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  #1  
Old 08-10-2012, 02:02 PM
Treats Treats is offline
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Default Pick Pocket

Shouldn't pick pocket only be availabe on NPCs classified as Humanoids?

A few posts here on Google groups stating:

1) Must be Humanoid
2) Must be Non Undead Humanoid?
3) Some exceptions -- Goos (Possibly only Non-Humanoids that hold Platinum?)

http://groups.google.com/group/alt.g...rch+this+group

Scarabs in Sebilis shouldn't be able to be Pick Pocketed

Seafuries in Ocean of Tears? (These are classified as Humanoids though I think)

Allizseur? (Humanoid again I think)

Anyone think of any other NPCs that are pickable that shouldn't be?
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  #2  
Old 08-15-2012, 02:06 AM
kanras kanras is offline
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Only certain types of NPCs can be pickpocketed, pending update.
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  #3  
Old 08-20-2012, 03:08 PM
Nubben Nubben is offline
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Default Pick Pocket issue

I finally started leveling my rogue, which is a clone of my main on live (from October 1999 to present). I'm now level 10, and have had the pick pocket skill for a few levels. Whenever I try to pick pocket guards or NPC's, I am getting a message that says "You are too inexperienced to pick pocket this target." I've never seen or heard of this message before, and know for a fact it didn't exist on live because I used to do fly by pick pocket attempts on guards and NPCs all the time, getting myself killed quite a few times too. Anyway this can be removed? There should be no max level that a character can pick pocket from.

Edit:
Also the way pick pockets chooses how much coin to take seems off. The way it worked was that once the game decided which kind of coin you were going to take (gold, silver, copper, etc.) the most you could take was half of however many of that coin the mob had and you could never take their last coin of any kind. One giveaway that a rogue was pick pocketing was if most mobs dropped 1 gold, 1 silver, 1 copper frequently. So if a gnoll pup started with 7 copper, you could take 3 copper, then 2 copper, then 1 copper, then you couldn't steal anymore even though it has 1 copper left. The only way to get that last copper would be to loot it. On P1999 it is letting me take all of a mobs coin, and then even telling me that the mob has nothing left to steal. I've never seen that message on live either.

Edit 2:
I did a google search of the exact quote that I receive when I unsuccessfully try to pick pocket a high level npc, and the only results that came up are from an upload of the EQemu source code. This leads me to believe that this is just an artifact of the EQemu code and not something that intentionally exists on P1999
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Last edited by Nubben; 08-21-2012 at 09:19 PM..
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  #4  
Old 08-26-2012, 11:29 AM
kanras kanras is offline
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Quote:
I am getting a message that says "You are too inexperienced to pick pocket this target." I've never seen or heard of this message before, and know for a fact it didn't exist on live because I used to do fly by pick pocket attempts on guards and NPCs all the time, getting myself killed quite a few times too. Anyway this can be removed?
Fixed, pending update.

Quote:
There should be no max level that a character can pick pocket from.
This is incorrect. However, the current way the server calculates that max level is wrong. That has been corrected, pending update.

Quote:
Also the way pick pockets chooses how much coin to take seems off. The way it worked was that once the game decided which kind of coin you were going to take (gold, silver, copper, etc.) the most you could take was half of however many of that coin the mob had and you could never take their last coin of any kind.
Fixed, pending update.

Quote:
On P1999 it is letting me take all of a mobs coin, and then even telling me that the mob has nothing left to steal. I've never seen that message on live either.
Fixed, pending update.

Nice addition, Nubben.
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  #5  
Old 08-26-2012, 02:29 PM
Nirgon Nirgon is offline
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Awesome work Treats + Nubben
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  #6  
Old 09-02-2014, 01:24 AM
Cecily Cecily is offline
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Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
Only certain types of NPCs can be pickpocketed, pending update.
This is what the problem is. Kanras removed the "monster" flag from allowable pickpocket targets. Guess what giants and drolvargs are? Right, monsters.
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  #7  
Old 09-02-2014, 07:02 AM
nilbog nilbog is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
This is what the problem is. Kanras removed the "monster" flag from allowable pickpocket targets. Guess what giants and drolvargs are? Right, monsters.
Giants are giants and drolvargs are lycanthropes. There are many bodytypes. If this needs to be changed, it would be best to include only what should be pickpocketable, i.e. if not undead, if not animal, if not ____, if level <= ____. And then, if applicable, exclude certain races/bodytypes. I'm not familiar with this and won't be making the changes myself, but that's the information needed.
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  #8  
Old 09-02-2014, 11:38 AM
Scrubosaur Scrubosaur is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Giants are giants and drolvargs are lycanthropes. There are many bodytypes. If this needs to be changed, it would be best to include only what should be pickpocketable, i.e. if not undead, if not animal, if not ____, if level <= ____. And then, if applicable, exclude certain races/bodytypes. I'm not familiar with this and won't be making the changes myself, but that's the information needed.
Ele's post on page 3 breaks it down.
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  #9  
Old 09-02-2014, 05:26 PM
Cecily Cecily is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Giants are giants and drolvargs are lycanthropes. There are many bodytypes. If this needs to be changed, it would be best to include only what should be pickpocketable, i.e. if not undead, if not animal, if not ____, if level <= ____. And then, if applicable, exclude certain races/bodytypes. I'm not familiar with this and won't be making the changes myself, but that's the information needed.
So the old bestiary classification types don't apply? Animal, Humanoid, Undead, Summoned, Monster? Anything that would fall under "monster" and humanoid should be a valid target. I feel like we're just arguing taxonomic hierarchy here, but that's kinda what it comes down to.

Valid Targets: Not Undead. Not Animal.
Valid Items: Not magic. Not no drop. Not equiped.
Cap = lv 45 mobs or player level - 5, whichever is higher.

I don't know exactly how it's coded, but I'm assuming Kanras changed it to only humanoid targets and that's absolutely incorrect. The applicable target list was cut down far too much. Giants can't be pickpocketed atm, and they were the classic rogue target for this skill.

Quote:
2.11. How does Pickpocket work?

You target an NPC or monster and click the 'pick pockets' skill button. Upon success, you will be given some coinage, or rarely, an item that was in the target's inventory. It is best to use this skill on something you plan to fight anyway. Because if you are detected, the creature will attack you. You can only raise skill or successfully pickpocket non-animal, non-Undead mobs. Animals and skeletons can not be pickpocketed.

...

2.16. Is there a level cap for pickpocketing creatures?

Yes. The cap is either level 45 or your (own level - 5), whichever is higher. So, until level 50 you will only be able to pickpocket mobs that are level 1-45, but starting at level 51 you can pick higher mobs (46) too, until at level 60 where you are able to pick mobs that are up to level 55.
http://teir-dal.tripod.com/id47.html
Last edited by Cecily; 09-02-2014 at 05:55 PM..
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  #10  
Old 05-07-2015, 12:05 AM
Cecily Cecily is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Valid Targets: Not Undead. Not Animal.
Valid Items: Not magic. Not no drop. Not equiped.
Cap = lv 45 mobs or player level - 5, whichever is higher.
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