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#1
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If you want to go back before velious UI, I got a classic one, or at least something close. It's Fabbe's UI, but one that actually works for project1999 lol. I edited the hell out of it.
Please do follow the Readme.txt instructions and remember to make it fullscreen so the UI borders and windows fit into place! DOWNLOAD: http://www.filefactory.com/file/b1d4...UI_classic.zip SCREENSHOT: Inventory SCREENSHOT: Spellbook | ||
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Last edited by erfg12; 05-24-2010 at 04:53 PM..
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#2
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Looks great. I have some info to add, and a question to ask.
Here's the value for each Inventory animation. 01 = Warrior 02 = Cleric 03 = Paladin 04 = Ranger 05 = ShadowKnight 06 = Druid 07 = Monk 08 = Bard 09 = Rogue 10 = Shaman 11 = Necromancer 12 = Wizard 13 = Magician 14 = Enchanter 15 = Beastlord Then I wonder if you know how to change the size of the display area, so it fits inside the "frame" of the UI elements? | ||
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#3
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Quote:
In the EQUI_Animations.xml file there are the UIDAnimation settings for each class, listed as: Code:
<Ui2DAnimation item = "A_ClassAnim01"> <Cycle>true</Cycle> <Frames> <Texture>Warrior01.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> Code:
<StaticAnimation item= "ClassAnim"> <ScreenID>ClassAnim</ScreenID> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <!-- Do NOT include an animation here since it messes with other UIs. Instead an animation instance is dynamically created and used. --> </StaticAnimation> <Screen item ="IW_CharacterView"> <ScreenID>IW_CharacterView</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>5</X> <Y>176</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Drop Item Here to Auto Equip</TooltipReference> <DrawTemplate>WDT_Inner</DrawTemplate> <Style_Titlebar>false</Style_Titlebar> <Style_Closebox>false</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>true</Style_Border> <Style_Sizable>false</Style_Sizable> <Pieces>ClassAnim</Pieces> </Screen> For example you could make the IW_Characterview box 64 x 128 and make the Classanim half the size at 32x64, but to center it you would have to change the blue text to say X=16 and Y=32. The main thing to notice is the purple text. The old way of doing this was to list the warrior01.tga here and the game would see what class you were, but its now done differently. Its also important that you have your 'pieces' correctly noted, it should be under the IW_Characterview and not the Playerwindow at the bottom of the screen. You should have: Code:
<Pieces>Screen:IW_CharacterView</Pieces> | |||
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#4
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Hah that brings back some memories!
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#5
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When I tried to fullscreen it my client crashed-- any ideas?
__________________
Gorek Stormborn - Ogre Shaman
Darian J'Narus - Dark Elf Heretic "Thou speak'st aright; I am that merry wanderer of the night." | ||
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#6
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That is awesome but the single chat box would drive me crazy.
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#8
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You can right click and unlock the windows, then make the second chat box and align it to fit. In fact, you need to do this if you want the UI at different resolutions.
Like Utenan, I used the zipped file and it still doesn't update the class icon. P.S. - Oh yeah; this UI is amazing :^p | ||
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#9
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Excellent UI.
This worked for me to change the Necro animation using the animation numbers given earlier in this thread: change the "A_ClassAnim11" to "A_ClassAnimXX" (XX = new number) in the files EQUI_Inventory.xml and EQUI_SelectorWnd.xml (both in the uifiles\classic directory). The string is found only once in each file, and I used the EQUI_Inventory from the original post (main UI files). | ||
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#10
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Quote:
Really wish there was a spot for the pet window : /
__________________
Kraddok - 49 Barbarian Shaman "almost max level"
Everquest Mysteries http://www.project1999.com/forums/sh...d.php?t=231587 | |||
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Last edited by utenan; 07-05-2010 at 12:08 PM..
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