the bazaar. I started playing live during Luclin and I remember the bazaar being broken a lot during my early days. We could just have that be a permanent feature here.

"Paludal allows people to level too quickly and makes classic zones in that level range much less desirable": Modify the ZEM for that zone to bring it in line with classic zones.

"KEI makes enchanters less desirable in groups": Only allow KEI to be cast on players over level 46.

"The spires hurt porting classes (druid/wizard) and made travel too easy": Disable all but 1-2 of the spires, increase the time between spire ports by 5-10 minutes, or both.

"AAs were imbalanced or too overpowered": Re-balance the AAs as needed. Tweak the values or remove/replace the ones that are too overpowered. Lower the exp gain for AA's if needed. There should be enough info out there from the past to determine what needs to be changed.
  #52  
Old 11-08-2013, 03:30 AM
Jingleson Jingleson is offline
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Quote:
Originally Posted by Gruktar [You must be logged in to view images. Log in or Register.]
I hope that after years of Velious more people will come around to the idea of having Luclin on the server. I personally enjoyed it and think a tweaked Luclin would be better than totally custom content.

Here are a few of the complaints I have seen and some solutions that I think not only deal with the problems, but would be fairly easy to implement by the dev team:

"The bazaar hurts trading by eliminating the human element (bartering, price gouging, etc)": Disable shops in the bazaar. I started playing live during Luclin and I remember the bazaar being broken a lot during my early days. We could just have that be a permanent feature here.

"Paludal allows people to level too quickly and makes classic zones in that level range much less desirable": Modify the ZEM for that zone to bring it in line with classic zones.

"KEI makes enchanters less desirable in groups": Only allow KEI to be cast on players over level 46.

"The spires hurt porting classes (druid/wizard) and made travel too easy": Disable all but 1-2 of the spires, increase the time between spire ports by 5-10 minutes, or both.

"AAs were imbalanced or too overpowered": Re-balance the AAs as needed. Tweak the values or remove/replace the ones that are too overpowered. Lower the exp gain for AA's if needed. There should be enough info out there from the past to determine what needs to be changed.
I'd love to see AA's eventually, but I don't think Warriors would be too happy seeing everyone else crit.

But a Bard with the Double Attack AA, now that would be sexy.
  #53  
Old 11-08-2013, 03:52 AM
Gruktar Gruktar is offline
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Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
What I do know is that if Nilberg enabled PoK on this server, 99% of the playerbase would be bound there. The same is true of Timorous Deep Firepots. Most of the people who complain about convenient travel would be the people using it - it's the hypocrisy that bothers me when these same people hate on Spires/PoK. People are opposed to other players getting convenient travel, but will gladly take it themselves should the opportunity present itself.
Just because people argue against fast travel doesn't mean they are hypocrites for using it. If a recovering alcoholic goes to a party and is given some free beer, he is going to be compelled to drink it. That doesn't make him a hypocrite for wanting to go to a party that doesn't have any beer.

Hypocritical would be if a player bound at the firepots argued against opening it for other people to bind there, or someone arguing for a one-day-only period where everyone is allowed to bind there, but no one in the future will be able to.
  #54  
Old 11-08-2013, 04:22 AM
pasi pasi is offline
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Quote:
Just because people argue against fast travel doesn't mean they are hypocrites for using it.
I think this is the definition of hypocrite. People who are bound at Firepots for convenient-solo travel, but are opposed to the idea of convenient-solo travel.

Quote:
If a recovering alcoholic goes to a party and is given some free beer, he is going to be compelled to drink it. That doesn't make him a hypocrite for wanting to go to a party that doesn't have any beer.
I generally try to avoid analogies over the internet, but here goes: There isn't anything wrong for the recovering alcoholic to seek out a party without alcohol. However, that is different than the alcoholic wanting to limit all parties to no alcohol.

The option for an alcohol-free party is still there (you are not forced to use the books and can still use druids/wizards/your feet). The former alcoholic is capable of making his own party without alcohol (PoK/Spires) without sacrificing any other aspect of his party (it doesn't matter how you got to Karnor as long as you got there). It becomes an issue when the former alcoholic wants all other parties (other players not in the alcoholic's party) to not drink alcohol (people using PoK/Spires).

Anyhow, that's my take on the matter. I'm not gonna derail this further than it already went.
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  #55  
Old 11-08-2013, 04:23 AM
Clark Clark is offline
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Luclin will come out once Velious is completely expended

It has to
  #56  
Old 11-08-2013, 10:42 AM
Vohl Vohl is offline
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Quote:
Originally Posted by Erasong [You must be logged in to view images. Log in or Register.]
i never understood the hate for cats on the moon but the acceptance of dogs in the earth ( kobolds ), or lizards in the ruins oh wait but not THOSE lizards in the ruins.. these other cooler lizards in these other ruins no one has discovered yet.
Kerrans are original EQ content. I don't have any issue with playable cat-people, lizard-people, dragon-people or so on.

That said, Luclin was like someone grafting Barsoom onto Middle Earth. The concepts in that expansion really didn't work for me.
  #57  
Old 11-08-2013, 10:46 AM
Champion_Standing Champion_Standing is offline
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Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
Granted, I usually just auto-run in the direction I need to go and tab out to do something else.
Confirmed fully immersed.
  #58  
Old 11-08-2013, 10:46 AM
Tikker Tikker is offline
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the biggest problem with luclin was just that it wasn't finished when it was released


or even before people were knocking at the doors of vex thall



AA's weren't such a huge deal in luclin cause it was still a long grind to get them, it wasn't until pop where you could get 10-15 a night

Luclin was like grinding lvl 59 over and over
  #59  
Old 11-08-2013, 10:52 AM
Vohl Vohl is offline
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Quote:
Originally Posted by Tikker [You must be logged in to view images. Log in or Register.]
the biggest problem with luclin was just that it wasn't finished when it was released


or even before people were knocking at the doors of vex thall



AA's weren't such a huge deal in luclin cause it was still a long grind to get them, it wasn't until pop where you could get 10-15 a night

Luclin was like grinding lvl 59 over and over
AE pull groups worked just fine for AAs. These exclude half the classes in EQ, but it was certainly possible to hammer Skyfire flat for AAs several times a night.
  #60  
Old 11-08-2013, 12:22 PM
Zeonick Zeonick is offline
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Quote:
Originally Posted by Yumyums Inmahtumtums [You must be logged in to view images. Log in or Register.]
I personally liked Luclin but that's because I actually quit just before Velious came out and came back just before PoP.

If there ever was progression beyond Velious it would be neat to see:
- Nexus nerfed with only access to Luclin areas to keep druids and wizards in business.
- Bazaar eliminated.
- PC brought into real world ZEM territories.

Pretty sure those things and cats on the moon were the only things that really killed immersion. Wouldn't mind seeing zones like UP and Scarlet Desert again.
If they ever did custom content this would be awesome!
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