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#1
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![]() OH GOD WHY FD NO
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#2
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![]() will this effect training in vp at all? seriously asking i have no idea if the mobs cast shit on u or not.
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Current Games:
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#3
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![]() Quote:
[You must be logged in to view images. Log in or Register.] FD is not dead, FD is fixed.
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#4
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![]() Quote:
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#5
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![]() Quote:
try getting up from fd hehehe ....now try doing it with 5 angry kids tryin to avenge their fallen group member | |||
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#6
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![]() So, I gather that there was a change to some live mobs in TT so that they now see thru invis, whereas none did before.
This may indeed have been a classic attribute of TT - it's been so long now I have forgotten... in fact since you have made this change I am sure that you have discovered proof that it should be this way. Well and good. I would like to ask though, if I may, how did you decide what percentage or instead which mobs (however you did it) will be able to see thru invis? It seems like MOST of them do, and I have to think that this cannot be right. It seems to make the use of invis no longer feasible at all. Is it possible that the percentage of see thru mobs may need to be adjusted?
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~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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#8
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![]() fd confirmed dead
delete from spellbook to avoid any confusion later | ||
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#9
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![]() What is the point of even rolling a monk now that you have to wait for mobs to path all the way back to spawn to memwipe?
I tested this a bunch today, you can still stand up and sneak and they will sometimes not see you but the second you get out of sneak (aka to split them) they come running. practically impossible to split if you arent 20 feet from spawn now, not to mention resisting spells also breaking it? WTF?[You must be logged in to view images. Log in or Register.] | ||
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#10
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![]() Was all tested on eqmac confirmed classic.
Also Monk still best melee in game Sinlore confirmed slow. | ||
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