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 |  Slansin (Erudin Palace) [You must be logged in to view images. Log in or Register.] Both of these should not be up at the same time: http://wiki.project1999.org/index.ph...t_Potion_Quest And see Nilbog's comment on the issue here Quote: 
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 |   Fixed, pending update. In case anyone is curious how quests work, here is how I made this one. If you're reading and can write perl at least as well as I can, then you can write eqemu quests :P Controller handling initial spawns and signal from $real if killed by other means than potion turn-in. #nilbog sub EVENT_SPAWN { quest::settimer("slansin",5); } my $fake = 23001; my $real = 1798; my @slansins = ($fake,$real); sub EVENT_TIMER { if ($timer eq "slansin") { $spawnchance = int(rand(100)); quest::stoptimer("slansin"); if ($spawnchance<20) { quest::spawn2($fake,0,0,575,683,-13,78); } elsif (($spawnchance>=20)&&($spawnchance<100)) { quest::spawn2($real,0,0,575,683,-13,78); } } } sub EVENT_SIGNAL { foreach $slansin (@slansins) { if ($entity_list->GetMobByNpcTypeID($slansin)) { return 1; } } quest::settimer("slansin", 7200); } Pasting this screwed up the formatting; oh wells. | ||
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 |   I did the epic quest lines on a server that lasted about 3 weeks just cuz. The shaman spirit that spawns in Eruds crossing that leads you around is a fun one to do with the pathing tables and the spawn/respawn thing you mentioned above. Do you have something where you can copy and paste from that supports [code] tags? We use that @ work for things like commonly used sql statements and scripts. | ||
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						Last edited by Nirgon; 08-27-2012 at 01:47 PM..
					
					
				
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