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			#111  
			
			
			
			
			
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 |   Quote: 
 Z-axis shouldnt even exist | |||
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			#112  
			
			
			
			
			
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 |   Heres a tip: Gravity flux/lev ring your puller anywhere in vp and everything will path tru walls. Fix: Get rid of Z-axis. | ||
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			#113  
			
			
			
			
			
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 |   Levitate over ground more than 50 units and everything path tru walls. DEM EXPLOITS HOPE A GM CAN CATCH ALL OF THAT! BETTER NOT SEE PULLERS GO ON A RAMP AND START EXPLOITING THAT Z-AXIS | ||
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			#114  
			
			
			
			
			
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			#115  
			
			
			
			
			
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 |   Zzzzz Just stay off the ledges bro 
				__________________  Millburn Pennybags - Blue Palmer Eldritch - Teal | ||
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			#117  
			
			
			
			
			
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 |   Quote: 
 
				__________________ Current Games:  Naw | |||
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			#118  
			
			
			
			
			
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 |   Quote: 
 Bro, just stay off the ledges. 
				__________________  Millburn Pennybags - Blue Palmer Eldritch - Teal | |||
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			#119  
			
			
			
			
			
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 |   Z-axis is a fundamental flaw in EQ pathing. That is why there are pathing nodes so NPC's can find their way. This problem will be even worse in Velious where there are NPCs that are bigger than the doors that contain them and have to "Warp" in order to path outside. I except continued banning's until the project is nothing more than rules lawyering and GM policing. | ||
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