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#1
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![]() I searched the bug section for a similar thread and didn't find anything, which I was surprised about.
I was under the impression (or maybe I'm just dumb) that undead was not supposed to flee @ low hp. This mechanic is acting different in different zones. -Undead mobs in Karnor's Castle for example do not flee with low HP. -Undead mobs in Kaesora run @ 15 or 20% Again, I don't know if this is a blanket mechanic or changes varying on level or zone, just figured I would bring it up.
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Formerly: Phisting Uranus/Violently/Mcbard/Xosire
Phisting Furiously 60 Grandmaster <The Mystical Order> Kolored on Red. ![]() | ||
#2
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![]() Some undead are supposed to flee at low health, some are not.
For example, after next patch the ghouls of unrest will start fleeing at low life (unlife? [You must be logged in to view images. Log in or Register.]) while the rest of the undead of the Estate will continue to fight to the end. If anyone encounters particular undead they think should/should not flee, please make a bug report about it. | ||
#3
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![]() ghouls are gonna start fleeing? oh damn unrest PL just got nerfed! I want to argue against this change as its one of the only places melees can semi-solo because the mobs dont flee. i shall investigate the issue, i mean why would undead flee? they are already dead!
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Current Games:
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Last edited by SamwiseRed; 01-23-2013 at 12:58 PM..
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