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  #1  
Old 06-16-2010, 08:53 PM
Combo Combo is offline
Aviak


Join Date: Jun 2010
Posts: 64
Default Ogre SK without, you know, looking like one?

Sorry if this is more of a gameplay question, but there isn't a proper gameplay forum for our server so...

I want to make an Ogre SK because I'm a noob if I don't pick Ogre as an SK. That said, I freakin' hate how Ogres look, both in classic and luclin models. Are there any classic-obtainable illusion items that an Ogre SK could use (outside of the original Guise, which I know is now gone for good)?
  #2  
Old 06-16-2010, 09:08 PM
twincannon twincannon is offline
Scrawny Gnoll


Join Date: Jun 2010
Posts: 29
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Amulet of Necropotence but that is already rare and expensive I think.
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  #3  
Old 06-16-2010, 10:07 PM
Tseng Tseng is offline
Sarnak

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Roll Troll
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Sima Yi - 56 Dark Elf Enchanter
Kashius - 54 Iksar Necromancer
Tseng - 52 Human Druid
Methlab - 50 Troll Shadow Knight
Kemba - 19 Monk
  #4  
Old 06-16-2010, 10:19 PM
Draax Draax is offline
Large Bat


Join Date: Nov 2009
Posts: 12
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you can eventually get skeleton illusion spell in kunark if you don't mind the wait. Dropped in graveyard/bridge in chardok I think.
  #5  
Old 06-16-2010, 10:57 PM
Combo Combo is offline
Aviak


Join Date: Jun 2010
Posts: 64
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Wouldn't frontal stun immunity be a superior racial in the long run? And +13 additional base stam. And not being 20 points in the hole for fire resist.
Last edited by Combo; 06-16-2010 at 11:08 PM..
  #6  
Old 06-16-2010, 10:59 PM
Lowlife Lowlife is offline
Fire Giant


Join Date: Jun 2010
Posts: 842
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frontal stun, if im not mistaken, does not currently work on p99
  #7  
Old 06-16-2010, 11:02 PM
Dac321 Dac321 is offline
Sarnak


Join Date: Feb 2010
Location: Central Florida
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You have to add multiple factors. the immunity of stun from the front is a really nice feature. But with the dex of 70, you are more likely to be hit more often, and miss your hits. Its a trade off.
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Ayrik vel'Dire -- Darkelf Shadow Knight
Emmuar - Erudite Cleric
  #8  
Old 06-16-2010, 11:18 PM
Reiker Reiker is offline
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Posts: 939
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Dex has nothing to do with hit rate / avoidance.
  #9  
Old 06-17-2010, 09:17 AM
Dac321 Dac321 is offline
Sarnak


Join Date: Feb 2010
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Quote:
Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
Dex has nothing to do with hit rate / avoidance.
Unless something changed that came straight out of my Kunark Prima guide book.
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Ayrik vel'Dire -- Darkelf Shadow Knight
Emmuar - Erudite Cleric
  #10  
Old 06-17-2010, 10:27 AM
Striiker Striiker is offline
Fire Giant

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Join Date: Mar 2010
Location: USA
Posts: 776
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I wanted to roll a shadowknight and I didn't like the look of Trolls and Ogres (sorry folks, that's just my preference). I decided to roll a Human Shadowknight instead. I am happy with my choice thus far (he looks great in Bronze armor). In the end, the race will not make THAT big of a difference. I made this choice because it's what I knew I would enjoy most. You should pick a race and class which YOU will like to play and look at and not worry about what others will think. When creating groups or rotating in replacements, I have never omitted one because of the race. If we need a tank, we will take a tank regardless of race. Proximity to the group, level and reputation of the player are the factors we consider.
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